APW-1 Anti-Materiel Rounds for Heavy Weapons [BSL v15+ required] 3

A Mod for Helldivers 2
APW-1 Anti-Materiel Rounds for Heavy Weapons [BSL v15+ required] akl_mod_preview_image
  • HMG-AMR-Rounds-feature-image.png
    HMG-AMR-Rounds-feature-image.png
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The change affects:

  • MG-206 Heavy Machine Gun
  • FRV-mounted machine gun
  • Bastion-mounted machine gun
All affected weapons receive the APW-1 projectile’s damage, ballistics, and impact effects.

Projectile changes​

  • Standard damage: 150 → 450
  • Durable damage: 35 → 225
  • Demolition force: 15 → 20
  • Push force: 20 → 25
  • Stagger: remains 25
  • Projectile velocity: 980 → 880 m/s
  • Armor penetration: remains level 4
  • Uses the APW-1 projectile’s impact effects and visual effects
Despite the EIT designation, this replacement does not add an explosive blast, incendiary status effect, or area-of-effect damage. Its main advantages are the much higher direct and durable damage of the APW-1 round.

Preserved weapon characteristics​

The mod changes the shared projectile record rather than copying the entire APW-1 weapon. Each affected weapon therefore keeps its original:

  • Model and animations
  • Magazine capacity and ammunition count
  • Rate of fire
  • Reload duration and behavior
  • Recoil and handling
  • Firing modes
  • Muzzle flash and firing sound
For the MG-206, this means retaining its 100-round magazine, 450/600/750 RPM settings, and normal heavy-machine-gun handling while gaining the APW-1’s considerably stronger projectile.

Requirements​

Requires Bingus Shared Loader v15 or newer / API 1. Install both the mod and Shared Loader through Arsenal or HD2MM, enable them, keep Shared Loader at winning priority, then purge and deploy.

Credits​

Special thanks to Estelle233, whose Eruptor Shells for the JAR-5 Dominator mod provided the reference technique used to create this ammunition replacement.

Additional thanks to CowboyBingus for his amazing modding work and for making the game fun again.
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DeputyBingus
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OhnDOY

Modder
Modder
Members
May 24, 2026
32
7
Some love for the MG43 too, perhaps? Stat-wise, it is identical to the Stalwart save for being AP3. Perhaps you can make it so that it inherits the original MG-206's stats but with AP3?
2026-09-20-fd7661e8-ca6c-4c71-9bd7-48c1cbeb4527.gif
 

Alex LI

Members
Members
Sep 17, 2026
5
3
I hope you won't replace all items; instead, add a setting option to enable individual guns.

Also, I hope you'll add the M-1000 Maxigun to the replacement list.
 

DeputyBingus

Members
Members
Sep 20, 2026
3
2
I hope you won't replace all items; instead, add a setting option to enable individual guns.

Also, I hope you'll add the M-1000 Maxigun to the replacement list.
Unfortunately I cannot do that. This mod replaces the regular ammo used by the HMG/FRV/Bastion with the ammo of the AMR - that's why it affects not just the HMG.
 

DeputyBingus

Members
Members
Sep 20, 2026
3
2
as a frequent user of the HMG this is glorious news, thanks! is there any chance the maxigun can be included as well? always been bummed out that it was only medium pen
That's my next project. I purchased that warbond thinking "the maxigun will kick ass" and the only ass being kicked was mine LOL
 

OhnDOY

Modder
Modder
Members
May 24, 2026
32
7
That's my next project. I purchased that warbond thinking "the maxigun will kick ass" and the only ass being kicked was mine LOL
First off, based.

Unfortunately I cannot do that. This mod replaces the regular ammo used by the HMG/FRV/Bastion with the ammo of the AMR - that's why it affects not just the HMG.
Second off, does that mean the MG43 would get affected as well when you modify the Maxigun? Because that would make MG43 users eat good.