While it`s 146% **** of a mod imo, I`m rly interested on how it works. The SC are tied to map seed nad have unique ID. If I Alt+f4 from map, remaining player stays there and loots SCs - when I return and pick them up - it won`t count. Even if we do this simultaneously then only one of us gets it. So I`m interested how player sided mod would create SCs on any map out of thin air without consulting servers
While it`s 146% **** of a mod imo, I`m rly interested on how it works. The SC are tied to map seed nad have unique ID. If I Alt+f4 from map, remaining player stays there and loots SCs - when I return and pick them up - it won`t count. Even if we do this simultaneously then only one of us gets it. So I`m interested how player sided mod would create SCs on any map out of thin air without consulting servers
" **Risk Warning**: B/C involve paid currency; C modifies code segments in game.dll, posing a higher risk than
data patches (GameGuard integrity checks may occur) "
It's not a mod, it's a cheat. Nothing has change we good.
" **Risk Warning**: B/C involve paid currency; C modifies code segments in game.dll, posing a higher risk than
data patches (GameGuard integrity checks may occur) "
It's not a mod, it's a cheat. Nothing has change we good.
Full README from the mod (google translated to English from chinese):
HD2 SC Dropper v5 (3-in-1: Super Credit Pod Replacement + Validation Bypass + Rate Limit Removal)
================================================================
A) Super Credit Pod Replacement: Heap scan for `HellpodData` container + 0x40 slot validation + 4-slot write;
B) Pickup Validation Bypass: AOB lookup for `game.dll` validation logic, zeroing out the validation field every second (pure data write);
C) Currency Pickup Rate Limit Removal: Inline hook + trampoline, refreshing the 16-byte GUID every second
(Derived from ED Features Merge: Rate limit removal by Zodiac/HavocBlitz + validation bypass by Igromanru).
**Risk Notice**: B/C involve premium currency; C modifies the `game.dll` code section, carrying higher risk than
data-only patches (potential for GameGuard integrity checks). Personal testing only; distribution prohibited.
**Risk Notice (Must Read)**: The replacement target is a premium currency item—this mod is an
experiment regarding the game economy; personal testing only. Distribution prohibited; use online at your own risk;
using an alt account is recommended. Like RoverBigLaser/GuardDogHMG/ImeOff, this mod overwrites
`wwise_flow_callbacks` resources—only one of these can exist in the `data` directory at a time.
Installation (Manual): Copy the three files from `releases/patch_37/` to the game's `data\` directory.
Uninstallation: Delete the three files and restart the game.
Log: `%LOCALAPPDATA%\SCDropper.log`
Kill Switch: `%LOCALAPPDATA%\SCDropper.off` (Create this file and restart the game to disable/hibernate)
Target Version: Steam build 24826606 / EXE 1.8.45317.0
Manifest:
"Name": "HD2 SC Dropper - v5",
"Description": "Replaces resupply pod slot item ids (SC dropper). PREMIUM-CURRENCY EXPERIMENT - personal use only, never distribute. Log: %LOCALAPPDATA%/SCDropper.log",
"Description": "Overrides core/wwise/lua/wwise_flow_callbacks - do not combine with other wwise_flow_callbacks mods.",
My notes:
"limit removal by Zodiac/HavocBlitz + validation bypass by Igromanru"
Zodiac, HavocBlitz and igromanru is straight cheaters that created the cheat menu and nProtect bypass.
So yea this mod is 50% vibecoded and 50% steal content.
Will the mods do something about this btw? Also I remember Arrowhead there's like a thing against this iirc if you get too much SC in a short amount of time you'll get banned.
Sonny we gotta keep our heads low, we cant have this kind of mods flying around, if AH catch wind of this we're cooked, modding's cooked, and the dream is cooked. Pls brodie