Liber-Tea-Enjoyer's MegaMod Rebalance - GRASS v10 BETA 2026-09-22

A Mod for Helldivers 2
Liber-Tea-Enjoyer's MegaMod Rebalance - GRASS v10 BETA akl_mod_preview_image
A total rebalance of the game's systems based on GRASS's rebalance doc found here: https://docs.google.com/document/d/1Lzj-99kHOMOeChmCFu1AEYTP2Egx9wp1vmSthvEaOh8/edit?tab=t.0

NOT ALL REQUESTED CHANGES ARE PRESENT. THIS IS A BETA. CURRENTLY AT LEAST ALL EAGLE COOLDOWNS ARE BROKEN AND ARE ONLY 7 SECONDS. There may be other things that are broken.

I am working on a fix to all systems and need the community's help at this point because there too many things for me to test all by myself.

REQUIRES BINGUS SHARED LOADER.

Obviously ai was used to build this mod.
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Liber-Tea-Enjoyer
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2026-09-22
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sales762556

Members
Members
Sep 21, 2026
18
4

Em termos simples, o que ele quer mudar?​


🔫 Armas


  • Aumenta ou reduz dano de várias armas.
  • Ajusta munição, carregadores e velocidade de recarga.
  • Modifica recuo, estabilidade e precisão.
  • Dá mais utilidade aos acessórios.
  • Propõe novas opções de carregadores e tipos de munição.
  • Cria padrões para cada classe de arma, como rifles de assalto, rifles de batalha, escopetas etc.

👾 Inimigos


  • Rebalanceia praticamente todas as facções: Terminids, Automatons e Illuminate.
  • Alguns inimigos ficam mais resistentes ou perigosos.
  • Outros têm pontos fracos modificados.
  • Há mudanças na quantidade e no comportamento dos inimigos.
  • Vários inimigos recebem comportamentos novos para evitar situações consideradas injustas ou pouco interessantes.

🪖 Helldiver


  • Mudanças no combate corpo a corpo.
  • Aumento da capacidade de escalada.
  • Alterações nos boosters.
  • Propõe remover o sistema atual de dano crítico na cabeça e modificar o funcionamento da Vitality Enhancement.

🎯 Gameplay e dificuldade


  • Quer que as dificuldades altas tenham mais inimigos e encontros mais densos.
  • Reforça a importância de informação durante a missão.
  • Altera como patrulhas e reforços aparecem.
  • Tenta fazer os inimigos atacarem de maneiras mais variadas, como flanquear o jogador em vez de simplesmente correr na direção dele.

☁️ Fumaça, neblina e desempenho


  • Reduz o uso de neblina volumétrica.
  • Propõe trocar determinados efeitos por uma neblina mais simples.
  • A intenção é melhorar o desempenho do jogo sem perder o efeito visual.
  • Fumaça também deveria afetar o comportamento dos inimigos.

💥 Estratagemas
O documento também propõe alterações em:


  • armas de suporte;
  • orbitais;
  • Eagle;
  • sentinelas;
  • emplacements;
  • mochilas;
  • veículos;
  • boosters;
  • armaduras.

A ideia principal​


O autor segue três critérios para decidir se uma mudança é boa:


  1. Prático: como a arma ou inimigo realmente se comporta dentro do jogo.
  2. Sistemático: se os números fazem sentido em relação às outras armas/inimigos.
  3. Analítico: cálculos de dano, munição, DPS, breakpoints etc.

E ele considera o teste prático dentro do jogo o critério mais importante.


Resumindo em uma frase:​


É um grande projeto de rebalanceamento do Helldivers 2 que tenta tornar armas mais úteis, inimigos mais interessantes, dificuldades altas mais desafiadoras e as mecânicas do jogo mais consistentes, alterando centenas de valores.
 

Thanos5

Members
Members
Sep 16, 2026
12
2
wont this get broken when the update for warbond drops?
 

ninjaguy132

Members
Members
Sep 19, 2026
2
0
Ok so this is super cool, I'll check it out shortly. I am curious though, is this literally just a feed balance suggestions into chatgpt and tell it to make mod sort of deal? Like I would assume there is some kind of internal table or 5 that it modifies in memory, that it can probably spit out a before and after of so we have some idea of the numbers at play? The more info we have the better we can assist in testing/tweaking.
 

bbangdol

Members
Members
Sep 21, 2026
4
0
I’ve been thinking about ways to make *Helldivers* even more enjoyable, particularly regarding armor. Currently, players tend to avoid heavy armor, so it would be great if each armor type had more distinct and specialized stats. I’m not talking about passive perks here; for instance, heavy armor could deflect bullets, reduce explosive and impact damage, and offer resistance to melee attacks, but at the cost of slower climbing speeds and a longer recovery time from "ragdoll" states (where the body is flung around by impact). Conversely, light armor would allow for faster climbing and recovery from ragdolling, while medium armor would strike a balanced mix of these traits. It would also be fantastic if helmets were given unique special abilities.
 

Liber-Tea-Enjoyer

Members
Members
Sep 20, 2026
3
1
Ok so this is super cool, I'll check it out shortly. I am curious though, is this literally just a feed balance suggestions into chatgpt and tell it to make mod sort of deal? Like I would assume there is some kind of internal table or 5 that it modifies in memory, that it can probably spit out a before and after of so we have some idea of the numbers at play? The more info we have the better we can assist in testing/tweaking.
The before numbers and the numbers that are supposed to be put out are both in the google doc that is in the description. Any feedback on incorrect values would be immeasurably valuable. As for what the clanker is doing, i actually hardly know but it is decoding all the tables at 2 million tokens every 30 mins and hitting my 5 hour limit constantly. I guess i am just brute forcing it. Any help to make it more efficient would be GREAT.
 

Williams

Members
Members
Sep 13, 2026
8
3
Hello, Liber-Tea, are all of the changes listed in the Google Doc available? I have no idea if the mod is workng on my end at all. I tried checking with the magazines from the AMR from 8 to 10 but they remain in 8 regardless of the position of the mod in Arsenal. It's an incredibly detailed mod, and I'm quite interested in trying it out!
 

Williams

Members
Members
Sep 13, 2026
8
3
hey does this include enemy changes or just weapon changes?
Both. A couple of things either don't work or haven't been implemented yet. No idea if everything added in the doc is available or simply suggestions tha'll make it into the megapack.