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Illuminate Faction Mini-Rebalance 1.1

A Mod for Helldivers 2
Illuminate Faction Mini-Rebalance akl_mod_preview_image
  • crusher_wretch_seg1_under5mb.mp4
    2.2 MB · Views: 1,171
  • crusher_wretch_seg2_under5mb.mp4
    3.4 MB · Views: 1,181
  • leviathan_under5mb.mp4
    3.4 MB · Views: 1,168
This mod aims to make the Illuminate faction gameplay more rewarding. It only rewrites certain enemies' anatomical values; it does not change spawn or targeting behaviour. Works in multiplayer.

  1. Crusher gets a less tanky helmet to compensate for how often it spawns. Gives some divers a better option than dumping mags into its bullet-sponge pelvis and legs.
  2. Wretch now learns a democratically-approved mantra: losing your head to Super Earth is, in fact, fatal.
  3. Harvester gets an arrow to the knee/joints to compensate for its already large and regenerative shield as well as its exceptionally suppressive and lethal attacks.
  4. Gatekeeper and Veracitor have their jondles trimmed. Makes it so explosive weapons are not completely neutered against them, and makes focusing on the cockpit more intuitive (the shields in the first place should have had 0% EXDR like the Harvester).
  5. Leviathan warp disk adjusted to reward focused anti-tank precision fire in that area
  6. Reinforcement warp ships adjusted to get popped by weapons that would normally also destroy the grounded variants.




Made with help from GPT-6 Astra (the goat btw)

Requires Bingus Shared Loader v16



CHANGES:

Crusher
Helmet:​
  • AV4 (heavy) -> AV3 (medium)
  • EXDR: 30% -> now 0% (no resistance to explosions)
  • HP: 300 -> now 390 (mild compensation buff)
Wretch
Head:​
  • Head is now fatal. Pairs nicely with WeakPoint Lock-On v2 by potatoman7676
Harvester
Hip joints:​
  • AV3 (medium) -> AV2 (light)
  • EXDR: 100% -> now 40%
  • Durability: 70% -> 0%
Veracitor
Cockpit:​
  • EXDR: 100% -> 0%
Cockpit shield:​
  • EXDR: 100% -> 0%
Pilot:​
  • EXDR: 100% -> 0%
Gatekeeper
Cockpit:​
  • EXDR: 100% -> 0%
Shield:​
  • EXDR: 100% -> 0%
Pilot:​
  • EXDR: 100% -> 0%
Leviathan
Warp disk:​
1790227551711.png
​
  • Destroying the warp disk now kills the leviathan (fatal)
  • EXDR: 100% -> -100% (now takes 2x explosive damage)
  • HP: 3000 -> 5500 (mild compensation buff)

Warp Ship (the one that delivers reinforcements)
Main:​
  • EXDR: 0% -> -100% (similar to grounded warpship and allows 1-shot from weapons like the ultimatum and c4)
1.2 MB
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Uploaded by
SweetSwallow
Downloads
68
Comments
6
Views
1,285
First release
Last update
Platform
PC 
Version
1.1
Total Size
1.2 MB
Rating
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Latest updates

  1. Compatibility Update

    Improves compatibility with routine game updates so the mod still functions. Should not break...

heroguy679

Members
Members
Sep 10, 2026
46
19
These changes are amazing. Are you planning on touching the other factions as well?
 

SweetSwallow

Members
Members
Jul 16, 2026
4
4
These changes are amazing. Are you planning on touching the other factions as well?
Thanks! And yes, I plan to look into war striders and the rupture strain later. The automatons and terminids are thankfully pretty balanced, so there likely will not be significant changes made
 

heroguy679

Members
Members
Sep 10, 2026
46
19
Thanks! And yes, I plan to look into war striders and the rupture strain later. The automatons and terminids are thankfully pretty balanced, so there likely will not be significant changes made
if its possible please make the rupture charger move like crazy fast when undergound and come out way faster
 

Azura AM

Members
Members
Sep 15, 2026
8
1
Tbh. The main thing on bugs are the alpha warriors. (Spawned on D8+ by alpha commanders.) They need their speed tuned down from being near medium armour sprint speed to normal warrior speeds. Outside of that... Not much else actually.

Ah. Maybe tune the pellet damage of the cookout devastators ln the incen bots so they don't one shot you from 50 meters away.
 

oofing

Members
Members
Sep 24, 2026
1
0
What exactly is rewarding about these changes? The only rewards i see here is using the explosive meta more.
- Making the head of wretches fatal just makes them less unique to fight against and makes them less alien like.
- Making the harvester joints light pen just invalidates the eye light pen weakspot since the joints are way easier to hit.
- Appropriators are worse against the explosive meta now
- leviathans being killable is fine since they respawn so much, but it does take away from their imposing nature.

I'm glad you can make modifications to the game so you can play the way you want. But im glad this isn't in the main game.
 

SweetSwallow

Members
Members
Jul 16, 2026
4
4
Tbh. The main thing on bugs are the alpha warriors. (Spawned on D8+ by alpha commanders.) They need their speed tuned down from being near medium armour sprint speed to normal warrior speeds. Outside of that... Not much else actually.

Ah. Maybe tune the pellet damage of the cookout devastators ln the incen bots so they don't one shot you from 50 meters away.
Yea I'll look into the alpha units and bile spewers since they're generally annoying mobs to fight against. No promise for shotgun devastators, but I'll tweak their spread and pellet damage if I can find the relevant data.