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TD-110 Maelstrom Tank Gun/Ammo/Smoke Editor v1

A Mod for Helldivers 2
TD-110 Maelstrom Tank Gun/Ammo/Smoke Editor akl_mod_preview_image
  • Screenshot 2026-09-24 033959.png
    Screenshot 2026-09-24 033959.png
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  • Screenshot 2026-09-24 031127.png
    Screenshot 2026-09-24 031127.png
    1.9 MB · Views: 250
Showcase (here)
A configurable mod for the TD-110 Maelstrom that lets you edit
- main cannon ammo,
- spare belts,
- reload speed,
- fire rate/RPM,
- smoke capacity/cadence,
- rear missile capacity

Bingus Shared Loader (here) is needed. Set to priority.
cfg file location:
%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\MaelstromAmmo.cfg

Hot-reload support incl!!! Meaning, changing cfg value, saving it and spawning new Maelstrom will load like you set it.
Mainly use for Super Earth Research please not for citizens use.

IF ANY COSMETIC MODDERS R OUT THERE PLEASE CREATE A JAGDPANTHER COSMETIC MOD FOR ANY TANKS PLEASE!!!

That's all from me! Time to spread democracy with TANKS!!!
127 KB
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Uploaded by
OnlyTanks
Downloads
149
Comments
13
Views
1,141
First release
Last update
Platform
PC 
Version
v1
Total Size
127 KB
Rating
5.00 star(s) 1 ratings

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  • 149
  • 1,141

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5.00 star(s) 1 ratings

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Vhuz

Members
Members
Sep 10, 2026
55
18
So far it has not worked for me, the maelstrom.cfg file is not showing up in logs while running the game and no changes have worked on the maelstrom so far. I edited it to 3900 rpm with 8000 round belts (Edit: got it work thank you very much it is very fun to use now)
Okay, a kind soul has pointed out the confusion we had. DO NOT edit through Arsenal's .cfg file, those changes will not go through, You instead have to go into:
%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\MaelstromAmmo.cfg via Windows + R search>make your edits>launch game and test a fresh spawned tank. I was succesful in getting my beloved 2250RPM beast with 900 ammo belts (24 seconds of sustained fire, double of vanilla 12 second sustained fire duration.)

WARNING: if you set below config 6 belts, it wont let you reload and game defaults into pooling all ammo into 1 solo belt at once.

This is a Legendary Mod! Tysm, Creator! <3
 

Vhuz

Members
Members
Sep 10, 2026
55
18
i have a bunch of values for the tank armor that i think would be really nice, but it mostly boils ddown to AP5 front and no change to the rear. or make it configurable like this mod PLEASE (i don't want busted op crap, just better/realistic crap)
Oohh I like the sound of that, This allows us to ram into bile/spore enemies without worry no? Or is bile bug damage like AP7?

Raising hull armor level might also be a problem, it makes rockets do no damage to front by automaton small rockets, unless that's the intention. makes sense tho, lowkey
 

Vhuz

Members
Members
Sep 10, 2026
55
18
Damage Report 7.1.1, Mod wasn't affected. However I'm experiencing one issue, while playing multiplayer, missle setting reverts to normal 20 over my set 40, even if I spawn my own tank and get inside first before anyone else does. Solo? the 40 missles work correctly every time.