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Projectile Self-Hit / 子彈能擊中自己 0.5

A Mod for Helldivers 2
  • losa
Projectile Self-Hit / 子彈能擊中自己 akl_mod_preview_image
Projectile Collision Filter — P-11 Self-Healing & Four Selectable Scopes / 投射物碰撞過濾器

English

projectile-collision-filter-cover.png


Let your P-11 darts heal their owner

An actual P-11 dart fired by you can hit your own character and trigger native collision and healing. You aim and fire manually; native ammo consumption, fire rate, healing amount and effects remain. No direct health or stamina writing is used.

v0.3.0-preview.8 is a four-choice integrated prerelease. The user reports normal basic operation with all four choices. Release packaging preserves the tested four Lua payloads and game resources while updating bilingual configuration, copy, tools and artwork. Full per-weapon, host/client, concurrency and performance coverage is still incomplete.

One Arsenal mod, four scopes

Configuration is English first, followed by Traditional Chinese. Choose one under Effect Scope / 生效範圍:

  • P-11 Only / 僅治療手槍: P-11 healing darts only. Recommended and initially selected.
  • All Sidearms / 手槍全部: P-11 and supported sidearm projectiles; excludes shotgun and multi-projectile types.
  • All Weapons (No Shotguns) / 全部武器不包括霰彈槍: P-11 and supported weapon projectiles; excludes shotgun and multi-projectile types.
  • All Weapons (Including Shotguns) / 全部武器包括霰彈槍: Includes shotgun and multi-projectile types. WARNING: May cause severe performance impact. 警告:可能造成嚴重性能影響。

Arsenal controls overall enable/disable. Close the game before changing the scope, then redeploy. Do not manually copy all four resource variants together.

Performance changes

One shared core and addon follows the allocation cursor, checking recent projectile candidates with bounded retries instead of the historical repeated traversal of all 2,048 slots. Local ownership, weapon/projectile identity, original-value checks, fresh write guards and readback remain mandatory.

An earlier user report confirmed healing and roughly 70 → 130 FPS with P-11 0.2.3. It was a single older-candidate report without a complete benchmark setup, not a fixed gain for the four preview.8 scopes. Candidate checks still have a cost; heavy traffic, expired hints or collision timing can cause skipped projectiles. Zero overhead, no stutter and success on every shot are not promised.

Downloads: two ZIPs


Four standalone mod ZIPs are no longer separately published. Historical releases remain available for rollback. GitHub's automatic Source code archives are not installable mods.

Install and use

  1. Close the game and finish updates. Install a compatible Bingus Shared Loader separately.
  2. Disable old self-hit/healing versions, the 0.2.3 test package, duplicate self-hit packages and research addons in Arsenal, then purge the old deployment.
  3. Import the integrated ZIP; replace the old entry if the preserved GUID is detected. Enable only one self-hit package.
  4. Select one Effect Scope, enable the overall mod, redeploy and launch the game.
  5. Equip P-11, aim and fire manually. The dart must actually hit your character; enabling the mod alone does not heal you.
  6. Close, purge and redeploy before switching, disabling or rolling back.

Target: Steam build 25480438 / EXE 1.8.46015.0 / Bingus Shared Loader v17, API 1, internal 16. Unknown versions stop writes; swapping hashes alone is not a valid port.

Recommended companion: Raise Weapon: Aim at Yourself

Download Raise Weapon: Aim at Yourself separately, equip the Raise Weapon emote and follow its page. That mod changes the pose; this package changes eligible projectile self-collision. A user also reported first-person shots toward their own feet.

Experimental Infusion must already be active in the game. Earlier user feedback reports its effects can trigger with a P-11 self-hit; this mod does not activate the booster. Teammate homing remains the original separately managed mod, not bundled or modified here. This package does not aim or fire automatically.

Support limits

  • All Sidearms uses pinned secondary-slot reference data beyond the historical eight-ID list. This does not establish support for every secondary firing mechanism.
  • Dagger beam and Crisper spray are unsupported. Warrant, P33 and internal Hornet entity follow-up collisions/effects remain unverified.
  • Plasma/grenade-body hits and later explosions or area effects require separate evidence. All Weapons means supported native projectile paths, not every damage mechanism. Damaging weapons may hurt you.
  • The first three choices exclude shotgun/multishot types; choices 2 and 3 also conservatively skip out-of-reference types. Including shotguns may cause severe performance impact.
  • Offline diagnostics do not launch the game, read processes, deploy or upload. Complete collection, candidates, historical logs and matching hashes do not establish new gameplay success.

The addon clears only source-collision exclusion on checked local projectiles. It uses no native hook, executable patch, global-definition change or direct health/stamina/ammo/damage write.

Cover artwork is promotional, not a gameplay screenshot. Community mod unaffiliated with Arrowhead Game Studios; OpenAI tools assisted development and documentation.



繁體中文

projectile-collision-filter-cover.png


讓 P-11 治療飛鏢也能命中自己

自己射出的 P-11 飛鏢實際擊中角色後,使用遊戲原生碰撞與治療逻輯產生效果。保留手動瞄準、手動射擊、原本彈藥消耗、射速、治療量和效果;不直接寫入血量或體力。

v0.3.0-preview.8 是四選一整合預覽版。 使用者已回報四個選項基本使用正常;本次發布保持其測試包的四份 Lua 和遊戲資源不變,整理雙語配置、介紹、工具與封面。完整逐武器、主客機、並行與效能驗證仍有缺口。

同一個 Arsenal 模組,四種生效範圍

配置頁英文在前、中文在後,在 Effect Scope / 生效範圍 四選一:

  • P-11 Only / 僅治療手槍:僅 P-11 治療飛鏢。推薦,首次預選。
  • All Sidearms / 手槍全部:P-11 與目前支援的副武器投射物,排除霰彈/多彈丸。
  • All Weapons (No Shotguns) / 全部武器不包括霰彈槍:P-11 與支援的武器投射物,排除霰彈/多彈丸。
  • All Weapons (Including Shotguns) / 全部武器包括霰彈槍:包含霰彈/多彈丸,警告:可能造成嚴重性能影響。WARNING: May cause severe performance impact.

整體啟用/停用由 Arsenal 管理。切換前關閉遊戲,選好後重新部署;不要手動同時複製四份資源。

本版效能處理

四個方案共用一個核心與 addon,跟隨投射物分配游標,只檢查近期候選並有限重查,取代歷史版本反覆遍歷全部 2,048 槽位的方式。候選仍需本機所有權、武器/投射物身份、原值、寫前重檢與寫後讀回。

先前使用者對 P-11 0.2.3 回報自療正常、約 70 → 130 FPS;這是舊候選的一次回報,沒有完整量測條件,不是 preview.8 四個方案的固定提升。新版仍有候選處理成本;大量彈丸、過期提示或碰撞時機可能導致略過,不承諾零開銷、零卡頓或每發成功。

下載:兩個 ZIP


不再另發四個獨立 Mod 包。歷史版本仍可回退;GitHub 自動 Source code 下載是源碼,不是安裝包。

安裝與使用

  1. 完整關閉遊戲並完成更新,另行安裝相容的 Bingus Shared Loader。
  2. 在 Arsenal 停用舊自命中/自療版本、0.2.3 測試包、其他重複自命中包及研究模組,清除舊部署。
  3. 匯入整合 ZIP;相同 GUID 的舊項目使用替換流程。一次只啟用一個自命中包。
  4. 在 Effect Scope / 生效範圍 選一項,確認模組總開關啟用,重新部署後啟動遊戲。
  5. 裝備 P-11,手動瞄準和射擊。飛鏢必須真正命中自己的角色;只有開啟模組不會自動治療。
  6. 切換、停用或回退都先關閉遊戲,清除舊部署再重新部署。

本版目標:Steam build 25480438 / EXE 1.8.46015.0 / Bingus Shared Loader v17、API 1、internal 16。未知版本停止修改,不可只更換雜湊強行啟用。

推薦搭配「舉槍瞄準自己」

推薦另裝 Raise Weapon: Aim at Yourself / 舉槍瞄準自己,裝備 Raise Weapon 表情並依原頁操作。它負責姿勢,本包負責投射物自命中;兩個模組分別管理。使用者也曾回報第一人稱朝腳部射擊的方式。

Experimental Infusion 必須先在遊戲中啟用;既有使用者回報 P-11 自命中可觸發其效果,本包不替你啟用增益。隊友追蹤保持原作者模組獨立管理,未附帶或修改,也沒有自動瞄準/開火。

支援限制

  • All Sidearms 以副武器裝備槽位參考清單識別,已擴展出歷史八個 ID;不表示全部副武器機制均已完成。
  • Dagger 光束、Crisper 噴射未支援;Warrant、P33、內部 Hornet 的 entity 後續碰撞/效果尚未驗證。
  • 電漿/榴彈本體命中與爆炸、範圍效果分開看。「All Weapons」指支援的原生投射物路徑,不含所有傷害機制。傷害型武器可能傷害自己。
  • 前三項排除霰彈與多彈丸;第 2、3 項也保守略過參考表外類型。第四項包含霰彈,可能造成嚴重性能影響。
  • 更新診斷不啟動遊戲、不讀程序、不部署、不上傳;收集完整、候選地址、舊日誌或雜湊吻合都不是新版玩法成功證明。

只修改經核對本機投射物的來源碰撞排除位;沒有 native hook、執行碼修補、全域定義改寫或直接生命/體力/彈藥/傷害值寫入。

封面為宣傳插畫,非遊戲實測截圖。社群模組,與 Arrowhead Game Studios 無隸屬關係;開發和文件由 OpenAI 工具協助製作。
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losa
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Version
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Latest updates

  1. extension

    Projectile Collision Filter v0.3.0-preview.8 is now available! This update brings the four...

OogelyBoogely729

Members
Members
Sep 23, 2026
6
0
The mod works GREAT especially with the aim at yourself emote rework. Can't wait to see more!! :)
 

Hazmatt

Members
Members
Sep 15, 2026
6
4
Thanks, but it looks like this mod is kinda janky, You either have to dive on the ground and shoot yourself in the foot, or you have to stop and use the shoot yourself emote. and makes it take longer to switch to another weapon or use a jump pack or anything. Also sometimes you can even straight up miss, if you're running while using the shoot yourself emote which is annoying.

In both of these cases, it is very inconvenient to use, making it so you basically can't stim yourself while running away from enemies. I hope you can find some sort of workaround to this,
 
Last edited:

gtwiuqhgjin

Members
Members
Sep 21, 2026
3
0
Okay, I found something really stupid, apparently bullets appear slightly misaligned sometimes, which causes shooting (mostly in first person) to hit your head. All I have figured out so far is that looking down or up reduces the risk of this.

If possible, please, kindly fix this. Thank you in advance.
 
Last edited: