Lacrimosa | Global Combat VFX 2026-09-27

A Mod for Neverness to Everness
Lacrimosa | Global Combat VFX akl_mod_preview_image
Lacrimosa | Global Combat VFX

This mod brings the combat VFX from Lacrimosa's Old Memories: Elegy outfit to her other skins.

The goal is simple: keep the appearance and presentation of each individual outfit, while using the combat effects from Old Memories: Elegy during actual gameplay.

It replaces combat-related VFX such as normal attacks, melee effects, skill effects, QTEs, perfect attacks, weapon effects, and other combat particles.

At the same time, the mod intentionally leaves non-combat elements untouched. Each skin keeps its own model, accessories, animations, audio, UI presentation effects, trails, and other outfit-specific visuals.

In short, you can use whichever Lacrimosa outfit you prefer while keeping the combat VFX from Old Memories: Elegy.

The mod currently supports:

  • The Tomato Story — Default Outfit
  • Gilded Rhapsody
  • Piano Key Sonatina
  • Nightingale's Crescendo
  • New Moon Lullaby
Old Memories: Elegy itself is not modified, since it already uses these effects by default.

This is a standalone VFX mod and does not unlock or replace any outfit.

Please disable older versions of my Lacrimosa global combat VFX mod before installing this version, as multiple mods modifying the same character assets may conflict with each other.

Notes:
This mod only redirects the relevant combat-effect configuration. It does not replace Lacrimosa's models, skeletons, UI animations, or outfit-specific presentation effects.

This mod burned through quite a bit of my Codex quota, so if you'd like to support me and help me recover some of it, I'd really appreciate it.


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I may have fixed the crashing issue with the NTE 1.4 version.

However, since I’m not a player on the Chinese server, I haven’t been able to verify the fix myself. You can give it a try first, and feedback is very welcome.

The crashes affecting all of my mods were caused by NTE making major changes to the game’s internal resource mapping in version 1.4. As a result, resources that were previously mapped correctly in my mods — such as materials, facial expressions, and VFX/particle effects — could no longer be found, which caused the mods to crash.

In theory, remapping those resources according to the new resource structure should fix the issue. That’s what I’ve done in this version.

That said, since I haven’t been able to test it myself, please let me know as soon as possible if the crash is still happening or if you notice any other issues.

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If you'd like to support me, feel free to drop a tip through the link below:cool:

KKT正在创作codex烧mod中 | 爱发电
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KKT2333
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2026-09-27
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