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if your not, you need to be using the HD2Arsenal loader.
if you have any mods that change the stim pistol in any way they most likely are not compatible.
make sure you have the latest bingus shared loader installed and put the stim mod above that one if you have set last mod to highest priority.
if you have set first mod to highest prioraty then the stim mod needs to be below the bingus loader.
V6 version somehow make vanilla aiming reticle disappeared
and there is no indicator show that the stim shot is landed on the targeted helldivers (red mark just like when we hit enemy with our weapon)
V6 version somehow make vanilla aiming reticle disappeared
and there is no indicator show that the stim shot is landed on the targeted helldivers (red mark just like when we hit enemy with our weapon)
vanilla aiming reticle is unneeded as all you need to do is have a helldiver inside the circle for the lock on to take effect so i removed it to clear up visibility, i will work on bringing back the hitmaker on a confirmed stim.
vanilla aiming reticle is unneeded as all you need to do is have a helldiver inside the circle for the lock on to take effect so i removed it to clear up visibility, i will work on bringing back the hitmaker on a confirmed stim.
I like to set the game reticle to always show up even when Im not aiming down any gun so I could see where my gun is currently aiming at.
and I can shoot whenever if know the reticle is already on the target,
I know aiming take a split second but on the heat of battle just a split second can matter.
however this is just me and my preference, i'm already grateful of your mod.