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Gas GL-15 Evictor Rework v1.1

A Mod for Helldivers 2
Gas GL-15 Evictor Rework akl_mod_preview_image
  • 0925 (1).gif
    0925 (1).gif
    3.5 MB · Views: 207
donate to me on kofi below! helps me a ton with these mods but only do it if you think what i offer is worth it!
https://ko-fi.com/gfsggql

Join the discord to access my more experimental mods: https://discord.gg/B2uCAAk67e

Changes the GL-15 Evictor into a gas grenade-launcher.

WEAPON CHANGES: 3-round capacity, slower fire-rate and reload, less ammo capacity overall now 24 reserve shots.

How does it work for people without the mod?: Those players will see enemies getting gassed by ONLY YOUR evictor and their own will simply act as normal, if they walk through any gasfields from your evictor or their own they will NOT get take damage and be completely untouched, so it will only affect you and the enemies you shoot.

Requires Bingus's Shared Loader v16 or newer
- quite alot of people requested this so i hope it turns out pretty usable and balanced whilst offering good utility, side-note though the gif is no longer representative of the current build of this mod as i've reworked some mag capacity and reserve ammo accordingly to balance it out given the gas this time around.
35.3 KB
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Uploaded by
nicerjd
Downloads
266
Comments
20
Views
2,665
First release
Last update
Platform
PC 
Version
v1.1
Total Size
35.3 KB
Rating
0.00 star(s) 0 ratings

Uploaded by

  • 266
  • 2,665

Ratings

0.00 star(s) 0 ratings

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Latest updates

  1. feedback or balanced suggestions..?

    looking for balanced suggestions that dont make weapons overly unbalanced or killswitches...
  2. v1.1

    manifest

Thanos5

Members
Members
Sep 16, 2026
68
11
any chance you can update the med pen stalwart mod?
 

Mango-Fuego

Members
Members
Sep 25, 2026
1
0
siege-ready might help with the nerfs a little if those bother you.
my guy you have been amazin! witht these new mods. i was wondering if you could do a mod were the maxigun has like 50 ergo and AP 5 with a reserve of 1500 and like 10 points of damage more and 25 more durable damage. that would be great :) with the compatabilty of free movement plz. keep up the great and amazing work youre doing much respect brother.
 

nicerjd

(used to go by GSFQ, now NICERJD)
Modder
Members
Sep 17, 2026
329
170
my guy you have been amazin! witht these new mods. i was wondering if you could do a mod were the maxigun has like 50 ergo and AP 5 with a reserve of 1500 and like 10 points of damage more and 25 more durable damage. that would be great :) with the compatabilty of free movement plz. keep up the great and amazing work youre doing much respect brother.
that sounds like making it a killswitch i'm sorry i could attempt to make a laser version friend of mine has an idea of how.
 

heroguy679

Members
Members
Sep 10, 2026
98
67
Could you buff all the stun weapons to what they were before arrowhead released that stupid arc warbond. If I'm not mistaken stun and arc damage was bugged on teams and solos. In solos it did 1x dmg which made all stun weapons and de escalator dogshit but in a full squad it did 3x dmg which made those weapons feel amazing. When they noticed this they buffed the stun values and damage by 50% meaning in full squads those weapons now did 250% less damage and stun.
View: https://youtu.be/LPRRGDwW2n4
https://helldivers.wiki.gg/wiki/1.004.100
 

FloofyFox

Members
Members
Sep 22, 2026
4
0
Given how much you are able to update these weapons, is there a way for you to decrease the rounds-to-stun for the pacifier so it can actually be used to stun groups of enemies? It currently takes almost half a magazine to stun a single enemy.
 

Flufferson

Members
Members
Sep 18, 2026
71
35
I think it is this mod that was the issue, my friends said that I kept shooting my weapon directly onto the floor but the explosions were not hurting anyone. A very odd visual like thing.
 

nicerjd

(used to go by GSFQ, now NICERJD)
Modder
Members
Sep 17, 2026
329
170
I think it is this mod that was the issue, my friends said that I kept shooting my weapon directly onto the floor but the explosions were not hurting anyone. A very odd visual like thing.
visually like it says in the description other people will just see a basic explosion.
 

ThatFooBenny

Members
Members
Sep 26, 2026
8
2
Given how much you are able to update these weapons, is there a way for you to decrease the rounds-to-stun for the pacifier so it can actually be used to stun groups of enemies? It currently takes almost half a magazine to stun a single enemy.
as a guy who has only used the pacifier since its release, no it does not mf lmao, it takes 1 bullet to stun MAYBE 2 sometimes. Half a mag??? i mean if youre missing all your shots then i guess itd take that much. I'd suggest try aiming at the enemy, that might help, no mod needed.