This mod aims to make fighting against the 3 factions more enjoyable. It changes aspects like certain enemies' anatomical values, ragdoll force, spread, spawn rates, and more
The goal is to make gameplay more rewarding against both weak and annoying enemies (*cough* *cough* war striders) without trivializing difficulty. In particular, the mod addresses unintuitive weak spots and excessive enemy-caused ragdolls.
A detailed list of changes, along with the reasoning behind them, is below. This is a continuation of the Illuminate Faction Mini-Rebalance Mod, but its scope is broad enough that I feel it deserves its own mod page. The Illuminate rebalance mod is now deprecated.
Some players may find that this mod makes the gameplay mildly easier. You may deselect unwanted changes to tailor it to your preferences.
!!! NOTE that the game may stutter, freeze briefly, or sit on a black screen during startup and loading as a result of this mod loading all its components. They will go away after a minute or two.
Some examples:
(evil change)
Made with help from GPT-6 Astra
Requires Bingus Shared Loader v16 or newer
I am working on implementing changes that affect the gameplay on a greater scale. Thanks for your patience
CHANGES:
Illuminate
Crusher: Adjusts their helmet to compensate for how many crushers can spawn on Vote Snatcher missions. Also makes medium pen ballistics more useful as a niche
Wretch: Rewards headshots, which are hard to land with how much they move
Elevated Overseer: Moderate touch to their gun spread to prevent laser-accurate drive-by shootings
Overseer: Adjusts its melee swing power while preserving the bodycam-off fantasy. Now pushes players much farther away and lowers the chances of an unfun stun-lock
Harvester: Compensatory durability nerf considering how oppressive they can be and how frequently they spawn on certain seeds
Veracitor: Makes explosives useful against the Appropriator mechs, which otherwise shrug off explosive damage
Gatekeeper: Makes explosives useful against the Appropriator mechs, which otherwise shrug off explosive damage
Leviathan: Rewards precision AT fire and makes taking them down a worthwhile endeavour
Reinforcement Warp Ship: Aligns its explosive vulnerability to that of a grounded warp ship
Automatons
War Strider: Adjusts the enemy spawn rate and stagger to align it more in line with its tank cousins. Makes them more dangerous to fight head-on, but reduces their ability to spawn in chaff numbers
All Tanks: Massive buffs to their vision and tracking, further marking them as an oppressive unit that must be taken down quickly in fights. Also reduces the chance of barragers being useless
Shredder Tank: Gives its fusion cyclers a tighter spread to live up to its IFV / AA designation
Conflagration Devastator: Increases spread to lower the probability of cross-map 1-taps on players
Gunship: Mildly increases spread on their fusion repeaters, making them mildly less oppressive without feeling like playing into an aimbot
Automaton Rockets: Removes the ability to ragdoll Helldivers from splash damage. Direct impact will still ragdoll
Cyborg Radical and Agitator: Increases their threat level to solidify their trope as a blitz/commander unit
Factory Strider: Raises encounter rate so they have a higher chance of spawning
Vox Engine: Tightens the macro culverin spread, making the superheavy unit much more dangerous to fight head-on. Also raises encounter rate for a taste of Cyberstan
Terminids
Bile Spewer: Lowers the armor rating of its head on higher difficulties so they feel less of a chore to fight
Alpha Commander: Gets a less durable head to indirectly buff small ballistic weapons
Dragonroach: Mildly clips its wing durability to account for it being a bile titan that behaves like a mosquito
Chargers: Adjusts their ass so giving them backshots becomes more viable. Still much harder to destroy the ass than Hulk vents
Rupture Charger: The burrowing tank's head should not be tankier than that of a behemoth
Hive Lord: Lowers the tankiness of their plates and flesh so players have a slightly better time taking down this colossus for that dopamine rush. The Hive Lord remains just as lethal
Spore Burst Titan: Removes the ability for its vomit to ragdoll Helldivers from Narnia
Spore Burst Clouds: Lowers the movement speed buff to chaff spore burst units to mildly incentivize fighting instead of rundiving
The goal is to make gameplay more rewarding against both weak and annoying enemies (*cough* *cough* war striders) without trivializing difficulty. In particular, the mod addresses unintuitive weak spots and excessive enemy-caused ragdolls.
A detailed list of changes, along with the reasoning behind them, is below. This is a continuation of the Illuminate Faction Mini-Rebalance Mod, but its scope is broad enough that I feel it deserves its own mod page. The Illuminate rebalance mod is now deprecated.
Some players may find that this mod makes the gameplay mildly easier. You may deselect unwanted changes to tailor it to your preferences.
!!! NOTE that the game may stutter, freeze briefly, or sit on a black screen during startup and loading as a result of this mod loading all its components. They will go away after a minute or two.
Some examples:
Made with help from GPT-6 Astra
Requires Bingus Shared Loader v16 or newer
I am working on implementing changes that affect the gameplay on a greater scale. Thanks for your patience
CHANGES:
Illuminate
Crusher: Adjusts their helmet to compensate for how many crushers can spawn on Vote Snatcher missions. Also makes medium pen ballistics more useful as a niche
Helmet:
- AV4 (heavy) -> AV3 (medium)
- EXDR: 30% -> 0%
- HP: 300 -> 390
Head:
- Head is now fatal
Main gun:
- Spread: [125,125] -> [150,150]
Main weapon:
- Melee push force: 20 -> 50
Hip joints:
- AV3 (medium) -> AV2 (light)
- EXDR: 100% -> now 40%
- Durability: 70% -> 50%
Cockpit:
- EXDR: 100% -> 0%
Cockpit shield:
- EXDR: 100% -> 0%
Pilot:
- EXDR: 100% -> 0%
Cockpit:
- EXDR: 100% -> 0%
Shield:
- EXDR: 100% -> 0%
Pilot:
- EXDR: 100% -> 0%
Warp disk:
- Destroying the warp disk now kills the leviathan (fatal)
- EXDR: 100% -> -100% (rewards players if they somehow manage to inflict explosive damage on the disk)
- HP: 3000 -> 5500
Reinforcement Warp Ship: Aligns its explosive vulnerability to that of a grounded warp ship
Main:
- EXDR: 0% -> -100% (similar to grounded warpship and allows 1-shot from weapons like the ultimatum and c4)
Automatons
War Strider: Adjusts the enemy spawn rate and stagger to align it more in line with its tank cousins. Makes them more dangerous to fight head-on, but reduces their ability to spawn in chaff numbers
Encounter rate:
- Halves the chance of war striders being chosen to spawn. Does not affect fixed placements.
Main guns:
- Explosive stagger force: 15 -> 30 (will ragdoll players)
- Doubles the forward sight of all tank variants
- Increases the side and rear sight of all tank variants by 50%
- Tanks now track players for twice as long after losing sight
Main gun:
- Spread: [150,100] -> [100,75]
Main gun:
- Spread: [150,150] -> [200,200]
Main gun:
- Spread: [50,50] -> [75,75]
- Explosive stagger force: 30 -> 20
Movement speed:
- Raises movement speed across the board by 20%
Melee attacks:
- Fist punch's push force: 15 -> 25 (shared with all devastator and crescent overseer melees)
- Kung-fu kick's push force: 25 -> 50 (they will punt you like a stray football)
Encounter rate:
- Raises the chance of Factory Striders being chosen as a unit to spawn by 33%
Main guns:
- Spread: [160,160] -> [120,120]
Encounter rate:
- Raises the chance of Vox Engines being chosen as a unit to spawn by 33%
Terminids
Bile Spewer: Lowers the armor rating of its head on higher difficulties so they feel less of a chore to fight
Head:
- AV3 (medium) -> AV2 (light)
Head:
- Durability: 70% -> 35%
Four wings:
- HP: 1500 -> 1000
- Durability: 100% -> 50%
- Regular's bum: 80% durable -> 40% durable
- Behemoth's bum: 100% durable -> 50% durable
- Spore's bum: 100% durable -> 50% durable
- Rupture's bum: 80% durable -> 40% durable
Head:
- AV5 (tank 1) -> AV4 (heavy)
Armor plates and fins:
- AV5 (tank 1) -> AV4 (heavy)
Exposed flesh:
- Damage transfer to main: 100% -> 150%
- EXDR: 100% -> 0%
Spit attack:
- Explosive stagger force: 25 -> 20 (no more ragdolling from splash)
- Movement speed bonus from gloom spores is reduced by 30%. The duration of the buff remains unchanged.