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JUMP PACK HALF RECHARGE TIME 1.0.1

A Mod for Helldivers 2
JUMP PACK HALF RECHARGE TIME akl_mod_preview_image
I do not condone playing in public lobbies with this,
Please don't power-creep random people!

This build is now modular! Edit the value yourself!


# Jump Pack Recharge v1.0.0

Reduce the regular Jump Pack's recharge from **15 seconds to 7.5 seconds** by default: a **50% shorter recharge time**. Choose your own recharge time through an INI file.

Only the regular Jump Pack recharge setting is modified. Jump strength, height, takeoff/landing timings, other packs, and the stratagem delivery cooldown are unchanged.

## Install or update

1. Close Helldivers 2.
2. Install Bingus Shared Loader v15 or newer / API 1.
3. Replace the previous Jump Pack Half Recharge package with this ZIP. Disable the recharge probe and other mods that change this same timer.
4. Enable this mod and the loader in your mod manager, then Purge / Deploy.
5. Start the game. Allow roughly 60-90 seconds for the initial scan.

## Configure the INI

The first launch creates:

```
%LOCALAPPDATA%\CowboyBingus\Helldivers2\JumpPackHalfRecharge\settings.ini
```

Paste the folder path into File Explorer. Close the game before editing the INI:

```ini
enabled=1
recharge_seconds=7.5
```

- `enabled=1`: enable the mod. Set `0` to disable it on the next launch.
- `recharge_seconds=7.5`: half the stock recharge time.
- `recharge_seconds=5`: five-second recharge.
- `recharge_seconds=15`: stock recharge time.

Accepted values are **0.1 to 300 seconds**, including decimals. Use a decimal **dot**, not a comma. Edit the existing lines; do not add duplicate settings. Invalid settings stop the mod and are reported in STATUS.txt.

**Save and restart the game after every change. No rebuilding or redeploying is needed for INI-only edits.** The file is read once at startup. Future installs preserve your existing INI. Delete it to recreate the defaults on the next launch.

Very short recharge settings may still be limited by flight and animation timing. The 7.5-second setting was confirmed in-game by Miker; other timings are configurable and should be tested.

## Status and compatibility

```
%LOCALAPPDATA%\CowboyBingus\Helldivers2\JumpPackHalfRecharge\STATUS.txt
```

APPLIED or DONE reports the configured recharge time when the matching table was found. NO MATCH means nothing was changed. The mod verifies the table identity, modifies only the timer, checks the result, and restores the original timer if verification fails.

The scan runs once per game launch, then stops. If the game reloads the component table later in the session, this version does not automatically reapply the change. A game update or another mod editing the same table can cause the identity checks to refuse the patch.

## Uninstall

Disable/remove the mod, Purge / Deploy, and restart the game. Changes exist in the running process only. The optional settings/status folder can be removed afterward.

## Credits

- **Miker** — concept, tuning direction, live capture, and in-game testing.
- **ChatGPT / Codex** — implementation, configuration, packaging, and offline validation.
-**Hibikixxz** — independent user testing

Acknowledgments: CowboyBingus for Bingus Shared Loader and addon packaging tools; shalzuth/HelldiversData for the recharge schema and entity reference. Memory reading code derives from the supplied M6C addon and earlier diagnostic work.
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Miker
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Version
1.0.1
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Latest updates

  1. Updated README.md in the package and the mod description.

    Thanks Hibikixxz
  2. JUMP PACK HALF RECHARGE TIME V1.0 !

    New Readme that explains how to edit the value.

Miker

Members
Members
Sep 22, 2026
21
10
Yes very probable, but I'll have to check tomorrow as I don't have any time left with Astra 6 today.
 

Nrco

Members
Members
Sep 28, 2026
1
0
faster warp pack and more agile hover pack would be neat

for example variable hover height and fuel ?
 

EvoSuperSonic

Members
Members
Sep 20, 2026
13
3
I wonder, Would it be possible to let us edit the cooldowns to how fast we want?
you've told us a way to edit some things like this on that M90A shotgun mod
 

Miker

Members
Members
Sep 22, 2026
21
10
I wonder, Would it be possible to let us edit the cooldowns to how fast we want?
you've told us a way to edit some things like this on that M90A shotgun mod
Yup, see on top of the description :
This build is not modular, it will be when I release V1.0

Probably tomorrow.
 

Hibikixxz

Hibiki
Members
Sep 23, 2026
7
10
Hey! It's nice to see you, i was as worried about you leaving this page.

Thanks for the mod, I love the idea ♡!

I love planes, helicopters, everything that can fly, so I find myself using the jumpack a lot. So if this make me stay more time in the sky i will for sure give it a try

I don't think that I'm going to have this permanently enabled because I'm worried about being untouchable.

But I for sure will use it when I just want to chill or have fun.

I will test it tomorrow and leave feedback afterwards do you need feedback on something specifically?
 
Last edited:

Miker

Members
Members
Sep 22, 2026
21
10

Hibikixxz
You're welcome! If you don't want it to be too strong, just put 10 seconds instead, still a 33% buff, but not game breaking.
If someone could tell me if the v1.0 works after modifying the value yourself and if the readme is easy to follow, I'd appreciate it.
​

 

Hibikixxz

Hibiki
Members
Sep 23, 2026
7
10

Hibikixxz​

You're welcome! If you don't want it to be too strong, just put 10 seconds instead, still a 33% buff, but not game breaking.​

If someone could tell me if the v1.0 works after modifying the value yourself and if the readme is easy to follow, I'd appreciate it.​

Just tested it, everything looks and works fine. It isn't as OP as I thought it would be, but it is as fun as I thought it would be <3


I read the readme, followed the instructions i was confused at first (because i never see a "localappdata folder" and i searched manually (it just took me 10 seconds)


after that i just readed "paste in the explorer"

So 2 things i would suggest

start the text with "Paste the next line in the explorer"

i never knew that is possible to do that lol so maybe a second instruction to find it manually for persons distracted as me would be a good extra

i edited the config.ini just as you asked anddddd it worked!

The changes applied and i didn't purgued or deployed again the mod i just edited it, open the game again and Boala, the changes applied

So!

Everything works good