NOTICE: This mod was originally intended to be radically different - functionally turning the AMR into an Anti-Tank rifle. That has since been amended and replaced with this version of the mod, as I felt many things were overtuned, and needed to be adjusted back. I would reupload this mod with those stated changes, but I currently cannot remove this mod. So, this is how things will be for now.
I may go back to this idea by changing the Auto Cannon into such a weapon (anti-tank rifle - as it does seem more fitting), down the line, if people want it.
This mod is focused around making the AMR slightly better, around longer ranges, where it seems to struggle a bit, despite being a long-range capable rifle.
CHANGES
CHANGE FORMAT: (BASE > MOD)
PROJECTILE
Drag (0.3 > 0.15)
Velocity (880 > 1150)
DAMAGE
Standard Damage (450 > 650)
Durable Damage (225 > 325)
WEAPON
Third Person Reticle (False > True) (enables third person crosshair)
Ergonomics (35 > 45)
Dependencies:
Bingus Shared Loader (Ver 18 or higher)
HD2Runtime (Ver 27.0 or higher)
I may go back to this idea by changing the Auto Cannon into such a weapon (anti-tank rifle - as it does seem more fitting), down the line, if people want it.
This mod is focused around making the AMR slightly better, around longer ranges, where it seems to struggle a bit, despite being a long-range capable rifle.
CHANGES
CHANGE FORMAT: (BASE > MOD)
PROJECTILE
Drag (0.3 > 0.15)
Velocity (880 > 1150)
DAMAGE
Standard Damage (450 > 650)
Durable Damage (225 > 325)
WEAPON
Third Person Reticle (False > True) (enables third person crosshair)
Ergonomics (35 > 45)
Dependencies:
Bingus Shared Loader (Ver 18 or higher)
HD2Runtime (Ver 27.0 or higher)