A lot better Warrant 0.2.0

A Mod for Helldivers 2
A lot better Warrant akl_mod_preview_image
I wanted the warrant to be stronger and be able to one shot devastator heads ezpz, subsequently i wanted it to one shot overseer heads as well. This mod increases the damage, armor penetration, fire rate, mag size, and backup mags to make this the primary smart pistol i remember from titanfall 1

Damage: 80 -> 200
Durable: 20 -> 50
Armor pen: 3 (medium) -> 4 (heavy)
Fire rate: 450 -> 500
Mag capacity: 13 -> 20
Starting mags: 4 -> 6
Spare mags: 7 -> 10
Mags from supply: 7 -> 10
Mags from ammo box: 3 -> 3

I couldn't edit mags from ammo boxes as i am inept at coding ):
please don't ask me to make any mods as i will still be inept at coding when you do ):
I also couldn't get the armor penetration to display properly in the armory so it hits like heavy pen but still says medium pen

This is the more op version, less op version here vv

A big thank you to SkyeShade for both HD2 Runtime as well as helping me with the code!
And another thank you to Azura AM for their Scorcher mod I reverse engineered!

I HIGHLY recommend you use weakpoint lockon as it makes this gun feel like an actual smart pistol

Requires Bingus Shared Loader v18 or later
Requires HD2Runtime v0.25.0 or later

Put Bingus Shared Loader at the VERY BOTTOM of your load order and HD2 Runtime directly above Bingus Shared Loader
5.4 KB
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Uploaded by
eg gy
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Comments
13
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3,273
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Last update
Platform
PC 
Version
0.2.0
Total Size
5.4 KB
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Latest updates

  1. Heavy pen

    Added heavy pen and extra damage so it can actually one shot all overseers like i said Damage...

Fishman34

Members
Members
Sep 24, 2026
3
0
Would it be possible to remove the burst fire from the weapon, and increase the fire rate instead.
 

eg gy

Members
Members
Sep 21, 2026
6
3
Would it be possible to remove the burst fire from the weapon, and increase the fire rate instead.
i tried, but i am very not good at coding ): even if i were good at coding the fire mode is not editable due to the nature of the gun and its ammo
 

antha33889

Members
Members
Oct 4, 2026
3
0
HD2Runtime 0.28.1 reports the damage/AP operations as legacy SDK 0.25.0 unverified effects. Magazine and fire-rate changes work, but damage and AP4 don't appear to affect the actual Warrant projectile. Runtime says the weapon fires a spawned ProjectileEntity and can't establish that the patched projectile row is the one used in play.