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Anti Materiel Rifle "Rebalance" 2.0.0

A Mod for Helldivers 2
Anti Materiel Rifle "Rebalance" akl_mod_preview_image
NOTICE: This mod was originally intended to be radically different - functionally turning the AMR into an Anti-Tank rifle. That has since been amended and replaced with this version of the mod, as I felt many things were overtuned, and needed to be adjusted back. I would reupload this mod with those stated changes, but I currently cannot remove this mod. So, this is how things will be for now.
I may go back to this idea by changing the Auto Cannon into such a weapon (anti-tank rifle - as it does seem more fitting), down the line, if people want it.


This mod is focused around making the AMR slightly better, around longer ranges, where it seems to struggle a bit, despite being a long-range capable rifle.

CHANGES
CHANGE FORMAT: (BASE > MOD)
PROJECTILE

Drag (0.3 > 0.15)
Velocity (880 > 1150)

DAMAGE
Standard Damage (450 > 650)
Durable Damage (225 > 325)

WEAPON
Third Person Reticle (False > True) (enables third person crosshair)
Ergonomics (35 > 45)

Dependencies:
Bingus Shared Loader (Ver 18 or higher)
HD2Runtime (Ver 27.0 or higher)
5.5 KB
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Uploaded by
the evil tank man
Downloads
468
Comments
23
Views
3,058
First release
Last update
Platform
PC 
Version
2.0.0
Total Size
5.5 KB
Rating
5.00 star(s) 1 ratings

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  • 468
  • 3,058

Ratings

5.00 star(s) 1 ratings

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the evil tank man

Members
Members
Sep 24, 2026
7
2
Honestly, it doesn't need a damage buff. A .50 BMG is already pretty good at penetrating lightly armored targets, but its not good against actually armored targets. Making it into basically a bolt action 30mm cannon is kind of against the actual design philosophy of an Anti-Materiel Rifle. Perhaps giving it slightly better damage, better ergo, and giving it a reticle would solve most of its problems. I'm currently running two mods that do that. Better ergo, a reticle, and it has slight splash damage on top of a small bonus to its damage. Now its great, I run around clearing outpost and bot fabricators with ease. Hell, I took down a Factory Strider with one on my own.

You don't need to make this thing into a tank cannon, lean into the actual uses of .50 BMG rifles. Long distance, lightly armored targets. This thing shouldn't wipe the floor with everything under the sun, the AMR is design to be used against weakpoints and it benefits those with actual marksmanship. And making the ammo economy worse? Plain stupid in this AMR enthusiasts opinion

- NorseTheNomad, AMR Main
Thanks for the feedback!
I'm working on making this mod into something sort of like that - I did realize later that it was probably too much. I would've probably just removed and reworked this mod - but for whatever reason, I can't remove mods that I've published. **VERY** annoying!
Sorry for the, uh, slightly stupid balance changes. First time at modding, and all that. I might end up making a mod for the Autocannon instead that might lean more into that aspect instead. The AMR brain worms demanded elsewise until recently.

It's probably going to end up more leaning into its longer range capabilities - less drag, higher velocity, but it'll retain many of the similar stats to the base AMR. Just, uh, slightly better at being the 'long ranged pointy stick of doom'. That sort of stuff.