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GL-15 Evictor ALL-IN-ONE 2026-09-30

A Mod for Helldivers 2
GL-15 Evictor ALL-IN-ONE akl_mod_preview_image
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Not long ago I released seperate mods for incendiary, gas and cluster munition replacements for the GL-15 Evictor to quite alot of positive feedback and now I've worked around a flaw some had with utility regarding multiple shell conversion mods, by pressing F9/F10 with this installed you can cycle between the 3 modes seamlessly in-game and even in your ship before a mission.


demo (1).gif



if you like my work consider donating to me on kofi:
https://ko-fi.com/gfsggql everything helps! (these things are very time-consuming)
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gfsggq124
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Platform
PC 
Version
2026-09-30
Total Size
58.8 KB
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Latest updates

  1. manifest update

    manifest fixed
  2. *IMPORTANT* FIXED IMPORTING FOR ARSENAL!

    it was packaged incorrectly.

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gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
248
110
FIXED ERROR IMPORTING INTO ARSENAL, PLEASE DOWNLOAD THE LATEST VERSION FOR A PROPERLY PACKAGED BUILD.
 

TheRebelGreaser

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Members
Sep 20, 2026
1
0
thank you for this I mean definitely something that makes sense if you know what I mean nice to have a different animation types especially knowing that was supposed to be a thing originally.
 
Last edited:

lean riven

Members
Members
Sep 18, 2026
11
3
This is super cool, but could you make it so you can switch ammo directly from the original weapon panel like the Evictor GL-15 Airburst Cluster RE-Educator Shells + New Arctic Shells + HE Shells and Gub's Belt Fed Universal Grenade Launcher mods, instead of using F9/F10? (Of course, it's already great the way it is, all your mods are really awesome)
 

superawesomeguy123

Members
Members
Oct 1, 2026
1
0
Another creator made a mod for this weapon and added a weapon wheel that wasn't previously present for gas, arctic, and cluster rounds. is it possible for you to do the same or at least make it possible to change the bind and revert back to normal HE rounds as well.
 

allgunsmatter

Members
Members
Sep 27, 2026
17
2
re: unfortunately this seems to be impossible if the gun doesn't already have a pre-existing firing mode.
I've seen it done with the bfgl? that one didn't have a pre existing firing mode?

idk maybe i'm a tard I just use the mods, i don't make em, yet