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Evictor GL-15 Airburst Cluster RE-Educator Shells + New Arctic Shells + HE Shells 0.3

A Mod for Helldivers 2
Evictor GL-15 Airburst Cluster RE-Educator Shells + New Arctic Shells + HE Shells akl_mod_preview_image
This is something I've made for myself didn't intend to release it at first but it's so fun I had to, it features three modes Vanilla High Explosives + Airburst capable cluster munition that deploy an irritant and confusing gas for the enemy. (Yes it applies the RE-Educator Effect)

The gas itself doesn't do much damage, it's mostly a CC tool. No monkey paw here.


View: https://streamable.com/2e2jax

It's fun, it looks cool, not sure about conflicts...works with the Vanilla Plus Megapack on my end and I did absolutely no balancing.


View: https://streamable.com/thsnrh

You can also seamlessly switch ammunition within the native UI (don't ask how long it took to trace down a bug where all the shots on the secondary magazine wouldn't make a sound.)

Requires Bingus obviously.
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V0.2 Update Brings you a custom Arctic shell meant for true CC.


View: https://streamable.com/bwyjb4

Enjoy!
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Uploaded by
tarkavash
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Version
0.3
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More mods from tarkavash

  • PC MG-43 Comprehensive Munition and Material Improvement

Latest updates

  1. V0.3 Brings...Do not blow PC with Hangs

    Changed a few things on how memory is handled. I still need feedback.
  2. New Arctic Shells and Revamped Ammo Selector.

    This latest update will let you use 3 types of ammo at the same time, how you use them it's up...

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
252
110
What about it?
think he meant to say its possible to have 3 types of ammunition but my mod uses a different keybinded method (f9/f10), so i see real downsides to this implementation but i hope that clears up what he likely meant?
 

tarkavash

Members
Members
Sep 26, 2026
6
1
What does it look like from the perspective of a teammate
If they do not have the mod it simply looks like a regular HE impact.


Would it be okay if I used your mod as a base, integrated it into another mod, and uploaded it?

If you give me permission, I’ll make sure to credit you and provide a link to your original mod in the description.

Feel free to do so, go and spread further mischief.


think he meant to say its possible to have 3 types of ammunition but my mod uses a different keybinded method (f9/f10), so i see real downsides to this implementation but i hope that clears up what he likely meant?

I thought perhaps they wanted incendiary...why don't people say what they want, just give me feedback :notlikerin:


This mod causes significant lag for about the first 5-7 minutes after launch: https://ibb.co/xSpMFB2V

Thank you for the report, I have not seen such high stalls in my own tests. Are there any conflicting mods in the playset itself? Nevertheless I'll look at how we scan the memory and see if it can be addressed.
 
Last edited:

tarkavash

Members
Members
Sep 26, 2026
6
1
is the arctic affect what happens when you set the ice plants off on enemies?
That was the initial plan, I extracted both the effect and visuals of when those ice plants explode. But, the visual effect was lackluster and the cc effect was non-existent.

I tried to cycle through different types of status effects, like deep snow, blizzard but eventually settled on the static field effect. (Don't tell anyone I'm tricking them)

The visuals are still shipped from an ice planet specific biome hence the higher file size in V0.2 and V0.3.
 

Widowblade92

Members
Members
Sep 23, 2026
13
1
not sure why but tried a purge and turned off the one conflict arsenal mentioned from a flash/smoke remover mod but he arctic ammo doesn't show. still acts like the previous version with the gas grenade option.
 

Widowblade92

Members
Members
Sep 23, 2026
13
1
not sure why but tried a purge and turned off the one conflict arsenal mentioned from a flash/smoke remover mod but he arctic ammo doesn't show. still acts like the previous version with the gas grenade option.
ok now it started working randomly. didn't do anything. *shrug*