Makes the slugger a LOT better with three balance options i thought made sense:
Default (Middle ground): Drag decreased from 200% to 50% and damage increasing from 330 to 400 with durable going from 90 to 190 making the slugger hit very hard (honestly its good but its fire rate does balance it a lot as bugs will overwhelm you quickly.. oh! forgot to say but stagger was increased to match JAR-5.
Sniper (Vanilla ish): Just brings the drag from 200% to 20% to allow you to snipe with your dubious shotgun.. too "OP" apparently.
Cu- Lead blaster 9000 (experimental): Is what i think the devs probably wanted with the slugger but made actually rewarding with extreme drag at 500% (Vanilla is 200%) BUT insane damage when you stuff your barrel.. at a certain spot in the enemies
while stopping you from sniping very well because of the drag and i think its interesting.
Apart from than i am quite a fan of the changes even if i probably will stay on the middle ground.
Default (Middle ground): Drag decreased from 200% to 50% and damage increasing from 330 to 400 with durable going from 90 to 190 making the slugger hit very hard (honestly its good but its fire rate does balance it a lot as bugs will overwhelm you quickly.. oh! forgot to say but stagger was increased to match JAR-5.
Sniper (Vanilla ish): Just brings the drag from 200% to 20% to allow you to snipe with your dubious shotgun.. too "OP" apparently.
Cu- Lead blaster 9000 (experimental): Is what i think the devs probably wanted with the slugger but made actually rewarding with extreme drag at 500% (Vanilla is 200%) BUT insane damage when you stuff your barrel.. at a certain spot in the enemies
Apart from than i am quite a fan of the changes even if i probably will stay on the middle ground.