Railgun and railcannon projectiles are now AP10, as they should be. All other stats unchanged. This is primarily a buff to overpenetration, as now both have an easier time penetrating enemies and ablative armor.
Made with help from GPT-6 Astra
Requires Bingus Shared Loader v18 or newer
More detail:
Sparing the boring math, the following documents the gist of what AP10 achieves:
Penetration damage modifier:
Overpenetration table:
In other words, you will penetrate through the majority of ablative armor and chaff. Most noticeable against agitators and overseers.
Made with help from GPT-6 Astra
Requires Bingus Shared Loader v18 or newer
More detail:
Sparing the boring math, the following documents the gist of what AP10 achieves:
Penetration damage modifier:
- AP > AV -> 100%
- AP = AV -> 65%
- AP < AV -> 0%
Overpenetration table:
| Part durability | Projectile AP value after penetrating AV0 | Projectile AP value after penetrating AV3 | Projectile AP value after penetrating AV4 | Projectile AP value after penetrating AV5 |
| 0% | AP9 | AP6 | AP5 | No overpen |
| > 0% - 50% | AP8 | AP5 | AP4 | No overpen |
| > 50% | AP7 | AP4 | No overpen | No overpen |
In other words, you will penetrate through the majority of ablative armor and chaff. Most noticeable against agitators and overseers.