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Maximum Penetration 1.0

A Mod for Helldivers 2
Maximum Penetration akl_mod_preview_image
Railgun and railcannon projectiles are now AP10, as they should be. All other stats unchanged. This is primarily a buff to overpenetration, as now both have an easier time penetrating enemies and ablative armor.









Made with help from GPT-6 Astra
Requires Bingus Shared Loader v18 or newer



More detail:
Sparing the boring math, the following documents the gist of what AP10 achieves:

Penetration damage modifier:
  • AP > AV -> 100%
  • AP = AV -> 65%
  • AP < AV -> 0%
No enemy in the game has AV10, so both the railgun and railcannon will always now deal full penetration damage.

Overpenetration table:
Part durabilityProjectile AP value after penetrating AV0Projectile AP value after penetrating AV3Projectile AP value after penetrating AV4Projectile AP value after penetrating AV5
0%AP9AP6AP5No overpen
> 0% - 50%AP8AP5AP4No overpen
> 50%AP7AP4No overpenNo overpen

In other words, you will penetrate through the majority of ablative armor and chaff. Most noticeable against agitators and overseers.
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SweetSwallow
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Version
1.0
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