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Sta-52 Killzone 1 Rebalance 1

A Mod for Helldivers 2
Sta-52 Killzone 1 Rebalance akl_mod_preview_image
Adds the Arbitrator Masterkey/Underbarrel Shotgun to the Sta-52 to emulate Killzone 1's version of the Sta-52. Has sounds from a couple other mods in order to make it work. Links in Description. Requires Bingus Shared Editor and possibly Shodan Stat Editor. Client side only, intended for use in private or solo lobbies.

Description
Client side only, intended for use in private or solo lobbies.

Basically makes the Sta-52 worth taking into battle without entirely stepping on the toes of other weapons in its own class, and furthermore it's pretty much lore accurate. Considering that it is supposed to be from a Legendary Warbond, you would've thought it would have much more to offer. This gun by default has been power creeped to death by the Liberator Carbine and the addition of Attachments into the game. Every gun ought to have its own "X Factor" or in other words, some kind of particular trait that may motivate you to pick it over other weapons circumstantially. Some would say this makes it power creep the Arbitrator, but the Arbitrator has a faster fire-rate and attachments, so I would disagree. I would say the same of the Liberators as well.

Installation instructions
1. Have HD2 Smoothboot at the bottom of your load order (highest priority, loading last.)
2. Have Bingus Shared Loader Installed second to last
3. Install this after any other high priority mods
4. Install Shodan Stat Editor (I am actually not sure if it is necessary or not, but I had Chat GPT and Claude analyze it to help make this mod.)
5. Highly Recommend you install the Sta-52 Holo Sight mod.

NOTE: NOT COMPATIBLE WITH AUDIO MODS FOR THE STA-52, IT WILL MAKE THE SHOTGUN SILENT.

I May make audio variants in the future.

Main features

Adds the function of the Arbitrator Under Barrel Shotgun to the Sta-52.
Client Side only, intended for use in private or solo lobbies.

Requirements

See Install Instructions

Shout outs
Chat GPT and Claude AI's, Cravitus' Krev's Aliens M41A Pulse Rifle - One-Two and Coyote MDL-SFX Swaps for the Arbitrator SFX used in this mod, lShadowXWraith's StA-52 with KZ3 Sound Effects mod for the Sta-52 SFX, CainHD2's StA-52 Helghast Holo Killzone mod, CowboyBingus, and Shodan.
2.3 MB
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Uploaded by
Maxwellian01
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34
Comments
9
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462
First release
Last update
Platform
PC 
Version
1
Total Size
2.3 MB
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Maxwellian01

Members
Members
Sep 22, 2026
12
4
Can you add GL to BR-14? Or bayonet?
I don’t know about the bayonet, but in theory I could do the GL, but it probably wouldn’t look right, and honestly the loss of underbarrel attachments for that weapon would make it significantly worse in my opinion. I recommend using Shodan Stat Editor and buffing the gun’s durable damage to 76 and decreasing vertical recoil slightly. In my experience that makes it a lot better without making it overpowered.
 

Crazy mek Zgog

Members
Members
May 3, 2026
26
11
The bayonet is already in the game as an attachment; I tried installing it using a Cheat Engine table, but it appeared in the same slot as the foregrips instead of the muzzle slot.
Recoil won't be an issue; with Shodan's editor and by stacking armor passives, you won't feel any recoil at all. For instance, I combined passives that boost ergonomics and reduce recoil (though I did set ergonomics to 100—sorry about that), and the result is that the BR-14 has incredibly smooth recoil even in its default configuration—without a foregrip and with the standard muzzle brake.
Sorry for the wall of text...
I don’t know about the bayonet, but in theory I could do the GL, but it probably wouldn’t look right, and honestly the loss of underbarrel attachments for that weapon would make it significantly worse in my opinion. I recommend using Shodan Stat Editor and buffing the gun’s durable damage to 76 and decreasing vertical recoil slightly. In my experience that makes it a lot better without making it overpowered.
 

Karv3r

Members
Members
Sep 6, 2026
11
8
Hey, could you please share the source code for this? I'm really stumped on how to add the underslung fire mode switch to other weapons.
 

Karv3r

Members
Members
Sep 6, 2026
11
8
2026101.JPG

The shotgun appears as a question mark.
The game doesn't load the models of "illegal" weapon attachments for other players, so they appear as question marks to them. The only way around that (outside everyone having the mod installed) is to have someone in the lobby bring the Arbitrator to load the model properly.
 

Maxwellian01

Members
Members
Sep 22, 2026
12
4
The game doesn't load the models of "illegal" weapon attachments for other players, so they appear as question marks to them. The only way around that (outside everyone having the mod installed) is to have someone in the lobby bring the Arbitrator to load the model properly.
2026101.JPG

The shotgun appears as a question mark.
I think maybe y'all could try installing Vanilla Plus Megapack by CowboyBingus with Armory Preview Cache Enabled. That might fix it. Otherwise, the only thing I can think of that is breaking it is you don't have the Arbitrator Unlocked from the Warbond, and maybe that's breaking it. I'm not sure. I have both of those things and it works for me and my friend who also has them, it worked for him as well and we both had the mod installed and no one else was in our lobby. Also, the mod is meant to be Clientside, so it makes sense that if other players do not also have the mod that it will not appear normal to them.
 

Maxwellian01

Members
Members
Sep 22, 2026
12
4
The bayonet is already in the game as an attachment; I tried installing it using a Cheat Engine table, but it appeared in the same slot as the foregrips instead of the muzzle slot.
Recoil won't be an issue; with Shodan's editor and by stacking armor passives, you won't feel any recoil at all. For instance, I combined passives that boost ergonomics and reduce recoil (though I did set ergonomics to 100—sorry about that), and the result is that the BR-14 has incredibly smooth recoil even in its default configuration—without a foregrip and with the standard muzzle brake.
Sorry for the wall of text...
That makes sense, because the Amendment, Sweeper, and Constitution are all weapons with bayonets and no underbarrel attachment customization, but the Sweeper has muzzle customization. That is pretty useful data.
 

Maxwellian01

Members
Members
Sep 22, 2026
12
4
Hey, could you please share the source code for this? I'm really stumped on how to add the underslung fire mode switch to other weapons.
I'm gonna be real with you chief, I ain't got a source code per se, I was just using a combination of Chat GPT5.6 Luna and Claude Sonnet 5.5 to do this. Basically they're the currently available free versions of those. I did that by feeding those AI's data from existing mods that do similar things and then I prompted them on what to do and I tested each version and prompted them on what went wrong from there until everything was working.