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WeakPoint Lock-On v2 v 3.0

A Mod for Helldivers 2
WeakPoint Lock-On v2 akl_mod_preview_image



Lockon2 (3).gif

RIGHT INTO THE HEAD.



This mod repositions the target bone in the enemy's skeleton to change its lock-on point. (ex. Head)
titan ex.png

Guided weapons are finally worth using now.



Original Mod : [ Weak Point Lock-on v1.4 ] by 치킨맛참새
This mod is an expanded version created with the original author's permission.
( Does NOT require the original mod )
Compared to the original mod, this mod provides weakpoint lock-on support for more enemies, including smaller enemies.

This mod is Client-Side Only and do not mechanically change the way other player's games operate.



✅ Modified Enemies list ( Includes all variants )
⚜️ Terminid🧰Automaton🪬Illuminate🏛️ Structure
- Hunter
- Warrior
- Hive Guard
---+ (Head / Disable)
- Commander
---+ (Head / Disable)
- Spewer
- Stalker
- Charger
- Impaler
- Titan
- Dragonroach
- Trooper
- Berserker
- Devastator
- Hulk
- Scout Strider
---+ (Disable)
- War Strider
---+ (Eye / Hip Joint)
- Factory Strider
- Radical
- Agitator
- Voteless
- Overseer
- Harvester
- Wretch
---+ (Head / Body)
- Crusher
- Bot Fabricator
- Bulk Fabricator
- Command Bunker
- Spore Thrower
- Shrieker Nest
(⭐ Bulk Fabricator Lock on Fix is also included in Unofficial HD2 Patches)



⛔ Known Bugs ⛔
⛔ Sentries, Guard Dogs, and Arc-based weapons share the same lock-on points, so this mod makes them target only their heads,too.
⛔ Disable Lock-On option is NOT RECOMMENDED. It can make enemies immune to fire damage or something.
⛔ I recommend NOT Hosting the game yourself. For players who don’t have the same mods installed, enemy corpses may go flying in all directions whenever they die. Just join other players’ games as possible.



v 2.0 - Release
v 2.1 - Added 🧰Scout Strider No Lockon Option
v 2.2 - Fixed 🧰Devastator Armor Bug (AV2) (Not working)
v 2.3 - Removed unnecessary ⚜️Titan options. (500MB ➡️ 400MB)
------- Fixed an Int32 version compatibility issue with HD2MM.
v 2.4 - Added ⚜️Hive Guard (Head Lock on / Disable Lock on)
v 2.5 - Added 🧰War Strider Hip Joint Lockon option
------- Added ⚜️Commander Disable Lockon option
v 2.6 - Fixed HD2MM compatibility (thanks to r3fsdvbdbw)
v 2.7 - Fixed 🧰Devastator Armor Bug
v 2.8 - Fixed Ironclad Democracy Patch (2026-09-22) compatiblity
------- Fixed ⚜️Bile Spewer animation bug
------- Added ⚜️Charger Left Front Leg Lockon option
v 2.9 - Added a description of the Disable Lockon option. Not Recommended.
v 3.0 - Added 🪬Harvester Eye Lock on option



.
215.9 MB
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Uploaded by
potatoman7676
Downloads
5,523
Comments
121
Views
42,663
First release
Last update
Platform
PC 
Version
v 3.0
Total Size
215.9 MB
Rating
5.00 star(s) 10 ratings

Uploaded by

  • 5,523
  • 42,663

Ratings

5.00 star(s) 10 ratings

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Latest updates

  1. EAC FREE

    Still works
  2. v 3.0

    Bug Report + Description
  3. v3.0

    updated

Lasctl

Members
Members
Sep 13, 2026
1
0
Does this work with Anti-Tank Seeker?
 

5432

Members
Members
Sep 26, 2026
7
2
Is that why devastators are light pen?? I thought it was an official update I missed. How odd that this mod is the culprit.
 

thislink

Members
Members
Sep 25, 2026
81
7
Could you provide a seperate option for grounded and flying overseers since grounded overseers have higher armor pen on their heads?
 

Shatterdive

Members
Members
Sep 30, 2026
18
3
Found an issue. After installing this mod, marking the Mobile Factory always targets its head weak point. Originally, two G-60 Anti-Tank Seeker grenades could reliably destroy a Mobile Factory, but now it takes three or more.
 

chariots 27

Members
Members
Sep 20, 2026
4
0
A bug,this mod will make the War Strider's crotch weak-point disappear.
I don't know if there are more cases like this, I will stop using this mod for now.
 

kokujin999

Members
Members
Oct 1, 2026
11
2
hi, been using this nod since release but i havent touched any mods since the new EAC update, does it still work/trigger any EAC actions?
 

JASON-FLASH

Members
Members
Sep 30, 2026
19
6
hi, been using this nod since release but i havent touched any mods since the new EAC update, does it still work/trigger any EAC actions?
still works with arc thrower