**mod file should be working now**
weapon skins are up to you this just exclusively rebalances the M7S smg, M6C/SOCOM, M90A, MA5C ar, p-113 verdict(magnum), recoilless rifle(SPNKR), and AMR (sniper rifle)**i now have and audio mod out for the magnum and rocket launcher if you wish to use it here is the link**
https://www.nexusmods.com/helldivers2/mods/17007
installing :https://www.nexusmods.com/helldivers2/mods/17007
- Download arsenal
- drag and drop zip into profile
- Install bingus shared mod loader(make shure it is at top priority)
- Install hd2 runtime https://ayakamods.com/mods/hd2runtime.4260/
- Purge and deploy
- Launch game
View: https://www.youtube.com/watch?v=XOilTObJzI0
View: https://www.youtube.com/watch?v=04xhbJCmi14
View: https://www.youtube.com/watch?v=S3qXvPcz7gI
**unfortunately, hd2 runtime currently doesn't have the ability to change reload speeds on the halo weapons yet**
**when that happens, I will tweak reload times on most of these**
Socom:**when that happens, I will tweak reload times on most of these**
- increased recoil reduced spread 10-->6
- increase damage 125-->165
- increase durable damage 28-->50
- increase rpm 872->900
- mags 12/12/12
- damage 90-->65 durable
- 18-->13 now ap3/3/3/1
- stagger 10-->5
M90A:
- starting round 24-->44
- stagger 35-->40
- armor pen3/3/3/2
- pellet count 11-->15
- penetration slowdown 0.25-->0
MA5C:
- added rate of fire modes 900/640
- mag size 32-->60
- mags10/10/10
- mag size 10-->12
- starting mags 6-->10
- sway 1-->0
- damage 140-->275
- durable damage 32-->90
- reduced fire rate 410-->210
AMR (sniper rifle):
- mag size 7-->4
- spare mags 8-->5
- sway1-->0
- fire rate 400-->120
- projectile velocity 880-->1200
- projectile drag 0.3-->0.2
- penetration slowdown 0.25-->0
- damage 450-->520
- durable damage 225-->520
recoilless rifle (rocket launcher):
- mag size 1-->2
- projectile speed 250-->25
- projectile mass 3300-->100
- projectile gravity 1-->0.3
- projectile velocity 250-->50
- projectile normal damage/durable damage 3200-->10
- demo 30-->40
- explosion inner radius 1.5-->6
- outer radius 3-->8
- explosion shock wave 6-->10
- explosion damage 150-->1600
- explosion durable damage 150-->1600
- explosion penetration 4/4/4/4
- demo force 30-->40
- reload duration 6-->4
- rate of fire 600-->60
- ergonomics 10-->25
- ergo 4-->30
- fire rate 1500-->500
- stationary while firing=off
- wind-up time 0.5-->0
- wind-down time 0.5-->0
- penetration slowdown 0,5-->0
- standard damage 80-->150
- durable damage 18-->45
- armor pen 3/3/3/0-->4/4/3/2
- stagger force 15-->20
- push force 12-->25
**feedback on balance is welcome**