[OUTDATED] JUMP PACK HALF RECHARGE TIME 1.1.1

A Mod for Helldivers 2
[OUTDATED] JUMP PACK HALF RECHARGE TIME akl_mod_preview_image
I do not condone playing in public lobbies with this,
Please don't power-creep random people!

This build is now modular! Edit the value yourself!


# Jump Pack Recharge v1.1.0

Reduce the regular Jump Pack's recharge from **15 seconds to 7.5 seconds** by default: a **50% shorter recharge time**. Choose your own recharge time through an INI file.

Only the regular Jump Pack recharge setting is modified. Jump strength, height, takeoff/landing timings, other packs, and the stratagem delivery cooldown are unchanged.

## Install or update

1. Close Helldivers 2.
2. Install Bingus Shared Loader v15 or newer / API 1.
3. Replace the previous Jump Pack Half Recharge package with this ZIP. Disable the recharge probe and other mods that change this same timer.
4. Enable this mod and the loader in your mod manager, then Purge / Deploy.
5. Start the game. Allow roughly 60-90 seconds for the initial scan.

## Configure the INI

The first launch creates:

```
%LOCALAPPDATA%\CowboyBingus\Helldivers2\JumpPackHalfRecharge\settings.ini
```

Paste the folder path into File Explorer. Close the game before editing the INI:

```ini
enabled=1
recharge_seconds=7.5
```

- `enabled=1`: enable the mod. Set `0` to disable it on the next launch.
- `recharge_seconds=7.5`: half the stock recharge time.
- `recharge_seconds=5`: five-second recharge.
- `recharge_seconds=15`: stock recharge time.

Accepted values are **0.1 to 300 seconds**, including decimals. Use a decimal **dot**, not a comma. Edit the existing lines; do not add duplicate settings. Invalid settings stop the mod and are reported in STATUS.txt.

**Save and restart the game after every change. No rebuilding or redeploying is needed for INI-only edits.** The file is read once at startup. Future installs preserve your existing INI. Delete it to recreate the defaults on the next launch.

Very short recharge settings may still be limited by flight and animation timing. The 7.5-second setting was confirmed in-game by Miker; other timings are configurable and should be tested.

#UPDATE 1.1 NEW EXPERIMENTAL VALUES#
Here are the new values, all shipped with default setting.
takeoff_force=40
takeoff_duration=0.5
boosted_takeoff_duration=0.75
takeoff_forward_frac=0.4
mid_air_adjustment_speed=4

THESE ARE TESTED! If you modify force, duration slightly too high, you will kill yourself everytime you use it. For me, a good setting that got me about 3 times as far is to keep the force at 40, put takeoff_duration at 0.9 and boosted_takeoff_duration at 0.9. I also put mid_air_adjustment_speed to 20 so I can control myself for a small period of time in a comical way.

## Status and compatibility

```
%LOCALAPPDATA%\CowboyBingus\Helldivers2\JumpPackHalfRecharge\STATUS.txt
```

APPLIED or DONE reports the configured recharge time when the matching table was found. NO MATCH means nothing was changed. The mod verifies the table identity, modifies only the timer, checks the result, and restores the original timer if verification fails.

The scan runs once per game launch, then stops. If the game reloads the component table later in the session, this version does not automatically reapply the change. A game update or another mod editing the same table can cause the identity checks to refuse the patch.

## Uninstall

Disable/remove the mod, Purge / Deploy, and restart the game. Changes exist in the running process only. The optional settings/status folder can be removed afterward.

## Credits

- **Miker** — concept, tuning direction, live capture, and in-game testing.
- **ChatGPT / Codex** — implementation, configuration, packaging, and offline validation.
-**Hibikixxz** — independent user testing

Acknowledgments: CowboyBingus for Bingus Shared Loader and addon packaging tools; shalzuth/HelldiversData for the recharge schema and entity reference. Memory reading code derives from the supplied M6C addon and earlier diagnostic work.
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Miker
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Platform
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Version
1.1.1
Total Size
18.3 KB
Rating
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Latest updates

  1. Something broke it recently, this update aims to make it work again.

    Make sure to put it high on your list of mods for priority.
  2. Added experimental values in the setting.ini

    Here are the new values, all shipped with default setting. takeoff_force=40 takeoff_duration=0.5...
  3. Updated README.md in the package and the mod description.

    Thanks Hibikixxz

Miker

Members
Members
Sep 22, 2026
53
25
So, this WAS working fine, but I tried to modify the settings.ini and it wasnt there. I added my own and pasted the default values, then changed them:
enabled=1
recharge_seconds=3
The result? STATUS.txt reports recharge is still 7.5 seconds despite my changing it, but in-game testing with this value active give the stock 15 second cooldown??? I don't get it, the warp pack settings.ini works fine

edit:
I did reinstall the mod and try again, and again with a fresh, current download. If it is an issue on my end, I have no idea what it is
Update done, can you test it? It works for me now.
 

11Hundreth

Members
Members
Oct 8, 2026
2
0
I have friends on console, if I install this and play with them in a private lobby will it work for them too?
 

Van rederik

Members
Members
Oct 4, 2026
2
0
Why does this mod, along with the Warp Pack mod, cause a large load on the game with other players?