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更好的轨道打击(Better Orbital Strikes) V2.7.1

A Mod for Helldivers 2
  • Arisu
更好的轨道打击(Better Orbital Strikes) akl_mod_preview_image
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主要功能
轨道空爆:
单轮轮空爆射击次数 1 → 3
单轮空爆的射击间隔随机在 0.5 ~ 1.5 秒
轮与轮间隔 4 秒 → 5秒
CD 100s→120s

轨道炮攻击:
现在轨道炮有两种可选项切换
[1] [默认选项]快速装弹机
冷却时间180→60秒
内外半径爆炸范围 2.5→5 m, 冲击波 10→20 m
[2] 3联装舰炮
初始拥有3发,每过150秒装填一发,装填进度不会被射击打断
内外半径爆炸范围 2.5→5 m, 冲击波 10→20 m

轨道加特林火力网
冷却 70→60秒;
每轮60→100发;加特林发射弹药总数350/200→450/250;
高爆弹药 每4发一颗→每 2.5 发一颗;
爆炸伤害(仅限于高爆弹药) 350→400。


我设置了随机的射击间隔,这使得射击效果非常炫酷,希望你能喜欢这个改动:)
当然,队友应该是看不到格外的射击特效的(我还没试验过)
需要注意的是,由于短时间内特效比以往多了整整三倍,可能会在低性能电脑上造成一定的卡顿

这个MOD将会在将来添加更多有关于轨道打击的修改,现在的轨道空爆打击只是第一个

问题反馈

请提供:完整包名、游戏版本、其他 MOD 列表、复现条件,以及本次运行的 OrbitalAirburst3x.log。 日志位置:%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\OrbitalAirburst3x.log 状态文件:%TEMP%\OrbitalAirburst3x_STATUS.txt(第一行会直接写结论与原因) 分享日志前请检查个人信息。

感谢 CowboyBingus 的 Bingus Shared Loader 提供 addon 加载与日志基础设施; 感谢 xypwn/FileDiver 的明文 datalibrary(与游戏内存逐字节一致),本 MOD 的实体定位与字段偏移全部由它离线算出。 本 MOD 使用 DS V4.1 制作。
───────────────────────────────────────────────────────────────
Main Functions
Orbital Railcannon Strike:
Airburst attacks per salvo increased from 1 to 3
Length of each salvo's 3 shots randomised 0.5 ~ 1.5 s
Time between salvos changed from 4 s to 5 s
CD 100s→120s

Orbital Railcannon Strike:
There are currently two options for switching between railguns
[1] [Default Option] Quick Loading Machine
Cooling time 180 → 90 seconds
Explosion range with inner and outer radii of 2.5 → 5 m, shock wave of 10 → 20 m
[2]3 Combined naval gun
Initial possession of 3 rounds, reload every 150 seconds, and the reload progress will not be interrupted by shooting
Explosion range with inner and outer radii of 2.5 → 5 m, shock wave of 10 → 20 m

Orbital Gatling Barrage
Cooldown 70→60 s;
60→100 rounds/salvo;
HE every 4→2.5 rounds;
bullets 350/200→450/250;
explosion 350→400.

I set a random shooting interval, which makes the shooting effect very cool. I hope you like this change:)
Of course, teammates probably won't be able to see any special shooting effects (I haven't tried it yet)
It should be noted that due to the three times more special effects in a short period of time compared to before, it may cause some lag on low performance computers

This MOD will add more modifications related to orbital strikes in the future, and the current orbital airburst strike is just the first one

Problem Feedback

Please provide: the complete package name, game version, list of other mods, reproduction conditions, and the OrbitalAirburst3x.log from this run. Log location: %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\OrbitalAirburst3x.log Status file: %TEMP%\OrbitalAirburst3x_STATUS.txt Please check your personal information before sharing your blog.

Thanks to CowboyBingus for providing the Bingus Shared Loader, which offers addon loading and logging infrastructure; Thank you to xypwn/FileDiver for their plaintext data library (which is byte-for-byte consistent with game memory). The entity positioning and field offsets for this MOD were all calculated offline using it. This MOD is created using DS V4.1.
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Arisu
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First release
Last update
Platform
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Version
V2.7.1
Total Size
170.4 KB
Rating
5.00 star(s) 1 ratings

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Latest updates

  1. Balance restoration

    Noticing that the railgun and orbital airburst are too strong, a certain degree of weakening...
  2. Content expansion and bug fixing

    Fixed a bug that may have caused railgun attacks to be unable to apply changes correctly Newly...
  3. Content update

    Please refer to the mod introduction for details 具体请看mod简介

Arisu

Modder
Modder
Members
Sep 17, 2026
92
19
轨道空爆的呼叫时间显示貌似有点问题,
有时候在着陆时不会下来新一轮空爆,大多数时候都是如此;
但偶尔情况相反,因为这个我死了好几次(
可能是随机齐射间隔发力了,为了随机化调整了发射时间,而齐射间隔又是确定的
 

14Z0

Members
Members
Sep 25, 2026
32
1
轨道炮更新了,我喜欢你,我喜欢你😍
貌似有bug,轨道炮我选的减冷却。
但是进游戏之后减冷却和本身的半径加强之类的并没有正常生效;
也不应该是模组冲突,轨道空爆修改仍在工作
 

14Z0

Members
Members
Sep 25, 2026
32
1
貌似有bug,轨道炮我选的减冷却。
但是进游戏之后减冷却和本身的半径加强之类的并没有正常生效;
也不应该是模组冲突,轨道空爆修改仍在工作
[frame 0] 自检测:模式串地址 0x17F8908,命中落在 ±4096 内一律跳过
[frame 0] === Better Orbital Strikes - Airburst V2.5.8 (RELEASE-V2.5.8) 启动;api=1 loader=17 ===
[frame 0] 目标:BombardmentComponentData(0xCDBC43D8) +0x4 每轮发数 1→3,+0x8 轮内间隔 0→[0.25,0.75] 秒(每轮随机),+0x1C 周期 4.0→(目标间隔 5.0 + 2×间隔,period 语义);轮数 4 与射弹 158 不动
[frame 0] === 启动完成,第 120 帧开始找表 ===
[frame 120] 启动:profile 锚定解析(不扫描地址空间)
[frame 145] profile:本轮没锚定到 EntityManager(扫描 4491 个区间,size==46616576 的 0 个),10 秒后重试(不扫描地址空间)
[frame 487] profile:EntityManager @0x1A989570000 size=46616576 锚定命中(不再扫描地址空间)
[frame 487] 打上空爆 3 连发:record+4 发数 1→3,record+8 间隔 0.000→0.647,record+28 周期 4.00→6.29(本轮长度1.29=间隔0.647×2,目标间隔5.0,period)@0x1A989C76C9C(表 0x1A989C75DC4 rec16/slot18)
[frame 487] profile:锚定完成并已打上空爆 3 连发;进入复查态(owner=0x1A989570000)
————————————————————————————————————————
[frame 0] 自检测:记录 18 个模式串地址,命中落在 ±4096 内一律跳过
[frame 0] === Better Orbital Strikes - Railcannon V2.5.8 (RELEASE-V2.5.8) 启动;api=1 loader=17 ===
[frame 0] 目标 B1:爆炸半径 2.5/2.5/10.0 → 5.00/5.00/20.00(三重指纹 + nativeIdentity 52 + DamageInfo 443 父链指纹 + ExplosionSettings 表锚点)
[frame 0] 目标 B2[autoloader]:冷却 180 → 60;自动装弹机: 无库存, 呼叫时间保持原版(package 0xF4DC2361985C3026 + nativeIdentity 2744472229 + payload EID 0xAC129AA2DB5EABC9 + 整表冷却列交叉验证)
[frame 0] === 启动完成,第 120 帧开始扫 ===
[frame 120] 启动:profile 锚定解析(不扫描地址空间)
[frame 129] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 137] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 143] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 150] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 159] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 166] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
 

Arisu

Modder
Modder
Members
Sep 17, 2026
92
19
[frame 0] 自检测:模式串地址 0x17F8908,命中落在 ±4096 内一律跳过
[frame 0] === Better Orbital Strikes - Airburst V2.5.8 (RELEASE-V2.5.8) 启动;api=1 loader=17 ===
[frame 0] 目标:BombardmentComponentData(0xCDBC43D8) +0x4 每轮发数 1→3,+0x8 轮内间隔 0→[0.25,0.75] 秒(每轮随机),+0x1C 周期 4.0→(目标间隔 5.0 + 2×间隔,period 语义);轮数 4 与射弹 158 不动
[frame 0] === 启动完成,第 120 帧开始找表 ===
[frame 120] 启动:profile 锚定解析(不扫描地址空间)
[frame 145] profile:本轮没锚定到 EntityManager(扫描 4491 个区间,size==46616576 的 0 个),10 秒后重试(不扫描地址空间)
[frame 487] profile:EntityManager @0x1A989570000 size=46616576 锚定命中(不再扫描地址空间)
[frame 487] 打上空爆 3 连发:record+4 发数 1→3,record+8 间隔 0.000→0.647,record+28 周期 4.00→6.29(本轮长度1.29=间隔0.647×2,目标间隔5.0,period)@0x1A989C76C9C(表 0x1A989C75DC4 rec16/slot18)
[frame 487] profile:锚定完成并已打上空爆 3 连发;进入复查态(owner=0x1A989570000)
————————————————————————————————————————
[frame 0] 自检测:记录 18 个模式串地址,命中落在 ±4096 内一律跳过
[frame 0] === Better Orbital Strikes - Railcannon V2.5.8 (RELEASE-V2.5.8) 启动;api=1 loader=17 ===
[frame 0] 目标 B1:爆炸半径 2.5/2.5/10.0 → 5.00/5.00/20.00(三重指纹 + nativeIdentity 52 + DamageInfo 443 父链指纹 + ExplosionSettings 表锚点)
[frame 0] 目标 B2[autoloader]:冷却 180 → 60;自动装弹机: 无库存, 呼叫时间保持原版(package 0xF4DC2361985C3026 + nativeIdentity 2744472229 + payload EID 0xAC129AA2DB5EABC9 + 整表冷却列交叉验证)
[frame 0] === 启动完成,第 120 帧开始扫 ===
[frame 120] 启动:profile 锚定解析(不扫描地址空间)
[frame 129] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 137] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 143] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 150] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 159] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 166] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
已在最新版修复
 

KquanS

Members
Members
Sep 30, 2026
23
1
谢谢你为加特林火力网的改动,可以稍微降低扩散使火力更集中吗?
 

Arisu

Modder
Modder
Members
Sep 17, 2026
92
19
谢谢你为加特林火力网的改动,可以稍微降低扩散使火力更集中吗?
理论上来说补足射速就可以提高火力密度了(现在是近乎两倍的射速,不咋会漏怪),减少扩散反而会降低有效输出