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Realistic APW-1 anti material rifle (AMR), heavy weapon damage overhaul mod. 1.0

A Mod for Helldivers 2
Realistic APW-1 anti material rifle (AMR), heavy weapon damage overhaul mod. akl_mod_preview_image
Installation instructions
download the files and drag the zips into the arsenal mod manager, ensure runtime zip is below the main mod zip in standard order for arsenal.

Realistic damage values for the anti material rifle, based on the fact that you know... its a 12.5mm rifle with HEI rounds, just the round alone should be at least ten time as powerful as the stand in for the 5.56x45 from the liberator. (not accounting for the explosive inside) The mod makes it do far more damage and less recoil (due to the heavy weight of the rifle). decreases bullet drag and spread, its now AP5 upon a direct hit AP4 for angled hits and still do AP2 when the bullet bounces (its a heavy bullet still). the explosion now stuns enemies and pushes them harder.

specific values changed (pre>overhaul)

muzzle velocity (880>1600)
drag (.3>.05)
rate of fire (400>550)

damage (450>1600)
durable (225>650)

armour penetration
direct (AP4>AP5)
bounce (AP0>AP2)
stagger (25>40)
push (25>40)

Status applied (none>stun)
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Uploaded by
johndoe77212
Downloads
641
Comments
22
Views
3,180
First release
Last update
Platform
PC 
Version
1.0
Rating
3.00 star(s) 2 ratings

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Ratings

3.00 star(s) 2 ratings

Lane

Members
Members
Sep 18, 2026
6
2
Bro for everyone asking for changes just go to the mod lua through arsenal. Click the 3 dots on the side, select show folder, and go to the "src" folder. open addon in notepad or whatever you like and anything that says value=(whatever fucking number) change it to what you want. Now this mod does way too much damage imo. So I changed most of the damage numbers. I changed the stagger back, removed the stun, but I gave it ap6. My addon looks like this:
{field=hd2.fields.damage.ap_direct,expect=4,value=6},
{field=hd2.fields.damage.ap_extreme,expect=0,value=6},
{field=hd2.fields.damage.demolition,expect=20,value=35},
{field=hd2.fields.damage.player_durable_damage,expect=225,value=375},
{field=hd2.fields.damage.push_force,expect=25,value=25},
{field=hd2.fields.damage.stagger,expect=25,value=25},
{field=hd2.fields.damage.player_standard_damage,expect=450,value=600},
{field=hd2.fields.damage.status_1_type,expect='none',value='none'},
Bro that's the "source" code, modifying these values does no effect. The file that really loaded into game process is under the "mod" folder, you should repack the lua code into patch file. I tried to repack the lua code through bingus loader but made no progress. GPT told me that I should use build.py from HD2Runtime to repack instead of bingus's, but I cant find it. I have also tried directly modifying the patch file, but the game immediately reported an error.
 

Lane

Members
Members
Sep 18, 2026
6
2
Bro for everyone asking for changes just go to the mod lua through arsenal. Click the 3 dots on the side, select show folder, and go to the "src" folder. open addon in notepad or whatever you like and anything that says value=(whatever fucking number) change it to what you want. Now this mod does way too much damage imo. So I changed most of the damage numbers. I changed the stagger back, removed the stun, but I gave it ap6. My addon looks like this:
{field=hd2.fields.damage.ap_direct,expect=4,value=6},
{field=hd2.fields.damage.ap_extreme,expect=0,value=6},
{field=hd2.fields.damage.demolition,expect=20,value=35},
{field=hd2.fields.damage.player_durable_damage,expect=225,value=375},
{field=hd2.fields.damage.push_force,expect=25,value=25},
{field=hd2.fields.damage.stagger,expect=25,value=25},
{field=hd2.fields.damage.player_standard_damage,expect=450,value=600},
{field=hd2.fields.damage.status_1_type,expect='none',value='none'},
Oh I found it. There is a GUI modbuilder called "HD2Runtime". You can customize any value of a weapon or even a building and an enemy. You can find releases on "https://github.com/SkyeShade/HD2Runtime-ModBuilder/releases".