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Sentries rebalance 0.2.0

A Mod for Helldivers 2
Sentries rebalance akl_mod_preview_image
Pretty much give every sentry a chance to be on the battle field, and do what they should do.



Mods required: Bingus Shared Loader v18 and HD2runtime





Overall adjustments:

All deployed lifetime of sentries is changed to "Cooldown+10s", could be considered a nerf on those having a cooldown shorter than 150s. Most sentries have a 150s lifetime in vanilla.



Mortar sentries:

U don't see these fellows often, their power doesn’t match the FOREVER cooldown of 180s, the incapability of defending themselves almost made them only suitable for defensive missions.

So, I changed them to 120s cooldown, same as the tesla tower (BTW this is about the time u travel between bases). their ability to fire over walls could be taken advantage in offensive missions as well. u could like go near a bot base throw down some mortars and pick off some cannons urself while the mortars shower the bots inside with grenades.

A/M-12 Mortar Sentry; A/M-23 EMS Mortar Sentry; A/GM-17 Gas Mortar Sentry

Cooldown: 180 → 120;

Deployed lifetime: 180 → 130;



CQC sentries:

They throw deadly fire and arc at close range, with nearly inf ammo capacity … as long they live. So, I just made them tankier with a 50% health boost. Still keep in mind things like chargers could ram them into crapmetal without your assistance.

A/FLAM-40 Flame Sentry

Cooldown: 100 → 90;

Deployed lifetime: 150 → 100;

Health: 400 → 600;

A/ARC-3 Tesla Tower

Cooldown: 120 → 90;

Deployed lifetime: 150 → 100;

Health: 600 → 900;



PE sentries:

Wait u can’t keep shooting for half a minute? Even after they received my 100% ammo treatment, they still can’t cover a full bug breach. At least their fire power is worthy of their 150s cooldown.

A/G-16 Gatling Sentry

Deployed lifetime: 150 → 160;

Capacity: 500 → 1000;

Targeting range: 75 → 100;

A/AC-8 Autocannon Sentry

Deployed lifetime: 150 → 160;

Capacity: 24 → 48;

Horizontal turn speed: 20 → 40;
Vertical turn speed: 20 → 40;




Support sentries:

They’re previous 150s cooldown now I increased them to 180s which’s the mortars original cooldown. Let these sentries play a role of fire support constantly for u when ur doing sth more important. This also solves a bug for Mr. Rocket, which’s the ammo upgrade buff doesn’t apply to the second mag, resulting in Mr. Rocket only has 16*1.5+16 in vanilla. And a HUGE buff for Mr. Laser hopping to save him from killing himself too early.

A/MLS-4X Rocket Sentry

Cooldown: 150 → 180;

Deployed lifetime: 150 → 190;

Capacity: 16*2 → 48;

A/LAS-98 Laser Sentry

Cooldown: 150 → 180;

Deployed lifetime: 150 → 190;

Cooling rate: 5 → 25;

Targeting range: 50 → 100;



MG sentry:

This is my favorite sentry in the game and I think it’s already pretty balanced and plays its own role well. Increased its rpm to the medium setting of the support weapon which is 760, (this is changed to a 50% health buff instead, fit the role which it was mostly deployed in a dangerous spot) and only a 40% ammo boost due to its short cd.

A/MG-43 Machine Gun Sentry

Deployed lifetime: 150 → 100;

Capacity: 175 → 245;

Health: 400 → 600;

Targeting range: 75 → 100;



If u have some idea, please let me know in the comment. But I’ll not change any vals like damage of projectiles, ap level or sth, at least not in this mod. I see many other mod suffers from compatibility issue modifying those vals. Maybe I’ll add options to switch on/off for every modified group above, I made this mod using hd2runtime so I still needs some time to figure out how arsenal works (if nobody needs it, I’ll just skip this option lol)
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Blorg
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Version
0.2.0
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Latest updates

  1. new features with runtime update

    mg brothers and laser range increase. ac turn rate increase, tesla cd decrease
  2. bug fix

    remove rpm modify for MG(because it doesn't work) and changed it into a health buff

rowger

Members
Members
Sep 21, 2026
24
11
could you maybe make it so sentries deploy on a platform? like say when you call a weapon and theres a whole rack up, make it deploy on top of that? or maybe the hellpod could not fully go inside the terrain, just the top, so they come out with a slight high ground?
 

Blorg

Members
Members
Sep 22, 2026
10
1
could you maybe make it so sentries deploy on a platform? like say when you call a weapon and theres a whole rack up, make it deploy on top of that? or maybe the hellpod could not fully go inside the terrain, just the top, so they come out with a slight high ground?
sry i don't think i has the knowledge to do so. all the changes is based on the support of hd2runtime
 

Blorg

Members
Members
Sep 22, 2026
10
1
WHAT

ROCKET SENTRY HAS A BUG IN BASE GAME, TOO!?
u can find this report in wiki, if u test it in game u may notice the rocket became hollow after the first shot of the 2nd mag.(which it only got 16 rocket)
 

keister

Members
Members
Oct 2, 2026
1
0
Hi, really like this mod and am enjoying the changes. One small quirk I have noticed:

Laser Sentry cannot fire at targets between 80 and 100 meters. It will repeatedly attempt to fire, and make the noise associated with charging up, but will not actually engage. Once a target gets within 80 meters, the sentry will immediately open fire.