Auto Tactical Reload 自动换弹 1.6

A Mod for Helldivers 2
Auto Tactical Reload 自动换弹 akl_mod_preview_image
弹量≤1时自动换弹,开火键必须为左键、装弹键必须为R(默认按键)
Reloads automatically when 1 round or less is left; fire must be LMB, reload must be R (defaults).

General Brasch said: When you're out of bullets, you reload.
布拉施将军说过:没子弹了就要换弹

添加了对手柄的支持,开火键必须为RT(我没有手柄,使用虚拟手柄进行测试,实机体验未知)
Added gamepad support; the fire button must be RT (I don't have a gamepad, so I tested it with a virtual gamepad; the actual experience on real hardware is unknown).


添加了双版本,能够自动检测开火和换弹键(实验性功能),不再强制要求开火、换弹键为默认键位
Added dual versions that can automatically detect the fire and reload keys (experimental feature), and no longer require the fire and reload keys to be bound to their default keys.
154.6 KB
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Uploaded by
miss72913
Downloads
703
Comments
53
Views
6,927
First release
Last update
Platform
PC 
Version
1.6
Total Size
154.6 KB
Rating
3.33 star(s) 3 ratings

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Latest updates

  1. 修复了不能切枪通牒的问题

    如题
  2. 传错版本了,现在这版才修复了切换武器时触发换弹的问题

    传错版本了,上一版只修了使用激光和电弧武器时使用载具无法开火的问题,现在这版修复了切换武器时触发换弹的问题 Uploaded the wrong version. The previous...
  3. 修复了使用激光和电弧武器,切换武器自动换弹的问题

    修复了使用激光和电弧武器时使用载具无法开火的问题 修复了切换武器时触发换弹的问题 Fixed the issue where vehicles couldn't fire when using...

miss72913

Members
Members
Sep 18, 2026
22
5
1.3 正常
1.4 实弹武器(测试AR-32, AR/GL-2)弹夹0弹仓1不会自动战术换弹。

AutoTacticalReload.log
Code:
[1.4.3] installed on the global update hook, game.dll at 0x7ffbd77a0000, loader api 1, xinput=yes, gameinput=yes
[1.4.3] keys: fire=lbutton (vk 0x01) from default (no settings found in the 9 Steam folder(s) looked through); reload=r (vk 0x52) from default (no settings found in the 9 Steam folder(s) looked through)
[1.4.3] pad: xinput1_4.dll, watching RT, release not asked for yet
[1.4.3] hud manager 0x1c927775d98
[1.4.3] in mission at frame 5273
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] RELOAD frame=6495 rounds=0 tap=3x50+50ms release=mouse
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] RELOAD frame=7683 rounds=0 tap=3x50+50ms release=mouse
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-map/map-key
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-map/map-key
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-map/map-key
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
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[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
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[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
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[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
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[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
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[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
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[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
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[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
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[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-map/map-key
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-map/map-key
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
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[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
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[1.4.3] probe hud=1 maps=6 heat=- why=magazine-map/map-key
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-map/map-key
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
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[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] RELOAD frame=10380 rounds=0 tap=3x50+50ms release=mouse
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] RELOAD frame=11606 rounds=0 tap=3x50+50ms release=mouse
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
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[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
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[1.4.3] RELOAD frame=13443 rounds=0 tap=3x50+50ms release=mouse
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
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[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] left mission at frame 14295
行,我晚点去修修
 

miss72913

Members
Members
Sep 18, 2026
22
5
1.3 正常
1.4 实弹武器(测试AR-32, AR/GL-2)弹夹0弹仓1不会自动战术换弹。

AutoTacticalReload.log
Code:
[1.4.3] installed on the global update hook, game.dll at 0x7ffbd77a0000, loader api 1, xinput=yes, gameinput=yes
[1.4.3] keys: fire=lbutton (vk 0x01) from default (no settings found in the 9 Steam folder(s) looked through); reload=r (vk 0x52) from default (no settings found in the 9 Steam folder(s) looked through)
[1.4.3] pad: xinput1_4.dll, watching RT, release not asked for yet
[1.4.3] hud manager 0x1c927775d98
[1.4.3] in mission at frame 5273
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] RELOAD frame=6495 rounds=0 tap=3x50+50ms release=mouse
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] RELOAD frame=7683 rounds=0 tap=3x50+50ms release=mouse
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-map/map-key
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-map/map-key
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-map/map-key
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[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-map/map-key
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-map/map-key
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-map/map-key
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-map/map-key
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] RELOAD frame=10380 rounds=0 tap=3x50+50ms release=mouse
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] RELOAD frame=11606 rounds=0 tap=3x50+50ms release=mouse
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] RELOAD frame=13443 rounds=0 tap=3x50+50ms release=mouse
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] probe hud=1 maps=6 heat=- why=magazine-cells
[1.4.3] left mission at frame 14295
1.4版本机炮失效
更新了
 

ssohManamiCave

Modder
Modder
Members
Apr 29, 2026
5
3
So, for whatever reason, whenever you have a laser weapon currently equipped, when using a stratagem you immediately throw it upon pressing the fire button, not letting you hold it for any longer.

所以,不管是什么原因,只要你当前装备着激光武器,使用战略配备时,你一按下开火按钮就会立刻把它扔出去,根本不给你继续握着它的机会。
 

miss72913

Members
Members
Sep 18, 2026
22
5
So, for whatever reason, whenever you have a laser weapon currently equipped, when using a stratagem you immediately throw it upon pressing the fire button, not letting you hold it for any longer.

所以,不管是什么原因,只要你当前装备着激光武器,使用战略配备时,你一按下开火按钮就会立刻把它扔出去,根本不给你继续握着它的机会。
你描述的问题是什么?我测试了一下用激光武器使用战备并没有什么bug。

What exactly is the issue you're describing? I tested using a stratagem with a laser weapon equipped and didn't encounter any bug.
 

Coda

Members
Members
Sep 20, 2026
13
4
他的问题应该是 战备球不能持续按住捏在手上 而是秒扔出去 我也遇到过这个问题
你描述的问题是什么?我测试了一下用激光武器使用战备并没有什么bug。

What exactly is the issue you're describing? I tested using a stratagem with a laser weapon equipped and didn't encounter any bug.
 

miss72913

Members
Members
Sep 18, 2026
22
5
他的问题应该是 战备球不能持续按住捏在手上 而是秒扔出去 我也遇到过这个问题
测了下发现了,但感觉不是什么特别严重的问题,有点不想修了
 

miss72913

Members
Members
Sep 18, 2026
22
5
So, for whatever reason, whenever you have a laser weapon currently equipped, when using a stratagem you immediately throw it upon pressing the fire button, not letting you hold it for any longer.

所以,不管是什么原因,只要你当前装备着激光武器,使用战略配备时,你一按下开火按钮就会立刻把它扔出去,根本不给你继续握着它的机会。
他的问题应该是 战备球不能持续按住捏在手上 而是秒扔出去 我也遇到过这个问题
已更新
Updated
 

CodlBlackCage

Members
Members
Sep 27, 2026
2
0
Appreciate the update, this mod is so fucking good now. Makes so many weapons so much more usable by not needing to reload them from empty.
 

jibaisama

Members
Members
Sep 30, 2026
7
0
老大好像新坦克风暴漩涡的机枪不能开火,火箭弹倒是正常的