本模组基于 Bilibili 用户 @妙vec 制作的 battlefield 5 kill feedback。
所有功能,动画,UI,设置,性能等和原版0.1.13完全一致,
只是去掉了hd2runtime的前置需求, 能够省掉runtime的性能开销.
当然不与hd2runtime冲突, 不妨碍你使用其他依赖hd2runtime的mod.
唯一不同:
K/L/J 三个测试键没了 —— 它们需要 runtime 的按键 API。
原MOD
原作者b站视频介绍: https://www.bilibili.com/video/BV1Gypt64EpE/
你可以在评论区找到分发许可.
不会增加其他额外功能,只在原mod更新后更新.
注意
:
1, 如发现 你造成伤害后 但由队友击杀 仍然报击杀的情况, 这是原mod 的设计, 我不清楚原因, 没有修改.
2, hud改为英文可以大大减少性能开销, 因为游戏引擎没有中文字库, 中文其实是由mod用小方块绘制出来的, 英文则是调用引擎的 Gui.text 句柄.
mod的99%开销都在 UI绘制, 因此如果卡顿只能在设置中调低绘制数量.
经过实测,采用英文hud时,高压高击杀场景其开销不会>10ms/s.
如果发现任何bug, 欢迎在下方留言, 我看到后会尽快核实修复.
__________________________________________________________________________________________________________________________
This mod is based on a modified version of bilibili @妙vec 's battlefield 5 kill feedback.
All features, animations, UI elements, settings, and performance metrics are identical to the original version (0.1.13).
The only change is the removal of the `hd2runtime` dependency, which eliminates the performance overhead associated with the runtime.
Naturally, this does not conflict with `hd2runtime`, so you can still use other mods that rely on it.
The only difference:
The three test keys (K, L, and J) have been removed, as they required the runtime's key input API.
OriginalMOD
Original author's Bilibili video showcase: https://www.bilibili.com/video/BV1Gypt64EpE/
You can find the distribution permission in the comments section.
No additional features will be added; updates will only be released following updates to the original mod.
Note
:
1. If you deal damage to an enemy but a teammate secures the kill, and the kill is still attributed to you, please note that this is the original mod's design; I am unsure of the reason and have not modified this behavior.
2. Switching the HUD to English can significantly reduce performance overhead. Since the game engine lacks a native Chinese font library, Chinese characters are actually rendered by the mod using small blocks, whereas English text utilizes the engine's native `Gui.text` handler.
As 99% of the mod's resource usage stems from UI rendering, the only way to alleviate stuttering is to lower the rendering count in the settings.
Testing has shown that when using the English HUD, the performance cost remains under 10ms/s even in high-intensity scenarios with frequent kills.
If you encounter any bugs, please feel free to leave a comment below; I will verify and fix them as soon as possible.
所有功能,动画,UI,设置,性能等和原版0.1.13完全一致,
只是去掉了hd2runtime的前置需求, 能够省掉runtime的性能开销.
当然不与hd2runtime冲突, 不妨碍你使用其他依赖hd2runtime的mod.
唯一不同:
K/L/J 三个测试键没了 —— 它们需要 runtime 的按键 API。
原MOD
原作者b站视频介绍: https://www.bilibili.com/video/BV1Gypt64EpE/
你可以在评论区找到分发许可.
不会增加其他额外功能,只在原mod更新后更新.
注意
1, 如发现 你造成伤害后 但由队友击杀 仍然报击杀的情况, 这是原mod 的设计, 我不清楚原因, 没有修改.
2, hud改为英文可以大大减少性能开销, 因为游戏引擎没有中文字库, 中文其实是由mod用小方块绘制出来的, 英文则是调用引擎的 Gui.text 句柄.
mod的99%开销都在 UI绘制, 因此如果卡顿只能在设置中调低绘制数量.
经过实测,采用英文hud时,高压高击杀场景其开销不会>10ms/s.
如果发现任何bug, 欢迎在下方留言, 我看到后会尽快核实修复.
__________________________________________________________________________________________________________________________
This mod is based on a modified version of bilibili @妙vec 's battlefield 5 kill feedback.
All features, animations, UI elements, settings, and performance metrics are identical to the original version (0.1.13).
The only change is the removal of the `hd2runtime` dependency, which eliminates the performance overhead associated with the runtime.
Naturally, this does not conflict with `hd2runtime`, so you can still use other mods that rely on it.
The only difference:
The three test keys (K, L, and J) have been removed, as they required the runtime's key input API.
OriginalMOD
Original author's Bilibili video showcase: https://www.bilibili.com/video/BV1Gypt64EpE/
You can find the distribution permission in the comments section.
No additional features will be added; updates will only be released following updates to the original mod.
Note
1. If you deal damage to an enemy but a teammate secures the kill, and the kill is still attributed to you, please note that this is the original mod's design; I am unsure of the reason and have not modified this behavior.
2. Switching the HUD to English can significantly reduce performance overhead. Since the game engine lacks a native Chinese font library, Chinese characters are actually rendered by the mod using small blocks, whereas English text utilizes the engine's native `Gui.text` handler.
As 99% of the mod's resource usage stems from UI rendering, the only way to alleviate stuttering is to lower the rendering count in the settings.
Testing has shown that when using the English HUD, the performance cost remains under 10ms/s even in high-intensity scenarios with frequent kills.
If you encounter any bugs, please feel free to leave a comment below; I will verify and fix them as soon as possible.
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