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ORBITAL OVERLORD — Intelligent Barrage Targeting System Beta 0.4

A Mod for Helldivers 2
ORBITAL OVERLORD — Intelligent Barrage Targeting System akl_mod_preview_image

🎯💥 ORBITAL OVERLORD — Intelligent Barrage Targeting System​

SUPER EARTH MINISTRY OF SCIENCE​

EXPERIMENTAL ORBITAL FIRE CONTROL PROGRAM

💥 TOO MANY SHELLS. NOT ENOUGH HITS.​

For too long, Super Earth's mighty 380mm and 120mm HE Barrages have suffered from one embarrassing weakness:

THEY KEEP MISSING THE ENEMY!

Massive shell dispersion. Random impact locations. Entire barrages wasted on empty ground.

Meanwhile, enemy heavy units, fortifications, and mission-critical structures remain completely untouched.

THIS IS NOT PRECISION WARFARE. THIS IS EXPENSIVE LANDSCAPING.

The Ministry of Science has finally had enough.

🧠 INTRODUCING ORBITAL OVERLORD​

THE NEXT GENERATION OF INTELLIGENT ORBITAL WARFARE.

Developed by the finest minds of Super Earth's Ministry of Science, ORBITAL OVERLORD transforms conventional orbital bombardments into intelligent precision strike systems.

Your Super Destroyer can now automatically search for, acquire, and precisely engage eligible enemy targets within the selected targeting area.

No more blindly scattering shells across empty terrain.

No more watching heavily armored enemies casually walk through an entire orbital barrage.

No more wasting precious orbital firepower on absolutely nothing.

NO MORE BLIND BOMBARDMENT. EVERY SHELL DESERVES A TARGET.


🚀 FIVE SUPPORTED ORBITAL STRATAGEMS​

The experimental intelligent targeting system supports:

  • 💥 Orbital 380mm HE Barrage
  • 💥 Orbital 120mm HE Barrage
  • 🔥 Orbital Gatling Barrage
  • 🎯 Orbital Precision Strike
  • 💀 Orbital Walking Barrage

⚙️ INDEPENDENT WEAPON CONFIGURATION​

Every supported orbital weapon has its own independent:

  • Targeting Priority
  • Targeting Range
Customize each weapon individually through the in-game Mod Options Menu.

Want your 380mm barrage to hunt heavy armor while your Gatling Barrage clears infantry swarms?

THE MINISTRY OF SCIENCE APPROVES.


🎯 SIX INTELLIGENT TARGETING MODES​

​

🏭 MODE 1 — ENEMY PRODUCTION FACILITY PRIORITY​

NO FACTORIES. NO REINFORCEMENTS. NO PROBLEM.

Automatically prioritize enemy production and reinforcement facilities, including:

  • 🐛 Terminid Bug Holes
  • 🏭 Automaton Fabricators
  • 🛸 Illuminate Warp Ships
Why waste ammunition fighting endless waves of enemies when you can eliminate the facilities producing them?

DON'T JUST FIGHT THE ENEMY. SHUT DOWN THEIR ENTIRE PRODUCTION LINE.

🦾 MODE 2 — HEAVY ARMOR PRIORITY​

BIG TARGETS. BIGGER EXPLOSIONS.

Automatically prioritize heavily armored enemies for precision orbital strikes.

No more watching an entire 380mm barrage miss a massive enemy standing in the middle of the bombardment zone.

YOU HAVE BEEN SELECTED FOR IMMEDIATE DEMOCRATIC REMOVAL.

​

🎯 MODE 3 — MISSION OBJECTIVE PRIORITY​

YOUR OBJECTIVES ARE NOW ORBITAL TARGETS.

Automatically prioritize eligible mission-related structures, including:

  • 📡 Detector Towers
  • 📡 Stratagem Jammers
  • 🍄 Spore Spewers
  • 🦇 Shrieker Nests
  • 🧠 Cognitive Disruptor — Power Supply Unit
  • 💥 Other eligible mission-related targets
Tired of fighting your way through endless enemies just to destroy another troublesome objective?

LET YOUR SUPER DESTROYER HANDLE THE PAPERWORK.

​

💀 MODE 4 — INFANTRY PRIORITY​

MAXIMUM ENEMY DENSITY. MAXIMUM DEMOCRACY.

Automatically prioritize areas with the highest concentrations of enemies.

Instead of wasting shells on isolated targets, your Super Destroyer focuses its firepower where enemy forces are most densely packed.

MORE ENEMIES. MORE EXPLOSIONS. MORE DEMOCRACY.

​

🏰 MODE 5 — DEFENSIVE INSTALLATION PRIORITY​

NO MORE SURPRISE DEATHS FROM ENEMY DEFENSES.

Automatically prioritize dangerous defensive installations, including:

  • ⚡ Illuminate Gazer
  • 🔴 Illuminate Lightning Spire
  • 💥 Automaton Cannon Turrets
  • 🔫 Fortress Defensive Turrets
TIRED OF GETTING ONE-SHOTTED BY AN AUTOMATON CANNON?

TIRED OF TURNING A CORNER AND MEETING AN ILLUMINATE TESLA TOWER?

TIRED OF THOSE ANNOYING LITTLE FORTRESS TURRETS?


The Ministry of Science has a solution.

ONE TARGET. ONE ORBITAL STRIKE. PROBLEM SOLVED.

⚪ MODE 6 — INTELLIGENT TARGETING OFF​

CLASSIC CHAOS. ORIGINAL FIREPOWER.

Disable intelligent targeting for any supported orbital weapon.

Prefer the original random bombardment experience?

The old-fashioned way is still available!


🌍 THREE CUSTOMIZABLE TARGETING RANGES​

Each supported orbital weapon can independently select one of three targeting ranges.

🟢 STANDARD RANGE — RECOMMENDED​

Uses the weapon's original targeting area.

Preserves the intended battlefield scale while making orbital firepower significantly more accurate.

RECOMMENDED FOR NORMAL GAMEPLAY.

🟠 1.5× RANGE — EXPERIMENTAL​

Expands the targeting area to 1.5 times its original size.

Provides a larger engagement zone for experimental orbital fire control operations.

WARNING: May significantly reduce gameplay challenge and enjoyment.

🔴 FULL-MAP RANGE — EXTREME EXPERIMENTAL MODE​

Allows the intelligent targeting system to acquire eligible targets across the entire map.

THE ENTIRE BATTLEFIELD IS NOW WITHIN YOUR SUPER DESTROYER'S REACH.

This mode is intended for experimentation and entertainment only.

FOR THE BEST GAMEPLAY EXPERIENCE, STANDARD RANGE IS STRONGLY RECOMMENDED.


🏰 EXPERIMENTAL FIELD TEST — AUTOMATON FORTRESS​

During experimental combat trials, the intelligent 380mm HE Barrage demonstrated devastating precision against an Automaton Fortress.

Instead of randomly scattering shells across the surrounding terrain, the experimental fire control system directed orbital firepower toward eligible targets.

AUTOMATON FORTRESS: DEMOCRATICALLY REDEVELOPED.

Experimental performance may vary depending on target availability, battlefield conditions, and selected settings.


👑 THE MINISTRY OF SCIENCE WANTS YOU!​

Following successful preliminary trials, the Ministry of Science has authorized the installation of this experimental intelligent fire control system aboard a limited number of Super Destroyers commanded by elite Helldivers.

Further battlefield testing is required before the technology can be considered for widespread deployment across the Super Earth fleet.

THE NEXT TEST PILOT COULD BE YOU.

Do you have what it takes to command the next generation of orbital warfare?

Do you believe every shell deserves a target?

Are you ready to turn your Super Destroyer into the ultimate instrument of Managed Democracy?

🚀 APPLY FOR THE EXPERIMENTAL FIRE CONTROL PROGRAM TODAY!​

Download ORBITAL OVERLORD to apply for participation in the Ministry of Science's Experimental Intelligent Fire Control Testing Program.

Your Super Destroyer is waiting for its next upgrade.

Your enemies are waiting for their final coordinates.

STOP WASTING SHELLS. START ERASING TARGETS.

FOR SCIENCE! FOR DEMOCRACY! FOR SUPER EARTH!
🎯💥🔥🌍


📥 INSTALLATION & REQUIREMENTS​

⚙️ Dependencies​

Please install the following dependencies:

  • Bingus Shared Loader (BSL) — v18 or newer recommended
  • HD2Runtime — v0.30.3 or newer recommended
  • Mod Options Menu — v1.2.0 recommended

Installation Instructions​

  1. Install the dependencies listed above.
  2. Install ORBITAL OVERLORD using your mod manager.
  3. Place BSL LAST in your mod manager's load order.
  4. Launch HELLDIVERS 2.
  5. Open the in-game Mod Options Menu.
  6. Configure the targeting priority and targeting range for each supported orbital weapon.
IMPORTANT: BSL MUST BE LAST IN THE LOAD ORDER!


⚠️ IMPORTANT NOTES & WARNINGS​

🧪 Experimental Beta Version​

ORBITAL OVERLORD is currently in beta testing.

Bugs, unexpected behavior, and compatibility issues may occur.

This mod modifies orbital targeting behavior and may conflict with other mods that change related gameplay systems.

Compatibility with other mods is not guaranteed.

👥 Recommended Play Mode​

Solo play or private sessions with consenting friends are strongly recommended.

Please avoid using this mod in public matchmaking, as intelligent targeting may significantly change the intended gameplay experience for other players.

🎮 Gameplay Balance​

Standard Range is recommended for normal gameplay.

The 1.5× and Full-Map targeting modes can seriously undermine gameplay challenge and enjoyment.

These extended targeting modes are intended for entertainment and experimentation only.

🎯 Experimental Targeting Limitations​

Target acquisition and strike effectiveness may vary depending on enemy types, available targets, battlefield conditions, and individual weapon configurations.

The system prioritizes eligible targets according to the selected targeting mode.

Precision targeting does not guarantee that every strike will destroy its target.


🔧 TROUBLESHOOTING — BEFORE REPORTING A BUG​

If the mod does not work correctly, please check the following first:

  1. Dependencies: Make sure BSL, HD2Runtime, and Mod Options Menu are correctly installed.
  2. Load Order: BSL must be placed LAST in your mod manager's load order.
  3. Mod Settings: Make sure intelligent targeting is enabled for the orbital weapon you are testing.
  4. Targeting Range: Check that eligible targets are within the configured targeting range.
  5. Mod Conflicts: Disable other gameplay-modifying mods and test ORBITAL OVERLORD by itself.
  6. Restart: Restart the game after changing dependencies or mod configurations if necessary.
Thank you for participating in the Ministry of Science's experimental testing program!

FOR SUPER EARTH! 🌍🗳️🗽
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wasd294
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Version
Beta 0.4
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Latest updates

  1. 🔬🎯💥 ORBITAL OVERLORD — SCIENTIFIC BREAKTHROUGH!

    THE ENEMY TRIED TO FOOL OUR TARGETING SYSTEM. SUPER EARTH’S FINEST SCIENTISTS HAD OTHER PLANS...
  2. 🌍🎯 ORBITAL OVERLORD — Localization Hotfix!

    THE MINISTRY OF SCIENCE HAS FINALLY FIXED THE TRANSLATION SYSTEM! 🛠️ Localization Bug Fixed...
  3. 🌍🎯 ORBITAL OVERLORD — Multilingual Support Update!

    THE MINISTRY OF SCIENCE SPEAKS YOUR LANGUAGE! 🆕 Full Language Support * 🌍 Added support for...

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wasd294

Members
Members
Sep 19, 2026
27
10
📢 NEW UPDATE! 🔬🎯💥 Super Earth’s elite scientists have fixed the bug that caused orbital strikes to keep targeting destroyed Terminid Bug Holes and Illuminate Warp Ships! 🐛🛸 Targeting against Terminids and Illuminate should now be significantly improved! Plus, a NEW Tactical HUD lets you see each active barrage’s targeting mode, range, and selected target — toggle it in the Mod Options Menu! Download the latest version! FOR SUPER EARTH! 🌍🔥
 
Last edited:

wasd294

Members
Members
Sep 19, 2026
27
10
why are all of the orbitals shooting time much shorter now?
This mod does not change the duration of orbital stratagems. However, if you select Full-Map targeting mode, the system may lock onto targets far away from where your stratagem beacon landed. As a result, you might not see shells landing near the beacon and mistakenly think the barrage ended early. In reality, your Super Destroyer should still be firing for its normal duration. Try looking up at your Super Destroyer in the sky — you should see it continuing to fire!
 

DreadOp

Members
Members
Sep 22, 2026
7
1
Does not seem to target enemy Automaton mortars in MODE 3 — MISSION OBJECTIVE PRIORITY
 

Aethel

Members
Members
Sep 18, 2026
14
0
我用了这个mod觉得挺不错的 至少那几个轨道火力网没那么牢了 但是我觉得有个老外说得对 如果选定的优先目标不在的话 系统自动优先其他可见的目标 比如说我选定优先重甲 但重甲不在 系统就自动优先杂兵或其他目标 直至重甲出现 总的来说 这mod还是不错的 希望后续更新能出现这个功能:akariThink:
 

Ammo875

Members
Members
Sep 13, 2026
43
14
will the bombardment hold fire and wait if there are no enemies in the target area?
 

Shipa327

Members
Members
Oct 1, 2026
1
0
can u make a mode where the facilities are not a priority?
when no enemies left the orbital barrages keep shooting the same 2 facilities even if they are already destroyed or there are more in range
 

wasd294

Members
Members
Sep 19, 2026
27
10
我用了这个mod觉得挺不错的 至少那几个轨道火力网没那么牢了 但是我觉得有个老外说得对 如果选定的优先目标不在的话 系统自动优先其他可见的目标 比如说我选定优先重甲 但重甲不在 系统就自动优先杂兵或其他目标 直至重甲出现 总的来说 这mod还是不错的 希望后续更新能出现这个功能:akariThink:
真的只是不牢了吗,带上轨道游走,380,,120,开启全图模式,直接半分钟给全图哨站和任务都给扬了,什么堡垒重型哨站干扰塔探测塔,叽里咕噜说什么呢我还以为是减速带呢。
 

dbsdwqwq

Members
Members
Oct 1, 2026
3
0
刚才测试了一下,确实在工作!甚至将机器人的运输舰打下来两架:)