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Second Amendment to Liberty 2026-10-12

A Mod for Helldivers 2
Second Amendment to Liberty akl_mod_preview_image
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Every citizen has the freedoom to bear anything they want however they want, this time with no design constraints.

In the armory, primaries, sidearms and the support weapons whose stratagems you have unlocked can all be equipped in either weapon slot: a pistol as your primary, two primaries, a primary as your sidearm, a support weapon in either slot. Your choice is kept across restarts.
In the mission too
A support weapon you pick up off the ground replaces the weapon in your hand: primary, sidearm or support weapon, disposables included. With your support slot empty it goes there first, as usual. One taken from its hellpod goes to the support slot; pick it up off the ground to put it anywhere else.

Up to three support weapons
With both rules you can carry a support weapon in all three weapon slots, and your backpack stays on your back.

Every weapon works where you carry it
A spent disposable (EAT, Leveller, Commando, Bullet Storm and similar) carried as a primary or sidearm is refreshed whenever you resupply.
Backpack-fed weapons (Maxigun and similar) fire from your backpack in any weapon slot.
Weapons and backpacks knocked out of a broken hellpod, or dropped where you died, get their pickup prompt back on their own.

A backpack in the grenade slot
Any backpack whose stratagem you own, can be picked in the throwable tab and carried in the grenade slot. In a mission, G swaps it with the backpack on your back. Each keeps its own supplies and ammo, and a resupply refills both. When you die, G gives you a fresh grenade-slot backpack, and a stratagem backpack you had swapped out is left on the ground where you swapped it last (limitation, looking for a fix).

Option
Backpack swap key: the key that swaps the backpack in your grenade slot with the one on your back. G by default, the game's grenade key; if you moved your grenade throw to another key, pick that one.

Requirements
Bingus Shared Loader

Install
Install with your mod manager. This mod contains Suzuka's Dual Support AIO and ships the same addons, so do not enable both: keep only one of them.

Multiplayer
Played through full missions with another player using it, with no crashes. Players without the mod see your weapons and backpack change as usual.

Known issues
Backpack cards in the throwable tab, and a few support weapon pictures such as the Speargun's, are drawn too large in the armory. Cosmetic only.
The B/MD C4 Pack cannot go in the grenade slot due to spaghetti from arrowhea, looking for a fix.
A resupply (a supply box or the Supply Pack) only works when something you carry needs it: the game does not count the backpack in your grenade slot. When only that backpack is low, swap it onto your back with G first or stim, then resupply, found a fix just need to implement it.
Swapping backpacks with G when you are not the host is the least tested part. If you see packs others cannot pick up, or a crash in multiplayer, please report it.

Please report bugs, I have done as much testing as I could alone and with my friends, I looked for edge cases and fixed as many as I found.

Dedicated to my friend who didn't get to play the game.

Credits
Started from Suzuka's Dual Support AIO (v1.2.1), which this mod contains and builds on.
Game research from HD2Runtime by skyeshade.
By ApenasLink.
6.2 MB
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Uploaded by
notzelda
Downloads
231
Comments
14
Views
1,293
First release
Last update
Platform
PC 
Version
2026-10-12
Total Size
6.2 MB
Rating
5.00 star(s) 2 ratings

Uploaded by

  • 231
  • 1,293

Ratings

5.00 star(s) 2 ratings

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NicoNirva

Members
Members
May 25, 2026
16
1
What if, just a weird scenario, as secondary selected, some sort of missed shot and weapon got destroyed like railgun or epoch, and somehow survived with armor passive? (´・ω・`)
 

Amiba

Members
Members
May 1, 2026
6
7
Hey man, really cool mod. However I noticed that the Supply Pack and Autocannon Pack use their cut extended looks instead of the default options.

Also seems like the C4 Pack and detonator are missing.
 

Frost Snowbell

Members
Members
Sep 18, 2026
5
2
Thank you. It is possible, but it would add another week of development, it is on a todo list, cant promise when however.
here the problem i find



Code:
Title: Support weapons never appear in the armory tabs, and a support weapon
       equipped in a weapon slot does not persist after returning to the ship

Mod: Second Amendment to Liberty v1.0
Loader: Bingus Shared Loader v19
Game: Steam build 25480438, EXE 1.8.46015.0
Other mods: Super Earth Armory Forge v5.3.1 (armor passives only), HD2 HUD+,
            Extra Slot, plus a few cosmetic/audio mods.
Note: I removed the separate "Suzuka's Dual Support Backpack AIO" entry, so this
      mod is the only one shipping those addons -- they are not enabled twice.

Summary
Two problems, both about the armory side of the mod (the in-mission part works):

  1. In the armory, the primary tab and the sidearm tab only list primaries and
     sidearms. No support weapon ever appears in either weapon tab, so there is
     no way for me to put a support weapon in the sidearm slot.
  2. In a mission the swap works, but the choice is not persisted: after
     returning to the ship the loadout is back to normal (the support weapon is
     no longer equipped in the weapon slot).

Steps to reproduce
  1. Launch the game and wait until the mod has done its startup work
     (CatalogRanges.log shows the catalog write about 30 seconds after launch).
  2. Open the armory on the ship. Look at the primary tab and the sidearm tab,
     scrolling through the whole list.
     -> Only primaries and secondaries are listed; no support weapons.
  3. Start a mission and pick a support weapon up off the ground: it correctly
     replaces the weapon in my hand. This part works.
  4. Finish the mission and return to the ship.
     -> The support weapon is gone from the weapon slot; the loadout is back to
        what it was.

Expected
  Support weapons whose stratagems I have unlocked should be listed in both
  weapon tabs and should stay equipped after returning to the ship (the README
  says "Your choice is kept across restarts").

Log excerpts (full files attached)

  %LOCALAPPDATA%\SecondAmendment\CatalogRanges.log

    21:26:50 catalog-ranges-2 loaded
    21:26:58 catalog-ranges-2 searching for the item catalog
    21:27:20 catalog at 0x1A81A9D6B08: 193 records; table at 0x1A81A9D862C
    21:27:20   before: primary 0+57, support 57+44, sidearm 101+27, throwable 128+27, permanent_gear 155+3, backpack 158+35
    21:27:20   after:  primary 0+128, support 57+44, sidearm 0+128, throwable 128+27, permanent_gear 155+3, backpack 158+35

  %LOCALAPPDATA%\SecondAmendment\ArmorySupports.log

    21:26:51 armory-supports-15 loaded
    21:27:23 backpack record 166 (5f9aeac72b738298) repeats item 1028872423: hidden from the throwables
    21:27:23 backpack bb4b15b588f974fd offered under its weapon's id 512147393
    21:27:23 backpack record 174 (dfc8b9519169b67a) repeats item 2700946317: hidden from the throwables
    21:27:23 backpack record 176 (e88a5aa58abb9d81) repeats item 2700946317: hidden from the throwables
    21:27:23 throwable tab widened over the backpacks (records 128..192)
    21:27:23 catalog 0x1A81A9D6B08: 57 support weapons and backpacks, 9 duplicate records hidden
    21:27:23 unlock list: entry 62 (2194525688) is not a stratagem

  (ArmorySupports.log then stops -- nothing is logged when I return to the ship.)

Questions
  * Am I missing a step to make support weapons show up in the armory tabs?
    The catalog ranges are widened in memory, so shouldn't both tabs list
    primaries + support weapons + sidearms?
  * Is the loadout memory supposed to restore a support weapon that was placed
    in a weapon slot? Right now it looks like the inventory entry the mod adds
    is dropped when the game rebuilds the profile/inventory on return to the
    ship (or on the login check), and the loadout is not restored.
  * Is "unlock list: entry 62 (2194525688) is not a stratagem" expected, or does
    it mean one of my unlocked support weapons is being skipped?

Happy to send anything else, or to run a build with extra logging if that helps.
Thanks -- the in-mission part already works great.

(Report prepared 2026-10-12)





Second Amendment to Liberty v1.0 -- log files
Game: Steam build 25480438 / EXE 1.8.46015.0 Loader: Bingus Shared Loader v19
Collected: 2026-10-12 21:58
Path: %LOCALAPPDATA%\SecondAmendment\

==============================================================================
ArmorySupports.log (643 bytes, modified 2026-10-12 21:27:23)
==============================================================================
21:26:51 armory-supports-15 loaded
21:27:23 backpack record 166 (5f9aeac72b738298) repeats item 1028872423: hidden from the throwables
21:27:23 backpack bb4b15b588f974fd offered under its weapon's id 512147393
21:27:23 backpack record 174 (dfc8b9519169b67a) repeats item 2700946317: hidden from the throwables
21:27:23 backpack record 176 (e88a5aa58abb9d81) repeats item 2700946317: hidden from the throwables
21:27:23 throwable tab widened over the backpacks (records 128..192)
21:27:23 catalog 0x1A81A9D6B08: 57 support weapons and backpacks, 9 duplicate records hidden
21:27:23 unlock list: entry 62 (2194525688) is not a stratagem

==============================================================================
BackpackFeed.log (65 bytes, modified 2026-10-12 21:26:52)
==============================================================================
21:26:51 backpack-feed-2 loaded
21:26:52 backpack-feed-2 ready

==============================================================================
BackpackSlot.log (243 bytes, modified 2026-10-12 21:35:47)
==============================================================================
21:26:50 backpack-slot-16 loaded
21:26:52 backpack-slot-16 ready
21:32:45 stuck pickup: 485 (80932fa0ed6901d3) lay with no prompt, ground pickup opened
21:35:47 stuck pickup: 544 (80932fa0ed6901d3) lay with no prompt, ground pickup opened

==============================================================================
CatalogRanges.log (406 bytes, modified 2026-10-12 21:27:20)
==============================================================================
21:26:50 catalog-ranges-2 loaded
21:26:58 catalog-ranges-2 searching for the item catalog
21:27:20 catalog at 0x1A81A9D6B08: 193 records; table at 0x1A81A9D862C
21:27:20 before: primary 0+57, support 57+44, sidearm 101+27, throwable 128+27, permanent_gear 155+3, backpack 158+35
21:27:20 after: primary 0+128, support 57+44, sidearm 0+128, throwable 128+27, permanent_gear 155+3, backpack 158+35

==============================================================================
DisposableRefresh.log (75 bytes, modified 2026-10-12 21:26:52)
==============================================================================
21:26:51 disposable-refresh-4 loaded
21:26:52 disposable-refresh-4 ready

==============================================================================
HolsterStack.log (429 bytes, modified 2026-10-12 21:37:26)
==============================================================================
21:26:51 holster-stack-4 loaded
21:26:52 holster-stack-4 ready
21:31:34 entity 459 skipped: no engine unit of type dbb6c961c59fadc1
21:31:38 the main world changed: guns forgotten
21:36:53 the main world changed: guns forgotten
21:36:53 entity 543 skipped: no engine unit of type 80932fa0ed6901d3
21:36:53 entity 604 skipped: no engine unit of type a955c4ea6f6d4203
21:37:26 mission over: guns forgotten, nothing touched
 

Tristam

Members
Members
Sep 11, 2026
2
0
Loving the mod. Got some feedback.

1) You don't get EXP for Primary weapons in other slots. So no power leveling weapons by carrying several or even duplicates. (which is fine imo)

2) When I put down a the Sai (a traditionally primary weapon) that was in my secondary slot for an AMR I found, I could NOT pick the Sai back into my 2nd slot. It only went into the Primary Slot.

3) I would love it if you could completely supersede Suzuka's Dual Support AIO in the sense that that mod let's you put support weapons in your backpack slot and swap to it cleanly with a dedicated hotkey. I've been using it religiously since the release and would love to have those features back, as well as these new ones. Cause I'm greedy like that. haha.

Thanks again for all your hard work and the awesome mod.