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ORBITAL OVERLORD — Intelligent Barrage Targeting System Beta 0.4

A Mod for Helldivers 2
ORBITAL OVERLORD — Intelligent Barrage Targeting System akl_mod_preview_image

🎯💥 ORBITAL OVERLORD — Intelligent Barrage Targeting System​

SUPER EARTH MINISTRY OF SCIENCE​

EXPERIMENTAL ORBITAL FIRE CONTROL PROGRAM

💥 TOO MANY SHELLS. NOT ENOUGH HITS.​

For too long, Super Earth's mighty 380mm and 120mm HE Barrages have suffered from one embarrassing weakness:

THEY KEEP MISSING THE ENEMY!

Massive shell dispersion. Random impact locations. Entire barrages wasted on empty ground.

Meanwhile, enemy heavy units, fortifications, and mission-critical structures remain completely untouched.

THIS IS NOT PRECISION WARFARE. THIS IS EXPENSIVE LANDSCAPING.

The Ministry of Science has finally had enough.

🧠 INTRODUCING ORBITAL OVERLORD​

THE NEXT GENERATION OF INTELLIGENT ORBITAL WARFARE.

Developed by the finest minds of Super Earth's Ministry of Science, ORBITAL OVERLORD transforms conventional orbital bombardments into intelligent precision strike systems.

Your Super Destroyer can now automatically search for, acquire, and precisely engage eligible enemy targets within the selected targeting area.

No more blindly scattering shells across empty terrain.

No more watching heavily armored enemies casually walk through an entire orbital barrage.

No more wasting precious orbital firepower on absolutely nothing.

NO MORE BLIND BOMBARDMENT. EVERY SHELL DESERVES A TARGET.


🚀 FIVE SUPPORTED ORBITAL STRATAGEMS​

The experimental intelligent targeting system supports:

  • 💥 Orbital 380mm HE Barrage
  • 💥 Orbital 120mm HE Barrage
  • 🔥 Orbital Gatling Barrage
  • 🎯 Orbital Precision Strike
  • 💀 Orbital Walking Barrage

⚙️ INDEPENDENT WEAPON CONFIGURATION​

Every supported orbital weapon has its own independent:

  • Targeting Priority
  • Targeting Range
Customize each weapon individually through the in-game Mod Options Menu.

Want your 380mm barrage to hunt heavy armor while your Gatling Barrage clears infantry swarms?

THE MINISTRY OF SCIENCE APPROVES.


🎯 SIX INTELLIGENT TARGETING MODES​

​

🏭 MODE 1 — ENEMY PRODUCTION FACILITY PRIORITY​

NO FACTORIES. NO REINFORCEMENTS. NO PROBLEM.

Automatically prioritize enemy production and reinforcement facilities, including:

  • 🐛 Terminid Bug Holes
  • 🏭 Automaton Fabricators
  • 🛸 Illuminate Warp Ships
Why waste ammunition fighting endless waves of enemies when you can eliminate the facilities producing them?

DON'T JUST FIGHT THE ENEMY. SHUT DOWN THEIR ENTIRE PRODUCTION LINE.

🦾 MODE 2 — HEAVY ARMOR PRIORITY​

BIG TARGETS. BIGGER EXPLOSIONS.

Automatically prioritize heavily armored enemies for precision orbital strikes.

No more watching an entire 380mm barrage miss a massive enemy standing in the middle of the bombardment zone.

YOU HAVE BEEN SELECTED FOR IMMEDIATE DEMOCRATIC REMOVAL.

​

🎯 MODE 3 — MISSION OBJECTIVE PRIORITY​

YOUR OBJECTIVES ARE NOW ORBITAL TARGETS.

Automatically prioritize eligible mission-related structures, including:

  • 📡 Detector Towers
  • 📡 Stratagem Jammers
  • 🍄 Spore Spewers
  • 🦇 Shrieker Nests
  • 🧠 Cognitive Disruptor — Power Supply Unit
  • 💥 Other eligible mission-related targets
Tired of fighting your way through endless enemies just to destroy another troublesome objective?

LET YOUR SUPER DESTROYER HANDLE THE PAPERWORK.

​

💀 MODE 4 — INFANTRY PRIORITY​

MAXIMUM ENEMY DENSITY. MAXIMUM DEMOCRACY.

Automatically prioritize areas with the highest concentrations of enemies.

Instead of wasting shells on isolated targets, your Super Destroyer focuses its firepower where enemy forces are most densely packed.

MORE ENEMIES. MORE EXPLOSIONS. MORE DEMOCRACY.

​

🏰 MODE 5 — DEFENSIVE INSTALLATION PRIORITY​

NO MORE SURPRISE DEATHS FROM ENEMY DEFENSES.

Automatically prioritize dangerous defensive installations, including:

  • ⚡ Illuminate Gazer
  • 🔴 Illuminate Lightning Spire
  • 💥 Automaton Cannon Turrets
  • 🔫 Fortress Defensive Turrets
TIRED OF GETTING ONE-SHOTTED BY AN AUTOMATON CANNON?

TIRED OF TURNING A CORNER AND MEETING AN ILLUMINATE TESLA TOWER?

TIRED OF THOSE ANNOYING LITTLE FORTRESS TURRETS?


The Ministry of Science has a solution.

ONE TARGET. ONE ORBITAL STRIKE. PROBLEM SOLVED.

⚪ MODE 6 — INTELLIGENT TARGETING OFF​

CLASSIC CHAOS. ORIGINAL FIREPOWER.

Disable intelligent targeting for any supported orbital weapon.

Prefer the original random bombardment experience?

The old-fashioned way is still available!


🌍 THREE CUSTOMIZABLE TARGETING RANGES​

Each supported orbital weapon can independently select one of three targeting ranges.

🟢 STANDARD RANGE — RECOMMENDED​

Uses the weapon's original targeting area.

Preserves the intended battlefield scale while making orbital firepower significantly more accurate.

RECOMMENDED FOR NORMAL GAMEPLAY.

🟠 1.5× RANGE — EXPERIMENTAL​

Expands the targeting area to 1.5 times its original size.

Provides a larger engagement zone for experimental orbital fire control operations.

WARNING: May significantly reduce gameplay challenge and enjoyment.

🔴 FULL-MAP RANGE — EXTREME EXPERIMENTAL MODE​

Allows the intelligent targeting system to acquire eligible targets across the entire map.

THE ENTIRE BATTLEFIELD IS NOW WITHIN YOUR SUPER DESTROYER'S REACH.

This mode is intended for experimentation and entertainment only.

FOR THE BEST GAMEPLAY EXPERIENCE, STANDARD RANGE IS STRONGLY RECOMMENDED.


🏰 EXPERIMENTAL FIELD TEST — AUTOMATON FORTRESS​

During experimental combat trials, the intelligent 380mm HE Barrage demonstrated devastating precision against an Automaton Fortress.

Instead of randomly scattering shells across the surrounding terrain, the experimental fire control system directed orbital firepower toward eligible targets.

AUTOMATON FORTRESS: DEMOCRATICALLY REDEVELOPED.

Experimental performance may vary depending on target availability, battlefield conditions, and selected settings.


👑 THE MINISTRY OF SCIENCE WANTS YOU!​

Following successful preliminary trials, the Ministry of Science has authorized the installation of this experimental intelligent fire control system aboard a limited number of Super Destroyers commanded by elite Helldivers.

Further battlefield testing is required before the technology can be considered for widespread deployment across the Super Earth fleet.

THE NEXT TEST PILOT COULD BE YOU.

Do you have what it takes to command the next generation of orbital warfare?

Do you believe every shell deserves a target?

Are you ready to turn your Super Destroyer into the ultimate instrument of Managed Democracy?

🚀 APPLY FOR THE EXPERIMENTAL FIRE CONTROL PROGRAM TODAY!​

Download ORBITAL OVERLORD to apply for participation in the Ministry of Science's Experimental Intelligent Fire Control Testing Program.

Your Super Destroyer is waiting for its next upgrade.

Your enemies are waiting for their final coordinates.

STOP WASTING SHELLS. START ERASING TARGETS.

FOR SCIENCE! FOR DEMOCRACY! FOR SUPER EARTH!
🎯💥🔥🌍


📥 INSTALLATION & REQUIREMENTS​

⚙️ Dependencies​

Please install the following dependencies:

  • Bingus Shared Loader (BSL) — v18 or newer recommended
  • HD2Runtime — v0.30.3 or newer recommended
  • Mod Options Menu — v1.2.0 recommended

Installation Instructions​

  1. Install the dependencies listed above.
  2. Install ORBITAL OVERLORD using your mod manager.
  3. Place BSL LAST in your mod manager's load order.
  4. Launch HELLDIVERS 2.
  5. Open the in-game Mod Options Menu.
  6. Configure the targeting priority and targeting range for each supported orbital weapon.
IMPORTANT: BSL MUST BE LAST IN THE LOAD ORDER!


⚠️ IMPORTANT NOTES & WARNINGS​

🧪 Experimental Beta Version​

ORBITAL OVERLORD is currently in beta testing.

Bugs, unexpected behavior, and compatibility issues may occur.

This mod modifies orbital targeting behavior and may conflict with other mods that change related gameplay systems.

Compatibility with other mods is not guaranteed.

👥 Recommended Play Mode​

Solo play or private sessions with consenting friends are strongly recommended.

Please avoid using this mod in public matchmaking, as intelligent targeting may significantly change the intended gameplay experience for other players.

🎮 Gameplay Balance​

Standard Range is recommended for normal gameplay.

The 1.5× and Full-Map targeting modes can seriously undermine gameplay challenge and enjoyment.

These extended targeting modes are intended for entertainment and experimentation only.

🎯 Experimental Targeting Limitations​

Target acquisition and strike effectiveness may vary depending on enemy types, available targets, battlefield conditions, and individual weapon configurations.

The system prioritizes eligible targets according to the selected targeting mode.

Precision targeting does not guarantee that every strike will destroy its target.


🔧 TROUBLESHOOTING — BEFORE REPORTING A BUG​

If the mod does not work correctly, please check the following first:

  1. Dependencies: Make sure BSL, HD2Runtime, and Mod Options Menu are correctly installed.
  2. Load Order: BSL must be placed LAST in your mod manager's load order.
  3. Mod Settings: Make sure intelligent targeting is enabled for the orbital weapon you are testing.
  4. Targeting Range: Check that eligible targets are within the configured targeting range.
  5. Mod Conflicts: Disable other gameplay-modifying mods and test ORBITAL OVERLORD by itself.
  6. Restart: Restart the game after changing dependencies or mod configurations if necessary.
Thank you for participating in the Ministry of Science's experimental testing program!

FOR SUPER EARTH! 🌍🗳️🗽
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wasd294
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Version
Beta 0.4
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Latest updates

  1. 🔬🎯💥 ORBITAL OVERLORD — SCIENTIFIC BREAKTHROUGH!

    THE ENEMY TRIED TO FOOL OUR TARGETING SYSTEM. SUPER EARTH’S FINEST SCIENTISTS HAD OTHER PLANS...
  2. 🌍🎯 ORBITAL OVERLORD — Localization Hotfix!

    THE MINISTRY OF SCIENCE HAS FINALLY FIXED THE TRANSLATION SYSTEM! 🛠️ Localization Bug Fixed...
  3. 🌍🎯 ORBITAL OVERLORD — Multilingual Support Update!

    THE MINISTRY OF SCIENCE SPEAKS YOUR LANGUAGE! 🆕 Full Language Support * 🌍 Added support for...

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wasd294

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Sep 19, 2026
27
10
📢 NEW UPDATE! 🔬🎯💥 Super Earth’s elite scientists have fixed the bug that caused orbital strikes to keep targeting destroyed Terminid Bug Holes and Illuminate Warp Ships! 🐛🛸 Targeting against Terminids and Illuminate should now be significantly improved! Plus, a NEW Tactical HUD lets you see each active barrage’s targeting mode, range, and selected target — toggle it in the Mod Options Menu! Download the latest version! FOR SUPER EARTH! 🌍🔥
 
Last edited:

wasd294

Members
Members
Sep 19, 2026
27
10
One thing I tried to do to make the artillery effective was reduce its spread using a stat editor, but this is a thousand times better. The only thing I've noticed is that the precision strike doesn't work for me, Idk why. Also I noticed that shells keep hit the same illuminate ship even if its destroyed.
The issue where orbital strikes repeatedly target destroyed Illuminate Warp Ships and Terminid Bug Holes has been fixed in Beta v0.4! Please download and install the latest version. Targeting against Terminids and Illuminate should now work much better.
 

wasd294

Members
Members
Sep 19, 2026
27
10
First of all, the idea behind this mod is brilliant, and I think it's heading in the right direction! I did notice a few small issues during my testing, though.

Orbital Precision Strike doesn't seem to benefit from the targeting system. I noticed that the first shot of each barrage appears to use the usual random placement, while subsequent shots follow the targeting system as expected. Since OPS only fires one shot, I suspect this might explain why it isn't working for me. I expected something similar to Eagle 110mm Rocket Pods, but it just lands at the beacon's location.

Against Terminids, accuracy felt a little less reliable, especially around nests, where natural barriers seem to obstruct the shots. Against the Illuminate, the barrage repeatedly targeted the same Warp Ship even after it had already been destroyed.

Automatons were where the system worked best in my tests: against fabricators, it behaved exactly as expected.

Thanks for creating this mod! I hope these observations help with future improvements.
The issue where orbital strikes repeatedly target destroyed Illuminate Warp Ships and Terminid Bug Holes has been fixed in Beta v0.4! Please download and install the latest version. Targeting against Terminids and Illuminate should now work much better.
 

wasd294

Members
Members
Sep 19, 2026
27
10
Downloaded 0.3. Still chinese. Am I missing something?
it happened for me too for some reason
i

downloaded the latest version Beta 0.3 and its stuck in chinese
This may be caused by an installation issue or a conflict with another mod, which could prevent the language from updating automatically. Please double-check your installation and dependencies. I’ll add a manual language selection option in a future update so you can choose your preferred language directly in the mod settings.
 

FRN-92 Kawakaze

Members
Members
Sep 11, 2026
12
1
The function of the mod is great, the only suggestion I have to make it better is to introduce a targeting priority (e.g Objectives, defensive installations, fabricators, heavy, light for the 380)
With only one option available at a time the barrage will keep firing at the last target that fits the priority until the barrage ends, even if it is dead, which quite often wastes a large amount of the barrage
 

daxiami4

Members
Members
Sep 23, 2026
3
0
我现在无比期待科学部的下一次更新,优先级设置真的很重要,反复打开更换锁定目标却实繁琐了一点
 

ALITA

Members
Members
Sep 27, 2026
7
6
请问这个mod,和B站的轨道火力网实验室或是其他的A站的mod例如修改火力网每次投弹多倍密度、减少冷却时间之类的mod兼容吗?
 

yixia

Members
Members
Sep 20, 2026
8
0
这个mod要优化一下,在瞄准的时候会占用很大的电脑算力,下降20-30帧左右,然后会共享战备,比如这次发了380,队友在别的地方扔380也会开始计算
 

yixia

Members
Members
Sep 20, 2026
8
0
请问这个mod,和B站的轨道火力网实验室或是其他的A站的mod例如修改火力网每次投弹多倍密度、减少冷却时间之类的mod兼容吗?
时间类的是兼容的,他这个是改了瞄准逻辑和战备范围,只要不和这两个冲突就没事