Adds two selectable tips to K-2 Throwing Knives through the native weapon-function wheel:
Explosive Tip: Creates a G-16 Impact explosion on contact.
Gas Tip: Releases the S-11 Speargun gas effect on contact.
Each knife keeps the tip selected when it was thrown. Changing tips or switching weapons won’t change knives already airborne. Multiple throws are tracked independently, with duplicate contacts prevented from triggering extra effects.
Improved knife flight
60 m/s full-strength throws for faster travel.
Flatter trajectories from the increased throwing speed.
Adjusted spin axis and rotation for improved flight presentation.
Original gravity, direct damage, armor penetration, ammunition capacity, and pickup behavior are preserved.
Features and performance
Supports G quick-throws and equipped-knife throws.
Tested in both host and guest sessions. (non modded hosts do not see the effects but are affected by it)
Requires Bingus Shared Loader v15 or newer. Replace previous versions with the game closed, and disable other mods that modify the same knife flight settings.
How did you create the mod so that it has these 2 options? Can more than 2 be added? I would like to create a mod like that for the submarine rifle, to give it a shooting mode similar to a heavy sniper
How did you create the mod so that it has these 2 options? Can more than 2 be added? I would like to create a mod like that for the submarine rifle, to give it a shooting mode similar to a heavy sniper
This is a fun twist on the throwing knifes, somethin' I've been looking forward to... Bringing some feedback after running a mission.
In term of effect, would it be possible to :
(1) Use the lure mine as a base, rather than the G6 : to make it a tool to decoy enemies ( with a smaller attraction radius perhaps ? ) if you don't reach them directly, and gain from the small window before detonation... plus if it keeps the audio cue, that's be more fitting ( somehow like the Hunter Knifes, from good ol' Destiny )
(2) Localize the explosion in a tinier area... Right now, one knife have the ability to pop a big load of enemies, packed or not much... Feels a bit to effective for what they are by design,honestly.
(3) I've seen above that you intent to restore the basic knifes along the 2 versions, that would be great for the infiltrator within me ! ... I would also recommend to make the basic knifes pickable from the ground and, if it is possible to tweak that way, destroy the explosive & gas knifes after detonation : to limit the case of dying from the knife remnant. to make it more tactical, I'd suggest to drop the numbers of knifes at 12.
Thanks a lot for sharing this creation !
( EDIT : I just think about it now, but hypothetically... would it be possible to give a melee attack to the knife ? Through the specified melee key, to not mix it with the throw. )
This is a fun twist on the throwing knifes, somethin' I've been looking forward to... Bringing some feedback after running a mission.
In term of effect, would it be possible to :
(1) Use the lure mine as a base, rather than the G6 : to make it a tool to decoy enemies ( with a smaller attraction radius perhaps ? ) if you don't reach them directly, and gain from the small window before detonation... plus if it keeps the audio cue, that's be more fitting ( somehow like the Hunter Knifes, from good ol' Destiny )
(2) Localize the explosion in a tinier area... Right now, one knife have the ability to pop a big load of enemies, packed or not much... Feels a bit to effective for what they are by design,honestly.
(3) I've seen above that you intent to restore the basic knifes along the 2 versions, that would be great for the infiltrator within me ! ... I would also recommend to make the basic knifes pickable from the ground and, if it is possible to tweak that way, destroy the explosive & gas knifes after detonation : to limit the case of dying from the knife remnant. to make it more tactical, I'd suggest to drop the numbers of knifes at 12.
Thanks a lot for sharing this creation !
( EDIT : I just think about it now, but hypothetically... would it be possible to give a melee attack to the knife ? Through the specified melee key, to not mix it with the throw. )
lure mine implementation is very complicated, and the explosives are what i can take from the game, there isnt a small explosion per se except the scorcher, which is like 2m and barely does nay dmg
I mean, adding two firing modes to the spear gun. The first would work normally, dealing gas damage, while the second would be more like a powerful sniper shot. It wouldn’t deal any gas damage, but it would have slightly higher damage and be more focused on taking down a single unit. I’m not sure if it’s possible to set different damage values for each firing mode, though.
I mean, adding two firing modes to the spear gun. The first would work normally, dealing gas damage, while the second would be more like a powerful sniper shot. It wouldn’t deal any gas damage, but it would have slightly higher damage and be more focused on taking down a single unit. I’m not sure if it’s possible to set different damage values for each firing mode, though.