Drop-Ready Gear 1.0.0

A Mod for Helldivers 2
Drop-Ready Gear akl_mod_preview_image

Drop-Ready Gear​

I wanted to drop in with my support gear already equipped instead of having to call it all down at the start of every mission. This mod does that using the support weapons and backpacks you select as stratagems before deploying.

It also gives you your selected gear again when you are reinforced. That is on by default, but you can turn it off in the menus if you only want gear on the initial drop.

BIG Thanks to Link for his Link's Link to Memory mod.

This release is intended for solo play only.

Features​

  • Automatically equips selected support weapons and backpacks when you deploy.
  • Gives you your selected gear again on reinforcement, with an ON/OFF option.
  • Supports weapons that come with their own ammo or fuel backpack.
  • Uses normal delivery racks for support weapons so attachments such as scopes are retained.
  • Includes shield packs, Guard Dog packs and Solo Silo's linked missile/designator setup.
  • Faster shield and Dog delivery is on by default. This has not been thoroughly tested but worked correctly in my tests on both initial deployment and reinforcement. You can switch back to the slower timing. Solo silo may spawn inside dog/shield racks (it will still work).
  • Includes the source, route coverage, validation notes and optional diagnostic logging.

How equipment priority works​

Your stratagem selection order decides which support weapon and backpack you get. The first eligible choice for each slot takes priority. Weapons that need their own backpack take both slots together.

For example, a shield first, Supply Pack second and machine gun third gives you the shield and machine gun. A Recoilless Rifle first takes both the weapon and backpack slots, so later support weapons and backpacks are skipped.

Existing gear is not overwritten. If an earlier choice fails, a later choice will not take over its reserved slot.

Requirements​

  • HD2Runtime: compatible 0.31.0 or newer. My testing used 0.31.0; newer releases are not automatically considered tested.
  • Bingus Shared Loader: use v18 or newer to meet the current Runtime installation requirement.
  • Optional: CowboyBingus's Mod Options Menu to change the settings in-game. The mod runs with its defaults without it.
Install the dependencies separately.

Installation​

  1. Close Helldivers 2 completely.
  2. Install and enable the dependencies above in Arsenal.
  3. Import Deployment-Loadout-v1.0.0.zip and enable it. When updating, remove or disable the older version so only one copy is enabled.
  4. Keep Bingus Shared Loader at the highest load priority, following its own instructions. Purge and deploy your mods, then restart the game.
  5. Select your stratagems normally and deploy. Settings appear under Deployment Loadout in the Mod Options Menu.
Enabled, gear on reinforcement, faster shield/Dog delivery and selected-model loading are ON by default. Detailed diagnostics is OFF. Saved settings are kept when updating.

To uninstall, disable/remove Deployment Loadout, redeploy and restart.

Known limitations and testing​

  • C4 Pack and Sterilizer have not been tested in-game yet. Their equipment routes are included. C4 currently claims both the support and backpack slots because the game's delivery definitions list a detonator and a backpack.
  • K-9, Hot Dog and Dog Breath are expected to work, but I have not tested them individually. They use the same delivery approach as Guard Dog and Rover, which I have tested with their working robots.
  • Solo Silo has been working perfectly in my tests. Its missile stays in the Silo and you receive the laser designator. Its nearby placement is approximate, particularly on uneven ground, rather than the exact point you are aiming at.
  • The supplied catalogue has 46 mapped equipment choices. I have tested a range of weapons, backpacks, shields and Dogs, but I am not claiming that all 46 have been individually gameplay-tested.
  • Gear arrives when the player and delivery contents are ready. Faster delivery does not guarantee a specific frame before you leave the hellpod.
  • Dropping equipment or turning the mod off and on does not give extra gear on the same life. Turning reinforcement gear back on applies to the next new reinforcement; it does not replace gear on an already skipped life.
  • Disabling cancels pending delivery, but gear that has already spawned stays. Stratagem use and cooldown counters are not reset.
  • Starting the addon during an existing mission waits until a new mission. Unknown or changed stratagem IDs, missing models, readiness failures or timeouts can prevent delivery.
  • Some settings edge cases and long-session behavior have offline test coverage without separate in-game confirmation. Full limits are included in LIMITATIONS.txt.

Reporting a problem​

Please leave a comment with your game, Runtime and Deployment Loadout versions, your stratagem selection order, whether it happened on the initial drop or reinforcement, and what went wrong.

Turn on Detailed diagnostics and include the latest log from:

%LOCALAPPDATA%\DeploymentLoadout\deployment_log.txt

The log keeps up to 500 lines from the latest mission, so copy it before starting another mission.

Credits​

  • SkyeShade — HD2Runtime and its equipment/delivery definitions.
  • CowboyBingus — Bingus Shared Loader and Mod Options Menu.
  • Link — Link's Link to Memory helpers used as the basis for the bundled native helpers. The original MIT license is included as LICENSE-LLM.txt.
  • The HD2 modding community — the shared archive-labeling resources used while checking equipment assets.
  • Like
Reactions: dorenacoms
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jakein8r
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dorenacoms

Members
Members
Sep 28, 2026
9
3
this is amazing. could there also be a way to spawn with support weapon and backpack selected from options menu allowing you to pick more stratagems? saving all that hellpod money ought to allow for more optimized requisition of mission available firepower :]
 

jakein8r

Members
Members
Sep 30, 2026
6
4
this is amazing. could there also be a way to spawn with support weapon and backpack selected from options menu allowing you to pick more stratagems? saving all that hellpod money ought to allow for more optimized requisition of mission available firepower :]
Ah I think I see what you're saying. Pick your support gear loadout separate from pre-round stratagem loadout? That would actually not be hard to implement, and I will consider that for next version. Let me know if I understood correctly
 

Desiderium

Members
Members
Oct 4, 2026
95
28
Is there a way to pre-select support weapon and backpack so you don't have to select them as stratagems? Basically opening up 2 slots?

Edit: I now see someone else already asked this question lol
 

dorenacoms

Members
Members
Sep 28, 2026
9
3
Ah I think I see what you're saying. Pick your support gear loadout separate from pre-round stratagem loadout? That would actually not be hard to implement, and I will consider that for next version. Let me know if I understood correctly
I think that's it, yes. Thank you so much
 

jakein8r

Members
Members
Sep 30, 2026
6
4
Is there a way to pre-select support weapon and backpack so you don't have to select them as stratagems? Basically opening up 2 slots?

Edit: I now see someone else already asked this question lol
Lol this is actually so interesting that I get the same comment twice on the first day. Definitely worth some investigating.
 

Cavadus

Modder
Modder
Members
Sep 15, 2026
46
22
With the newest HD2 runtime update this stopped working for me, unfortunately. Or, at the very least, it's not working the autocannon.
 

jakein8r

Members
Members
Sep 30, 2026
6
4
With the newest HD2 runtime update this stopped working for me, unfortunately. Or, at the very least, it's not working the autocannon.
Just tested, still worked for me. Currently running on runtime 0.40.0, the mod was made on 0.32.0.
 

jakein8r

Members
Members
Sep 30, 2026
6
4
Just tested, still worked for me. Currently running on runtime 0.40.0, the mod was made on 0.32.0.
Preorder Games

With the newest HD2 runtime update this stopped working for me, unfortunately. Or, at the very least, it's not working the autocannon.
Happy to help, let me know what other mods you're running and versions if you can.
 

Cavadus

Modder
Modder
Members
Sep 15, 2026
46
22
Happy to help, let me know what other mods you're running and versions if you can.
Nah, I'm dumb. I did not realize the mod actually enforces the single player restriction for it to work. False alarm!