ORBITAL OVERLORD — Intelligent Barrage Targeting System 1.0

A Mod for Helldivers 2
ORBITAL OVERLORD — Intelligent Barrage Targeting System akl_mod_preview_image

🎯💥 ORBITAL OVERLORD — Intelligent Barrage Targeting System​

SUPER EARTH MINISTRY OF SCIENCE​

EXPERIMENTAL ORBITAL FIRE CONTROL PROGRAM

💥 TOO MANY SHELLS. NOT ENOUGH HITS.​

For too long, Super Earth's mighty 380mm and 120mm HE Barrages have suffered from one embarrassing weakness:

THEY KEEP MISSING THE ENEMY!

Massive shell dispersion. Random impact locations. Entire barrages wasted on empty ground.

Meanwhile, enemy heavy units, fortifications, and mission-critical structures remain completely untouched.

THIS IS NOT PRECISION WARFARE. THIS IS EXPENSIVE LANDSCAPING.

The Ministry of Science has finally had enough.

🧠 INTRODUCING ORBITAL OVERLORD​

THE NEXT GENERATION OF INTELLIGENT ORBITAL WARFARE.

Developed by the finest minds of Super Earth's Ministry of Science, ORBITAL OVERLORD transforms conventional orbital bombardments into intelligent precision strike systems.

Your Super Destroyer can now automatically search for, acquire, and precisely engage eligible enemy targets within the selected targeting area.

No more blindly scattering shells across empty terrain.

No more watching heavily armored enemies casually walk through an entire orbital barrage.

No more wasting precious orbital firepower on absolutely nothing.

NO MORE BLIND BOMBARDMENT. EVERY SHELL DESERVES A TARGET.


🚀 FIVE SUPPORTED ORBITAL STRATAGEMS​

The experimental intelligent targeting system supports:

  • 💥 Orbital 380mm HE Barrage
  • 💥 Orbital 120mm HE Barrage
  • 🔥 Orbital Gatling Barrage
  • 🎯 Orbital Precision Strike
  • 💀 Orbital Walking Barrage

⚙️ INDEPENDENT WEAPON CONFIGURATION​

Every supported orbital weapon has its own independent:

  • Targeting Priority
  • Targeting Range
Customize each weapon individually through the in-game Mod Options Menu.

Want your 380mm barrage to hunt heavy armor while your Gatling Barrage clears infantry swarms?

THE MINISTRY OF SCIENCE APPROVES.


🎯 SIX INTELLIGENT TARGETING MODES​

​

🏭 MODE 1 — ENEMY PRODUCTION FACILITY PRIORITY​

NO FACTORIES. NO REINFORCEMENTS. NO PROBLEM.

Automatically prioritize enemy production and reinforcement facilities, including:

  • 🐛 Terminid Bug Holes
  • 🏭 Automaton Fabricators
  • 🛸 Illuminate Warp Ships
Why waste ammunition fighting endless waves of enemies when you can eliminate the facilities producing them?

DON'T JUST FIGHT THE ENEMY. SHUT DOWN THEIR ENTIRE PRODUCTION LINE.

🦾 MODE 2 — HEAVY ARMOR PRIORITY​

BIG TARGETS. BIGGER EXPLOSIONS.

Automatically prioritize heavily armored enemies for precision orbital strikes.

No more watching an entire 380mm barrage miss a massive enemy standing in the middle of the bombardment zone.

YOU HAVE BEEN SELECTED FOR IMMEDIATE DEMOCRATIC REMOVAL.

​

🎯 MODE 3 — MISSION OBJECTIVE PRIORITY​

YOUR OBJECTIVES ARE NOW ORBITAL TARGETS.

Automatically prioritize eligible mission-related structures, including:

  • 📡 Detector Towers
  • 📡 Stratagem Jammers
  • 🍄 Spore Spewers
  • 🦇 Shrieker Nests
  • 🧠 Cognitive Disruptor — Power Supply Unit
  • 💥 Other eligible mission-related targets
Tired of fighting your way through endless enemies just to destroy another troublesome objective?

LET YOUR SUPER DESTROYER HANDLE THE PAPERWORK.

​

💀 MODE 4 — INFANTRY PRIORITY​

MAXIMUM ENEMY DENSITY. MAXIMUM DEMOCRACY.

Automatically prioritize areas with the highest concentrations of enemies.

Instead of wasting shells on isolated targets, your Super Destroyer focuses its firepower where enemy forces are most densely packed.

MORE ENEMIES. MORE EXPLOSIONS. MORE DEMOCRACY.

​

🏰 MODE 5 — DEFENSIVE INSTALLATION PRIORITY​

NO MORE SURPRISE DEATHS FROM ENEMY DEFENSES.

Automatically prioritize dangerous defensive installations, including:

  • ⚡ Illuminate Gazer
  • 🔴 Illuminate Lightning Spire
  • 💥 Automaton Cannon Turrets
  • 🔫 Fortress Defensive Turrets
TIRED OF GETTING ONE-SHOTTED BY AN AUTOMATON CANNON?

TIRED OF TURNING A CORNER AND MEETING AN ILLUMINATE TESLA TOWER?

TIRED OF THOSE ANNOYING LITTLE FORTRESS TURRETS?


The Ministry of Science has a solution.

ONE TARGET. ONE ORBITAL STRIKE. PROBLEM SOLVED.

⚪ MODE 6 — INTELLIGENT TARGETING OFF​

CLASSIC CHAOS. ORIGINAL FIREPOWER.

Disable intelligent targeting for any supported orbital weapon.

Prefer the original random bombardment experience?

The old-fashioned way is still available!


🌍 THREE CUSTOMIZABLE TARGETING RANGES​

Each supported orbital weapon can independently select one of three targeting ranges.

🟢 STANDARD RANGE — RECOMMENDED​

Uses the weapon's original targeting area.

Preserves the intended battlefield scale while making orbital firepower significantly more accurate.

RECOMMENDED FOR NORMAL GAMEPLAY.

🟠 1.5× RANGE — EXPERIMENTAL​

Expands the targeting area to 1.5 times its original size.

Provides a larger engagement zone for experimental orbital fire control operations.

WARNING: May significantly reduce gameplay challenge and enjoyment.

🔴 FULL-MAP RANGE — EXTREME EXPERIMENTAL MODE​

Allows the intelligent targeting system to acquire eligible targets across the entire map.

THE ENTIRE BATTLEFIELD IS NOW WITHIN YOUR SUPER DESTROYER'S REACH.

This mode is intended for experimentation and entertainment only.

FOR THE BEST GAMEPLAY EXPERIENCE, STANDARD RANGE IS STRONGLY RECOMMENDED.


🏰 EXPERIMENTAL FIELD TEST — AUTOMATON FORTRESS​

During experimental combat trials, the intelligent 380mm HE Barrage demonstrated devastating precision against an Automaton Fortress.

Instead of randomly scattering shells across the surrounding terrain, the experimental fire control system directed orbital firepower toward eligible targets.

AUTOMATON FORTRESS: DEMOCRATICALLY REDEVELOPED.

Experimental performance may vary depending on target availability, battlefield conditions, and selected settings.


👑 THE MINISTRY OF SCIENCE WANTS YOU!​

Following successful preliminary trials, the Ministry of Science has authorized the installation of this experimental intelligent fire control system aboard a limited number of Super Destroyers commanded by elite Helldivers.

Further battlefield testing is required before the technology can be considered for widespread deployment across the Super Earth fleet.

THE NEXT TEST PILOT COULD BE YOU.

Do you have what it takes to command the next generation of orbital warfare?

Do you believe every shell deserves a target?

Are you ready to turn your Super Destroyer into the ultimate instrument of Managed Democracy?

🚀 APPLY FOR THE EXPERIMENTAL FIRE CONTROL PROGRAM TODAY!​

Download ORBITAL OVERLORD to apply for participation in the Ministry of Science's Experimental Intelligent Fire Control Testing Program.

Your Super Destroyer is waiting for its next upgrade.

Your enemies are waiting for their final coordinates.

STOP WASTING SHELLS. START ERASING TARGETS.

FOR SCIENCE! FOR DEMOCRACY! FOR SUPER EARTH!
🎯💥🔥🌍


📥 INSTALLATION & REQUIREMENTS​

⚙️ Dependencies​

Please install the following dependencies:

  • Bingus Shared Loader (BSL) — v18 or newer recommended
  • HD2Runtime — v0.30.3 or newer recommended
  • Mod Options Menu — v1.2.0 recommended

Installation Instructions​

  1. Install the dependencies listed above.
  2. Install ORBITAL OVERLORD using your mod manager.
  3. Place BSL LAST in your mod manager's load order.
  4. Launch HELLDIVERS 2.
  5. Open the in-game Mod Options Menu.
  6. Configure the targeting priority and targeting range for each supported orbital weapon.
IMPORTANT: BSL MUST BE LAST IN THE LOAD ORDER!


⚠️ IMPORTANT NOTES & WARNINGS​

🧪 Experimental Beta Version​

ORBITAL OVERLORD is currently in beta testing.

Bugs, unexpected behavior, and compatibility issues may occur.

This mod modifies orbital targeting behavior and may conflict with other mods that change related gameplay systems.

Compatibility with other mods is not guaranteed.

👥 Recommended Play Mode​

Solo play or private sessions with consenting friends are strongly recommended.

Please avoid using this mod in public matchmaking, as intelligent targeting may significantly change the intended gameplay experience for other players.

🎮 Gameplay Balance​

Standard Range is recommended for normal gameplay.

The 1.5× and Full-Map targeting modes can seriously undermine gameplay challenge and enjoyment.

These extended targeting modes are intended for entertainment and experimentation only.

🎯 Experimental Targeting Limitations​

Target acquisition and strike effectiveness may vary depending on enemy types, available targets, battlefield conditions, and individual weapon configurations.

The system prioritizes eligible targets according to the selected targeting mode.

Precision targeting does not guarantee that every strike will destroy its target.


🔧 TROUBLESHOOTING — BEFORE REPORTING A BUG​

If the mod does not work correctly, please check the following first:

  1. Dependencies: Make sure BSL, HD2Runtime, and Mod Options Menu are correctly installed.
  2. Load Order: BSL must be placed LAST in your mod manager's load order.
  3. Mod Settings: Make sure intelligent targeting is enabled for the orbital weapon you are testing.
  4. Targeting Range: Check that eligible targets are within the configured targeting range.
  5. Mod Conflicts: Disable other gameplay-modifying mods and test ORBITAL OVERLORD by itself.
  6. Restart: Restart the game after changing dependencies or mod configurations if necessary.
Thank you for participating in the Ministry of Science's experimental testing program!

FOR SUPER EARTH! 🌍🗳️🗽
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wasd294
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Latest updates

  1. 🚨 BREAKING NEWS FROM THE MINISTRY OF SCIENCE! 🚨

    👑 ORBITAL OVERLORD — THE THREE LEGENDARY DAY OF RECKONING STRATAGEMS HAVE RETURNED! 💥🔥⚡ THE...
  2. 🚨🔬 ORBITAL OVERLORD — EMERGENCY SECURITY UPDATE! 📡💥

    TRAITOR EXPOSED! ILLEGAL BROADCAST TOWERS ARE NOW TARGETABLE! 😡🎯 The Ministry of Science has...
  3. 🚨🔬 ORBITAL OVERLORD — MAJOR SCIENTIFIC BREAKTHROUGH! 🎯💥

    🚀 NEW — VERTICAL STRIKE MODE! TERRAIN HAS BEEN PROTECTING THE ENEMIES OF DEMOCRACY FOR FAR TOO...

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wasd294

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Sep 19, 2026
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📌 OFFICIAL MINISTRY OF SCIENCE NOTICE! 👑🔬

😱 ALL THREE LEGENDARY DAY OF RECKONING STRATAGEMS ARE BACK!

⚡ Orbital EMS 120mm Barrage

🔥 Orbital Incendiary Gatling Barrage

💨 Orbital Smoke Walking Barrage

✅ ALL THREE ARE BUILT INTO ORBITAL OVERLORD!

✅ No additional restoration or replacement mods needed!

✅ Individually toggle them ON/OFF through the dedicated in-game mod menu!

✅ Fully compatible with the built-in intelligent automatic targeting system!

⚠️ IMPORTANT: Third-party Day of Reckoning replacement mods are NOT compatible with our intelligent targeting system!

👁️ The Ministry of Truth is investigating unauthorized private research activities.

🔬 THE MINISTRY OF SCIENCE STRONGLY RECOMMENDS USING THE BUILT-IN VERSIONS!

THREE LEGENDS. ONE MOD. MAXIMUM DEMOCRACY!
💥👑

FOR SUPER EARTH! 🌍
 

dorenacoms

Members
Members
Sep 28, 2026
9
3
the orbital precision strike doesn't seem to want to target anything, no matter how I set the target priority or range. I've tried this with no other mods.
 

wasd294

Modder
Modder
Members
Sep 19, 2026
63
25
the orbital precision strike doesn't seem to want to target anything, no matter how I set the target priority or range. I've tried this with no other mods.
I’m aware of this bug! It affects both Orbital Precision Strike and the first shot of Orbital Barrage. This is due to a limitation in the game’s mechanics: the mod begins acquiring targets when the first shot is fired, but by the time target acquisition completes, that first shot has already been launched. Since Orbital Precision Strike only fires once, its targeting doesn’t work. Super Earth’s Ministry of Science is currently researching a way to lock onto targets BEFORE the first shot is fired!🧑‍🔬🔬
 

wasd294

Modder
Modder
Members
Sep 19, 2026
63
25
does that mod apply to experimental barrage(like 120mm ems or incendiary gatiling) runs as well? I recently tried applying this to 120mm EMS barrage; the impact pattern became extremely tight, but it doesn't seem to target enemies nor facility.
(btw, i can say this is my fav mod now. I suppose I could call "savage", "merciless", and "well-suited for spreading democracy". It’s all thanks to you—everyone in Ministry of Science!)
Thank you so much, Helldiver! The Ministry of Science appreciates your support! If those experimental barrages (such as 120mm EMS or Incendiary Gatling) are added by other mods, they are most likely not supported, as ORBITAL OVERLORD is currently designed specifically for the five original orbital stratagems in the base game. However, our scientists are considering adding enhanced orbital barrage variants directly into this mod in future updates! Stay tuned — the Ministry of Science has even more democratic firepower in development! FOR SUPER EARTH! 🌍💥
 

wasd294

Modder
Modder
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Sep 19, 2026
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📢🔬 MINISTRY OF SCIENCE — MAJOR UPDATE! 🎯💥 We've heard your feedback, Helldivers! Previously, the system automatically detected and controlled ALL friendly fire networks, including your teammates', which could cause performance issues and unwanted interference. 🛠️ NOW YOU DECIDE! In the Mod Options Menu, choose ONLY MYSELF 🎯 to control only your own fire networks, or ALL PLAYERS🌐 to include your teammates' fire networks too! YOUR FIRE NETWORK. YOUR RULES! 👑🔥 Download the latest version! FOR SUPER EARTH! 🌍💥
 

wasd294

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Sep 19, 2026
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经过我的实验,我终于明白了性能是怎么下降的,首先队友共享这个mod的智能计算,最最最最重要的是和队友距离有关,队友在你面前放战备也不会卡,但是距离远的时候就会掉帧,建议优化全队的共享机制,个人独享这个就不会有这些性能损耗
新版本已更新队友识别功能,在mod菜单中选择是否排除队友
 

nignadres

Members
Members
Sep 29, 2026
9
2
hey boss, i am enjoying your mod, good job and wonderful idea for this targeting system
i wanted to ask if this "new" mode of targeting can be applied on your mod
from what I understand the current map mode is tier based and pick the first target that matches the tier system (could be random, could not),
in my experience this can be a little bit wierd when i an spore objective right next to me, but if there is a bug hole or a bile titan on the map with higher priority but not near where i land my beacon the orbitals as programed hit those target first but the lasts hits on the spore doesnt destroy it completly, giving a felling of where my orbital went if my main treat or intended objective was not reach :(

my idea or sugestion is to add a new map mode targeting system, that allows to target the closest (enemy, objective, defense, fractory) including tiers or not where the main condition is the beacon position once it drop on the ground and target further objectives if no more target in the nearest area

i add you a ungly drawing of what i tried to explain if this is more ilustrative XD

if this can be added and you are able to add this new behavior it would be awsome :)
if not and you are with other priorities or seems not feaseable is ok any response from you would be valid since is your creation and you know what to do
hope you can consider this on the future :)

new-map-mode-targeting.png
 

chenkkzji

Members
Members
Sep 11, 2026
5
2
老大,最新版有问题,不生效而且直接在游戏内的管理菜单不显示了
 

wasd294

Modder
Modder
Members
Sep 19, 2026
63
25
老大,最新版有问题,不生效而且直接在游戏内的管理菜单不显示了
我这是正常的啊,应该是你前置出了什么问题,要不就是和其他mod冲突了,检查一下有没有装其他修改轨道战备的mod
 

wasd294

Modder
Modder
Members
Sep 19, 2026
63
25
hey boss, i am enjoying your mod, good job and wonderful idea for this targeting system
i wanted to ask if this "new" mode of targeting can be applied on your mod
from what I understand the current map mode is tier based and pick the first target that matches the tier system (could be random, could not),
in my experience this can be a little bit wierd when i an spore objective right next to me, but if there is a bug hole or a bile titan on the map with higher priority but not near where i land my beacon the orbitals as programed hit those target first but the lasts hits on the spore doesnt destroy it completly, giving a felling of where my orbital went if my main treat or intended objective was not reach :(

my idea or sugestion is to add a new map mode targeting system, that allows to target the closest (enemy, objective, defense, fractory) including tiers or not where the main condition is the beacon position once it drop on the ground and target further objectives if no more target in the nearest area

i add you a ungly drawing of what i tried to explain if this is more ilustrative XD

if this can be added and you are able to add this new behavior it would be awsome :)
if not and you are with other priorities or seems not feaseable is ok any response from you would be valid since is your creation and you know what to do
hope you can consider this on the future :)

new-map-mode-targeting.png
Hey! Thanks for the detailed feedback. I think the main issue is that you've set the targeting range too large, causing the system to lock onto distant targets that aren't relevant to where you dropped the beacon. I'd recommend using Standard Range for more localized targeting. As for your suggestion. If I have enough time in the future, I may consider adding it as an optional targeting mode.