Auto Orbital Railcannon 1.0

A Mod for Helldivers 2
  • Argxs
Auto Orbital Railcannon akl_mod_preview_image
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ONLY FOR SOLO HOSTED GAME !!!

Automatically call down a precision Orbital Railcannon strike on enemies and hostile structures you manually ping. No stratagem input required — just mark your target and let the Railgun do the rest.

Has some settings that you can change in the mod options
  • Ping-Based Targeting — Mark an eligible enemy or structure to initiate an automatic Railcannon strike.
  • Native Railcannon Projectile — Uses the game's actual Orbital Railcannon projectile.
  • Enemy & Structure Targeting — Supports hostile units, heavy enemies, bug holes, Automaton Fabricators, Illegal Broadcast Towers, Terminid Eggs, Egg Clusters, and other supported enemy objectives.
  • Cooldown HUD — A compact indicator displays READY, LOCK, and cooldown status.

Requirements​

  • Bingus Shared Loader v18+ / API 1
  • HD2Runtime v0.40.0+ / API 1
  • Mod Options Menu
42.8 KB
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Uploaded by
Argxs
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Comments
4
Views
719
First release
Last update
Platform
PC 
Version
1.0
Total Size
42.8 KB
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Mezz

Members
Members
Sep 30, 2026
7
0
Mods like these are all solo or host only. Perhaps a game limitation.
 
Last edited:

Argxs

Modder
Modder
Members
Sep 30, 2026
21
8
Mods like these are all solo or host only. Perhaps a game limitation.
yeah because its using projectile spawner, projectile editing in multiplayer tend to break the game/lobby
 

TrapYoda

Members
Members
Sep 20, 2026
2
0
Mods like these are all solo or host only. Perhaps a game limitation.
It's because the way the games asset loading works.

Basically when you enter a mission the game client only loads assets for stratagems/weapons/enemies/etc. that either a player brought with them or that can normally spawn on that mission, if the assets aren't loaded properly for everyone then using said thing will either appear as an uninteractable purple question mark or certain things like vehicles (and likely the railcannon) that don't have a purple question mark will flat out crash the game for everyone that doesn't have that asset loaded. Explosions that have unloaded assets are also invisible/silent to other players.

If someone brings the railcannon legitimately then in theory it SHOULD work properly in multiplayer but that's a bunch of additional explaining/testing that mod author's don't wanna deal with (not to mention a lot of people aren't even gonna read their explanation anyway and will just assume the mod is broken.) That's also just to see if a modded railcannon itself works with mulitplayer, that's not even getting into the ping/targeting system which is a whole different can of worms entirely.