SEAF Captain 1.3

A Mod for Helldivers 2
SEAF Captain akl_mod_preview_image
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Congratulations Helldiver! In recognition of your Super Destroyer's many victories across the Galactic War, High Command has authorized the assignment of a dedicated S.E.A.F. regiment to your ship, with you as active Captain.

Built off of IvoryApples 's mod S.E.A.F Call-In Stratagem Replacer, SEAF Captain allows you to customize the squad size and loadout of your called-in seaf troopers. This can be done in the mod options menu. Like the original mod, you call in your squads with a stratagem of your choice (the FRV by default). Currently, you can select the squad's primary weapon, and toggle which weapons the squad's specialist can have equipped with each call-in, randomly picking from the active specialist weapons. This is a very early version, with more weapons and squad settings planned for updates.

Current Squad Settings:
  • Squad of 7 with 1 special weapon trooper
  • Squad of 6 with 2 special weapon troopers
Current Primaries:
  • Liberator (Default)
  • Slugger
  • Amendment
Current Selectable Specialist Weapons:
  • Flamethrower
  • Railgun
  • HMG
Planned Additions:
  • More Weapons
  • Armor/Biome Variant Selection
  • Additional Squad Settings

Requires Bingus Shared Loader v15 or newer and Mod Options Menu. Use this mod OR S.E.A.F Call-In Stratagem Replacer, NOT BOTH
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Uploaded by
KrunkKronk
Downloads
294
Comments
15
Views
2,056
First release
Last update
Platform
PC 
Version
1.3
Total Size
82.5 KB
Rating
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More mods from KrunkKronk

  • PC ARC-7 (Arc Thrower Overhaul)

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Latest updates

  1. Primary Weapon Update

    You can now select primary weapons for your squads. Current primaries: Liberator (Default)...
  2. MG-206 Heavy Machine Gun

    Added the HMG to the arsenal.
  3. Selectable Squad Size

    You can now select between a squad of 7 with 1 special weapon trooper and a squad of 6 with 2...

KrunkKronk

Members
Members
Oct 6, 2026
4
1
Dude this is sick

Can you add the argl2-1, the slugger and the grenade launcher to them aswell?
I'm working on adding a selector for the squad's primary weapons. If I get it working, the slugger will be one of the first weapons available. The other weapons might be iffy depending on how well they work with the seaf's AI.
Can't get it to work, shows up in mod menu and no conflicts with other mods, but call ins do not summon seaf troops in game
Does it drop in the normal stratagem or does it do nothing?
 
Last edited:

VaelythHarpy

Members
Members
Sep 28, 2026
3
1
Love my blueberries, and this just makes me love them even more! Will you be adding more squad selections, like smaller number but with stronger gear? Possibly like Dedicated AT, MG, even Marksmen team sizes?
 

Mr. Dug112

Members
Members
Oct 1, 2026
1
0
I'm working on adding a selector for the squad's primary weapons. If I get it working, the slugger will be one of the first weapons available. The other weapons might be iffy depending on how well they work with the seaf's AI.

Does it drop in the normal stratagem or does it do nothing?
I'm having the same problem but for me it drops the normal stratagem