[OUTDATED] Drop in with 8 stratagems! Now with menu in game! 1.4.0

A Mod for Helldivers 2
[OUTDATED] Drop in with 8 stratagems! Now with menu in game! akl_mod_preview_image
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Stratagem Extra Pairs v1.3 — Up to 9 Stratagems! (Going to 9 stratagems by manually putting "Resupply" in one of the source stratagem is possible, but it may also crash your game, see below)
By Miker and ChatGPT/Codex

NEW IN v1.4​

  • Five presets × 12 pairs, with buttons 1–5.
  • Rebindable menu key, default F7.
  • One-click Apply saves and activates.
  • Resupply hidden from choices, still supported through the INI, with a warning. (Because it may crash your game)

NEW IN v1.3​

  • NEW IN-GAME MENU! Press F7 while on your ship to configure your stratagem pairs!
  • No more editing configuration files manually! Search for stratagems, select your pairs, save and apply them directly in-game.
  • MUCH faster scanning! The mod remembers previously found stratagem definitions, making subsequent scans significantly faster.
  • Improved mouse cursor handling in the menu.
  • Removed the old Bingus Mod Options status display. Everything is now handled through F7!

HOW DOES IT WORK?​

This mod lets you link an extra stratagem to each of your 4 equipped stratagems including resupply, giving you up to 9 usable stratagems instead of 4!

For example:

  • You equip Machine Gun Sentry.
  • You link Flame Sentry to it using the F7 menu.
  • In-game, you can now call in BOTH sentries, even though you only equipped one!
You can customize all 4 pairs!

INSTALLATION​

  1. Close Helldivers 2.
  2. Import the ZIP into Arsenal or HD2 ModManager.
  3. Enable the mod using Bingus Shared Loader.
  4. Purge / Deploy your mods.
  5. Launch the game and stay on your ship while the mod initializes.
That's it! The mod comes with 4 preconfigured pairs and applies them automatically.

HOW TO CUSTOMIZE YOUR STRATAGEMS​

No need to close the game or manually edit files anymore!

  1. While on your ship, press F7 to open the configuration menu.
  2. Search for and select the Source and Extra stratagems you want for each pair.
  3. Click Save INI to save your configuration.
  4. Click Apply Saved Pairs twice and wait until the mod reports Ready.
  5. Select your 4 Source stratagems in your loadout and launch a new mission!
  • Source = The stratagem you equip in your loadout.
  • Extra = The additional stratagem you receive automatically.
The menu makes configuring your stratagems much easier. Previously discovered definitions are reused when possible, so changing pairs should be much faster after the initial scan.

Alternative: Advanced users can still edit settings.ini manually at:

%LOCALAPPDATA%\CowboyBingus\Helldivers2\StratagemExtraPairs

Close the game before manually editing the file.

IMPORTANT WARNINGS​

  • SOLO / PRIVATE TESTING ONLY! Do not use this in public lobbies. It's extremely visible and unbalanced.
  • DO NOT USE SEAF SQUAD STRATAGEMS. They may crash the game.
  • EAGLES CAN ONLY BE USED AS EXTRAS, NOT SOURCES.
  • Do not use duplicate stratagems or create chains between Sources and Extras.
  • To disable a pair, set both its Source and Extra to None.
  • Multiple combinations have been successfully tested, but not every stratagem is guaranteed to work.
  • If something doesn't work, check STATUS.txt and LOG.txt in the mod's configuration folder.

FOR OTHER MODDERS​

I discovered that the game's Additional_stratagem value, normally used for Eagle Rearm, can be linked to other stratagems!

Note: The game seems to become unstable or crash when more than 10 stratagems are prepared. Maybe someone will find a workaround!

⚠️ KNOWN ISSUE — Mission Stratagem Limit​

Using 9 stratagems with an Eagle and a mission that has a lot of extra stratagem like Geological Survey can fill all available stratagem slots, leaving no room for mission-specific call-ins such as the SSSD, Raise Flag, or Hellbomb and may even crash the game.

To avoid this issue, I recommend either limiting your loadout to 7-8 stratagems, avoiding Eagles entirely or don't do these kinds of missions.


❤️ Support my work

All my mods will always remain free! If you'd like to support my work, consider buying me a coffee:

https://ko-fi.com/mikerbiker
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Miker
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Version
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Latest updates

  1. Presets, rebindable menu and other QoL

    Five presets × 12 pairs, with buttons 1–5. Rebindable menu key, default F7. One-click Apply...
  2. FINALLY After a lot of people requested it, A MOD MENU!

    Press F7 in your ship to modify you stratagem pairs!
  3. This update adds the Resupply stratagem as a source so you can drop with 9 stratagems!

    Updated the INI files with better default options. Delete your settings.ini file to generate...

Miker

Members
Members
Sep 22, 2026
53
25
apparently if you get rid of the "resupply" stratagem for the first source stratagem, you cant put it back on so then you become limited to only 8 stratagems (not including the resupply) instead of 9
Yes, this is actually intended because having 9 stratagems in missions that require a lot of extra stratagems like Geological survey (the probe + prospecting drill) and then you add a hellbomb if there's mushrooms and then an eagle rearm, it's too much stratagems and it crashes the game. If you really want to, you can go back to the ini file and add it again

Source1=Resupply
Or restore one of the backups the game made.
%LOCALAPPDATA%\CowboyBingus\Helldivers2\StratagemExtraPairs
 

trannerbigsis

Members
Members
Oct 17, 2026
7
1
is it possible to add a downloaded stratagem as an extra? i want to choose the napalm mortar for example but its not listed even tho i have it installed
 

Miker

Members
Members
Sep 22, 2026
53
25
is it possible to add a downloaded stratagem as an extra? i want to choose the napalm mortar for example but its not listed even tho i have it installed
Unfortunately no, unless your stratagem replaces one that already exists. For example, if it replaces the gas mortar, then just use the gas mortar as the source or extra. If it creates a new stratagem with a new ID, I can't make my mod compatible with all mods that adds new IDs...
 

GokuSan

Members
Members
Oct 10, 2026
1
0
Will the new anti-cheat react to the mod?
UPD:Are there any cases*?
 

Miker

Members
Members
Sep 22, 2026
53
25
From the man himself, Bingus :
[Hi everyone,

As mentioned on Nexus, my mods do not appear to be impacted by EAC.

There was a significant engine update which broke the way Lua mods for the game function (tl;dr: multiple modules including jit, ffi, and bit have all been pruned).

All mods will be impacted by this. I already have the Loader up and functional again internally. I am currently looking into ways to get my mods themselves back up and running next.]


So yes, there's a good chance this mod will never work anymore, we're heavily using ffi. As soon as the loader is up though, I'll try other ways.