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Solo Silo Chaining 1.0.1

A Mod for Helldivers 2
Solo Silo Chaining akl_mod_preview_image
The MS-11 Solo Silo's laser remote normally gets thrown away after one shot. Silo Chain turns it into a proper launcher you keep for the whole mission.
FEATURES
- Keep the remote: it stays in your hand after you fire.
- Holster it: switching weapons puts it away like any support weapon instead of dropping it after firing.
- Chain your silos: after each launch the remote moves on to the next Solo Silo you called down, oldest first. Call in a few and fire them all with one remote. switches to next silo after releasing the trigger.
- Use the weapon wheel to switch to volley mode.

With no loaded silo left, the trigger does nothing. Call in another silo and the remote picks it up within about half a second of it landing.

Version 1.1 adds ability to switch to volley mode from weapon wheel. Volley mode changes how the remote selects a new silo from trigger release to when the missile launches. In practice this makes all the silos fire essentially at the same time if the trigger is held. note that the remote can only actively guide one missile at a time.

Also added a silo counter to help keep track of your active silos


Version 1.1.0 has been reverted due to many bug reports.

REQUIREMENTS- Bingus Shared Loader v15 or newer. Nothing else.

CREDITS
- HD2Runtime by SkyeShade: the game research this mod builds on.
- Bingus Shared Loader and Bingus Shared Runtime by CowboyBingus.

This mod does work in multiplayer but BE RESPECTFUL of other players. Thanks

Virus Total scan: https://www.virustotal.com/gui/file...2a1ae83ff8448ac13a07a7d40c4737abfb1?nocache=1
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Uploaded by
tazzy118
Downloads
309
Comments
14
Views
1,402
First release
Last update
Platform
PC 
Version
1.0.1
Total Size
24.6 KB
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Jeddyboy

Members
Members
Sep 30, 2026
4
1
I love this mod but it does stop working sometimes ingame

edit: it does it too often, like after your first death into the round it just stops working all together. I don't know if it's the way I'm using it or what.
I've had this same issue!
 

Jeddyboy

Members
Members
Sep 30, 2026
4
1
love the idea, but as others are mentioning, it's quite buggy. i had a full mission where it worked properly.. then another mission right after it where it didn't work at all. i've even had moments in the "wasn't working" mission where the targeting remote would be auto-discarded when swapping away from it, even when silo it came from was still available/unused.
Same
 

tazzy118

Members
Members
Oct 14, 2026
3
1
People having trouble with bugs try downloading the previous version and report back if you encounter similar bugs. This will help me figure out whether it was the latest update or not
 

tazzy118

Members
Members
Oct 14, 2026
3
1
I think the bugs might've been introduced with 1.1.0 I have removed this version for now. V 1.0.1 has been reinstated as I personally never had any issues with this version. This version has no volley or silo counter