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SHODAN Stat Editor v4.6.0

A Mod for Helldivers 2
SHODAN Stat Editor akl_mod_preview_image
Change the stats of weapons, throwables, stratagems, mechas, boosters, attachments and armor passives in Helldivers 2. The Enemy Editor changes every enemy, your SEAF allies and how they spawn, and keeps custom difficulties as presets. SHODAN Stat Editor Offline (SSEO) is a Windows program: pick a weapon, change its numbers, press Install into the game, and play. It writes your values into the game's own data files, so no mod loader is needed and the game does not have to run while you edit. Keep setups as presets: 5 per weapon, and up to 50 named ones for everything you have changed, and share them as short codes.
What you can change
  • Weapons: damage, durable damage, armor penetration, demolition/stagger/push force, projectiles per shot, velocity, blast radius, burning, gas and stun applied per hit, fire rate, magazine size and spare magazines (each magazine on its own), reload time, recoil, spread, sway, ergonomics, heat and heatsinks. Projectile swap: make a weapon fire another weapon's projectile. Trails and effects load by themselves for up to 6 chosen weapons per install. Infinite ammo, Suppressed and one-handed switches. Flamethrower spray, lock-on range, aim zoom on built-in sights, holster position and bayonet strikes. Slot: list a primary among the secondaries, or a secondary among the primaries.
  • Throwables: count carried, throw distance, fuse time, explosion damage and radius, shrapnel.
  • Stratagems: cooldowns, uses, call-in codes (the arrows you enter) and call-in countdown, Eagle rearms, approach, speed and bomb pattern, orbital and Eagle strike damage and radii, barrage salvos, shells, delay and drift, items per hellpod (two weapons or packs from one pod), the Orbital Laser, Guard Dogs, sentries and emplacements and how far they turn, minefields, jump/hover/warp packs and backpack charges.
  • Mechas: cooldown, health, regeneration and armor of every body part, and their weapons stat for stat. Exosuit walk, turn, stomp, get in and out, landing and stagger recovery speed.
  • Vehicle handling: the FRVs' and tanks' weight, center of mass, engine torque and top speed, gears, front and rear brakes, and each wheel's grip, size, springs, damping and suspension travel.
  • Attachments: optics, underbarrels, muzzles and ammunition types (ergonomics, recoil, spread and sway), and each optic's zoom levels, zeroing distances and follow speed.
  • Armor passives: every value they have, from damage resistances to reload speed and extra stims. Each armor's weight: light, medium or heavy.
  • Helldiver: health regeneration, climbing and sliding, drowning and floating, the hellpod's descent, melee and bayonet strikes, head hits, weapon sway and how much enemy fire suppresses you.
  • Extra stratagems: have any stratagem bring another along with it.
  • Transmogrification: give any armor up to 14 passives, or none, so you can wear the look you want with the passives you want.
  • Boosters: Experimental Infusion, the hellpod boosters, Dead Sprint, Armed Resupply Pods and Surplus EAT Allocation.
  • Names and descriptions: give weapons, throwables, stratagems, armors, helmets, capes, passives, attachments and boosters your own names and descriptions, shown in the game in every language.

Enemy Editor​

Make your own difficulty. Click SHODAN Enemy Editor at the top left and the window turns red; SHODAN Stat Editor switches back. One Install puts the changes of both editors in the game.
  • Every enemy: health, armor, durable ratio, explosive damage taken and regeneration, and each body part's health, armor and bleed-out, including whether destroying it kills the enemy.
  • Behavior: animation speed (attacks, stagger recovery and the rest, each on its own; faster attack animations make attacks come out sooner), movement speed for each behaviour (patrolling, fighting, charging and more), which side it fights for, size, sight, hearing, how long it keeps tracking you, stagger resistance, and status resistances (stun, gas, fire, acid, electric).
  • Attacks and weapons: melee attacks, death explosions, and every enemy gun stat for stat like a weapon: damage, armor penetration, fire rate, magazine and spread.
  • Suppression: how hard your fire throws off an enemy's aim, how long it takes to steady, and how close your shots must land.
  • Shields and jamming: shield capacity and recharge, Stratagem Jammer and AA Emplacement radii, Cognitive Disruptor scrambling, Leviathan flight height.
  • Whole factions at once: one row for all Terminids, Automatons, Illuminate or SEAF (health, armor, damage, speed, weapon spread, suppression and more), while enemies you tuned by hand keep their own values.
  • Spawning and patrols: reinforcement size and frequency (or none at all), the cap on enemies at once, patrol frequency and count, modifier patrols, outpost garrisons, Fabricator and bug hole output.
  • SEAF: every SEAF soldier kind like an enemy, and which weapons each kind carries.
  • Custom difficulties: save enemy setups as their own presets, separate from your weapon setups. Comes with Default, Horde, Glass Cannon and Elite; change them or make your own and share them with a code, and restore the built-in ones from Settings.
Features
  • Type values directly or step them with the arrow keys; Del resets a stat to the game's value.
  • Create and share presets: save up to 5 presets per weapon or stratagem, and up to 50 named full presets holding every change you have made. Load, rename or overwrite them any time.
  • Preset codes: share a whole preset as one line of text. Copy its code, send it, and the other player pastes it in to get your setup. Codes made on an older version can lose values after a game update changes those pages.
  • Search across every tab (Ctrl+F), or press * to list only what you have changed.
  • Resize the window by dragging its edges.
  • In English, Simplified Chinese, Traditional Chinese, Russian, Spanish (Latin America) and Portuguese (Brazil).
  • Quality-of-life switches in Settings: bring several vehicles of the same kind (exosuits, FRVs, tanks), better stratagem bounce (stratagem balls stick to more surfaces), foliage pass-through (rockets, launcher rounds and stratagem ordnance fly through trees and bushes) and a sniper crosshair in third person.
  • Works with other mods: SSEO keeps the changes other mods made to the same game files and adds yours on top. Install or apply the other mod first, then press Install in SSEO. Not thoroughly tested yet.
  • Updates itself: SSEO tells you when a new version is out and installs it with one click.

Install​

  1. Download the latest SHODAN-Stat-Editor-Offline zip and unzip it anywhere (keep the files together).
  2. Close Helldivers 2 and start SHODAN Stat Editor Offline.exe. It finds the game through Steam; if it cannot, write your Helldivers 2 folder's path into %LOCALAPPDATA%\SHODAN\StatEditor\game folder.txt and start it again.
  3. Change values, press Install into the game, then start the game.
Restore the game's files puts the game's own files back; your values stay saved, and Install puts them in again. After a game update or Steam's "Verify integrity of game files" the game's own files are back: start SSEO and press Install again.
Windows SmartScreen or an antivirus may warn about the program the first time (it is not signed).
Full documentation, source and bug reports: github.com/SHODAN-HORAI/SHODAN-Stat-Editor
1.6 MB
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Uploaded by
Shodan
Downloads
6,745
Comments
447
Views
69,913
First release
Last update
Platform
PC 
Version
v4.6.0
Total Size
1.6 MB
Rating
4.79 star(s) 52 ratings

Uploaded by

  • 6,745
  • 69,913

Ratings

4.79 star(s) 52 ratings

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Latest updates

  1. v4.6.0

    Preset codes: share a whole preset as one line of text. Press Copy code on the Presets page and...
  2. v4.5.1

    Languages: Spanish (Latin America) and Portuguese (Brazil). Names and descriptions: Name and...
  3. v4.1.0

    Helldiver. Climbing and sliding (the slope angles you slide on, the highest ledge you can...

Pinned comment

Pinned by the author.

Shodan

Modder
Modder
Members
Sep 13, 2026
10
79
Install not working ("could not replace ...")

Some players get "Not installed, could not replace generated_..." when they press Install into the game. SSEO builds the changed files fine but Windows won't let it swap them in over the game's own files. The most likely reason is that the game files are marked read-only on your PC.

To get around it, close the game and SSEO, then go to your Helldivers 2 folder. Right click "data\game", open Properties, untick "Read-only" and apply it to all files inside. Then open SSEO and press Install again.

If it still fails, check whether an antivirus or another mod tool is holding those files open, and post your logs on the GitHub issues page. They are in %LOCALAPPDATA%\SHODAN\StatEditor\Logs.

A possible fix is already on the "Every commit" update channel (enabled in Settings) and will be in the next release. SSEO will then remove the read-only mark by itself and tell you why a file couldn't be replaced.
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Install crashing with "bad argument #1 to 'abs'"

Some players get "SHODAN Stat Editor Offline stopped" with "bad argument #1 to 'abs' (number expected, got nil)" when they press Install into the game. It happens when a row is set to "none" or -1. The game stores those as a special value, and the program SSEO runs on misreads it when Install compares your changes. Weapon names and descriptions don't cause it.

To get around it, set those rows back to their normal values, or use Reset all values, then press Install again.

It's fixed, and the fix will be in the next release. If you want it now, go to Settings and set "Update channel" to "Every commit". It looks for the update right away.
 

Dunklezzz

Members
Members
Sep 30, 2026
4
1
This is likely an issue with conflicting mods.
SSEO should work alongside mods that change the same game files (other stat or stratagem tools) without conflict, as long as they go in first. SSEO keeps their changes and adds yours on top. This is not thoroughly tested yet.
1. Install or apply the other mod.
2. Start SSEO and press Install.
3. To change or remove the other mod later, press Restore in SSEO first, change the other mod, then press Install in SSEO again.
Where both change the same stat, SSEO's value wins.

If issues persist, right click Helldivers 2 on your Steam Library > click Properties > Installed Files > Verify integrity of game files. After it's done, reinstall your mods in required order.


The app comes with Traditional and Simplified Chinese, and Russian too. You can change the language in the Settings. More languages will be added.
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I'm always looking into implementing all the reasonable improvements you guys request here; if it's ever not added, it's most likely because it is simply not possible with the current state of Helldivers 2. A lot of previously possible features are out of reach since the October 20th update.
Shodan, thank you very much for all of this. Love ya so much and appreciate your dedication.
 

AXProcyon

Members
Members
Sep 15, 2026
11
0
FYI: the MS-11 missile silo guidance controller is not editable. Is it possible to add it into the list so that we can nuke the sway on it?
 

dahaut

Members
Members
Jun 19, 2025
15
1
anybody know what does zeroing distance options on scopes does other than changing text? And what does the zoom level value actually represent, like why do 10x scopes have 4 max while 4x ones have 3.5? And what is modifier patrol frequency/size? And what is outpost garrison size?
 

3130098183

Members
Members
Sep 29, 2026
3
0
Hey dev, could you please add a setting to cap the maximum enemy population for this mod? It's to prevent the game from crashing.
 

ILLU

Members
Members
Sep 24, 2026
16
8
Can we change the status effect? Like, adding gas to the smoke—I liked using “BYOG” to add gas to the orbital smoke barrier; that way, I could use it near other players and still only deal damage to enemies.
Maybe it's just me who wants this feature, but I'd like to be able to add gas damage to smoke stratagems, since in the vanilla game they don't deal damage—you can use them just like gas, but without friendly fire. Well, at least that's how it was in “BOYG,” so I can protect my teammates.
 

Coda

Members
Members
Sep 20, 2026
18
12
Thanks for everything you do, appreciate it. Make sure you get some rest and take care of yourself!
 

Flexiflo

Members
Members
Sep 16, 2026
27
15
Could you add basic melee damage? Specifically demo force?

Also, if you can... a way to open buddy bunkers solo.

Just some requests.
Thanks for all you do.
 

heroguy679

Members
Members
Sep 10, 2026
97
67
the scale increase on certain enemies is kinda janky. for example factory striders, only the ones spawned on outposts (not from drops or reinforcements) are scaled but even while they look "normal" they retain the scaled hitbox. also scaling heavy devastators make their hitbox kinda jank like some parts you can shoot through while factory striders the hitboxes are pretty much perfectly scaled. lmk if you can even fix that or its just the game being jank