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Luna's Loader 0.8

A Mod for Helldivers 2
Luna's Loader akl_mod_preview_image
  • Screenshot 2026-10-23 034519.png
    Screenshot 2026-10-23 034519.png
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We now have a discord! https://discord.gg/vgNHAG9wyZ

Run all of your EAC bypass/EXE config mods at the same time! (hopefully)

Looking to support this project and/or me? donate here! https://ko-fi.com/oscarfaux

Note! Mods that require their own integrity checks/backups to deploy will NOT function with this, tell the mod author to turn them off and to read https://github.com/OscarFaux/lunas-loader/blob/main/README_DEVELOPERS.md !

Note note! If you get this error: Stopped: Unknown boot installer needs an adapter
Then it should be able to be safely ignored, if not, then comment the mod that causes it and i'll take a look!

# PLEASE REPORT BUGS TO THE GITHUB
https://github.com/OscarFaux/lunas-loader/tree/main

MOD AUTHOR DOCUMENTATION IS HERE: https://github.com/OscarFaux/lunas-loader/blob/main/README_DEVELOPERS.md

# Luna's Modloader 0.5.1

Roadmap (in order):
1. Core Stability
2. Auto-modloader integration(will require support from mod authors)
3. Partial LUA file functionality

## Start

1. Extract this ZIP and run **Luna's Modloader.exe**.
2. Choose the real game folder containing `bin` and `data`.
3. Drop mod ZIP files onto the window, or use Add ZIPs.
4. Enable your mods. Drag their picture/M/E handle to order them: top first, bottom last.
5. Use Configure or double-click a mod. Standard manifests show checkboxes/variants. For an EXE, copy the directory from Luna's prompt and paste it into the mod's game-directory picker. Close the configurator when finished.
6. Close the game, then click Deploy. Use Purge to restore Luna's recorded changes.

Your library, imported archives, staged files, saved configurations and backups are stored under `%LOCALAPPDATA%\\lunas\_loader`. Replacing the manager EXE does not erase that data. Only import and run mod programs you intend to use; import alone does not run them.

## Configurator compatibility

EXE installers must support writing to the selected staged directory. Some existing tools reject already modified input or demand their own original backup. Their author must add a compatible loader/export mode; Luna cannot automatically disable checks inside an EXE.

The dummy is a partial working copy, not a running game or full installation. Saved complete-file outputs use the visible order; later complete replacements override earlier ones. Composition requires a configurator that preserves the earlier input changes. Unknown boot/script installers may need an integration.

## Repair controls

* **Refresh dummy:** rebuild staged inputs/outputs, preserving the previous contents in snapshots.
* **Rebuild dummy:** discard unsaved staging changes and refresh the contents, retaining saved EXE outputs/options. Close other configurators first.
* **Reset config:** clear the selected mod's saved output so it can be configured again.
* **Recover:** recover an interrupted Luna file transaction.
* **Reset game files:** review the listed base files, back them up, remove them, clear saved EXE outputs and request Steam verification. Other managers' direct edits to those base files may also be replaced. Wait for Steam to finish, then use Rebuild dummy and reconfigure EXE mods. Luna cannot detect Steam completion.

Luna leaves unrelated Arsenal patches/state in place and manages its own recorded deployment. Finish Arsenal changes before configuring/deploying Luna. Changes to Luna-owned files by another program or a game update still require attention; do not delete the game's `.unifiedmods` backup/journal folder while Luna mods are deployed.
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Uploaded by
DeltaThetaFox
Downloads
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Comments
45
Views
8,206
First release
Last update
Platform
PC 
Version
0.8
Total Size
11.1 MB
Rating
5.00 star(s) 1 ratings

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5.00 star(s) 1 ratings

Latest updates

  1. Experimental LUA loading, Stability improvements

    WARNING: MODS THAT USE LIVE MEMORY EDITS WILL NOT WORK CURRENTLY, i'm working on it. Stability...

Pinned comment

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DeltaThetaFox

Members
Members
Sep 25, 2026
20
12
Alright, just gonna say this now to get things out of the way since it seems most people can't read
THIS MOD DOES NOT RESTORE FUNCTIONALITY OF LUA MODS
It's a modloader for mods that use the exe method of injecting themselves into the game to bypass EAC, LUA functionality isn't a thing yet
 

DeltaThetaFox

Members
Members
Sep 25, 2026
20
12
As a mod author, is there a way to restore or replace LUAjt functionality? Or at least, a way to read game memory for client-side mods, such as huds or enemy HP?

I'm working on it as we speak, i'll look into reading memory but currently my main focus is on restoring memory access (write included)
 

Thedudermans

Members
Members
Sep 26, 2026
5
0
More info please, what do you mean chose the game? as in picking the dummy or the live game?
The live game, like choosing the helldivers directory (F:\SteamLibrary\steamapps\common\Helldivers 2) when previewing it only the "Bin" (F:\SteamLibrary\steamapps\common\Helldivers 2\bin) the data folder (F:\Steam\steamapps\common\Helldivers 2\data) isn't visible to the program and cant fine the exe.
I selected the helldivers directory not the bin
 

DeltaThetaFox

Members
Members
Sep 25, 2026
20
12
The live game, like choosing the helldivers directory (F:\SteamLibrary\steamapps\common\Helldivers 2) when previewing it only the "Bin" (F:\SteamLibrary\steamapps\common\Helldivers 2\bin) the data folder (F:\Steam\steamapps\common\Helldivers 2\data) isn't visible to the program and cant fine the exe.
I selected the helldivers directory not the bin

That's the intended behavior, just select the whole helldivers directory
 

FoxSenpai

Modder
Modder
Members
Oct 1, 2026
23
9
downloaded your mod and i got 1 billion super credits deposited to my ira thanks !
 

saelient

Members
Members
Sep 11, 2026
10
0
So Microsoft defender says virus detected whenever I try to download this. Can anyone attest to this?
 

Destroyer12345

Members
Members
Sep 28, 2026
1
0
when i want to deploy my mod it tells me "a deployed file changed externally: data/03dbef5fbf99b12.patch_0" and i don't know what that means, what should i do?
 

Swordsmage

Members
Members
Oct 11, 2026
4
1
Any update on restoring the gutted Lua functionality? I'm sure it's far from ready but I was just wondering if you had any leads or know if it's even possible yet.
 

DeltaThetaFox

Members
Members
Sep 25, 2026
20
12
when i want to deploy my mod it tells me "a deployed file changed externally: data/03dbef5fbf99b12.patch_0" and i don't know what that means, what should i do?

Usually means you ran an EXE mod outside of the modloader, just click restore game files and it should be resolved
 

DeltaThetaFox

Members
Members
Sep 25, 2026
20
12
Any update on restoring the gutted Lua functionality? I'm sure it's far from ready but I was just wondering if you had any leads or know if it's even possible yet.

Afaik someone i'm in contact with has got it working, they're doing the finishing touches now