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Codester's Anti Ragdoll 1.0.1

A Mod for Helldivers 2
Codester's Anti Ragdoll akl_mod_preview_image
This mod and any others I decide to make are the antithesis of "Fine, I'll do it myself." As we all are out here in the modding community.

With my extensive 1 day of experience of modding video games this is what I've come up with to combat this longtime narrowhead issue.
All this mod does is it changes certain raw data values pertaining to the player's character and ragdoll behavior in the characters animation state engine.

The objective of this mod is to still keep ragdoll, but at a reasonable level. You no longer get flung across the map at great speed due to ragdoll or get punted around by explosions like a wet noodle. If multiple explosions happen around you, you will still get knocked to the ground and fall, just not too excessively like vanilla.

Mod works with EAC update.

Installation instructions
Easiest way to install: use Arsenal or another HD2 mod manager. Download mod. Purge/deploy. Good to go.

Main features

1. Heavier ragdoll

  • The Helldiver’s ragdoll has 23 bodies: hips, spine, head, arms, legs and so on. Each is 5 times heavier. Vanilla totals about 92 kg, and this mod totals 460 kg. *This value is only changed under the Ragdoll Profile of the Helldiver, making no actual changes to the helldivers actual mass, body size, or how it interacts with other objects, vehicles, or other helldivers. It only affects the in game physics affect the helldiver when a ragdoll is initiated. *Figured I'd explain this in more detail.
  • A heavier body is pushed less by the same blast, so explosions and rockets don’t fling you as far.
2. Speed and spin limits
  • While ragdolled you can move at most 3 m/s and spin at most 3 rad/s.
  • Vanilla allows 200 m/s and 100 rad/s, so effectively no limit.
3. Damping
  • Movement damping is 10 and spin damping is 10. Vanilla is 0.
  • A ragdolled body loses speed quickly and settles instead of sliding and tumbling.
4. Faster recovery
  • The blend from ragdoll back to normal control is cut from 0.2 to 0.05 seconds.
  • It applies to 40 transitions across the 10 ragdoll states: normal, falling, knockdown, powered, vehicle and the rest.
  • You regain control sooner, and the transition looks a bit snappier.
What it doesn’t change
  • You still go down when hit, take damage, and take fall damage from height. (Due to in game physics fall damage may be lessened a slight bit due to added mass, from what I've depicted from the games API) Edit: This was initially thought to be the case with an earlier build of the mod, but after more testing with the current build it is the same as Vanilla, so no advantage here. (The only other way to simulate this anti ragdoll would be going through every explosive that can damage you in the game and changing those ragdoll/explosive forces with keeping mass the same, this would take a long time extracting game files and editing them individually, not something I'm particularly interested in)
  • It doesn’t change when a ragdoll starts, or stagger behind cover. Those are decided by the game unfortunately and without being able to run a raycast script to check for objects in between the explosion and the helldiver there is no way at this time to fix that.
  • It doesn’t touch explosions, enemies or other players’ settings, as said above.

Requirements
Remove any other mods that affect ragdoll. Chef loader or any others not needed for this mod. EAC update remains unaffected.

Shout outs
Shout out to AI for assisting with the compilation of this mod.
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CodesterV4
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Comments
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First release
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Platform
PC 
Version
1.0.1
Total Size
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Latest updates

  1. Ver 1.0.1 Update

    Fixed a crash on startup that was causing conflicts with other mods due to incorrectly packaged...

sjhufs95

Members
Members
Sep 25, 2026
11
1
Guess your mod was taken down from Nexus. What happened?
 

CodesterV4

Members
Members
Sep 27, 2026
3
3
Guess your mod was taken down from Nexus. What happened?
I will address this here. It was taken down with no extra reason other than the clause in their prohibiting section of their file submission guidlines: Disruptive in Multiplayer. I have requested more details from the moderator that deleted it and received a read, but no reply.

I have since appealed it but don't expect it to get anywhere due to the messages I was receiving from those I will call "glazers" sending me negative messages for posting the mod on Nexus.

Does 'less ragdoll' for yourself cause a disruption in multiplayer? I would like to see the evidence provided to support the claim that it does because I will be providing evidence that it doesn't as the mod does not affect any other players' game in any way, only your own.
 

Kryll

Members
Members
Sep 30, 2026
2
3
I will address this here. It was taken down with no extra reason other than the clause in their prohibiting section of their file submission guidlines: Disruptive in Multiplayer. I have requested more details from the moderator that deleted it and received a read, but no reply.

I have since appealed it but don't expect it to get anywhere due to the messages I was receiving from those I will call "glazers" sending me negative messages for posting the mod on Nexus.

Does 'less ragdoll' for yourself cause a disruption in multiplayer? I would like to see the evidence provided to support the claim that it does because I will be providing evidence that it doesn't as the mod does not affect any other players' game in any way, only your own.
my guess is that it was reported by other users, considering their dumbass opinion in the comments before it was nuked.
 

sjhufs95

Members
Members
Sep 25, 2026
11
1
I will address this here. It was taken down with no extra reason other than the clause in their prohibiting section of their file submission guidlines: Disruptive in Multiplayer. I have requested more details from the moderator that deleted it and received a read, but no reply.

I have since appealed it but don't expect it to get anywhere due to the messages I was receiving from those I will call "glazers" sending me negative messages for posting the mod on Nexus.

Does 'less ragdoll' for yourself cause a disruption in multiplayer? I would like to see the evidence provided to support the claim that it does because I will be providing evidence that it doesn't as the mod does not affect any other players' game in any way, only your own.

Nexus has been, and always will be known for its dumb moderation/regulations. Their rationality is comparable to Super Earth.
Anyways, thank you for the great work, and I'm just glad you haven't totally lost interest.
 

newdawn

Members
Members
Nov 1, 2026
2
1
My BIGGEST pet peeve in the game, bot cities become pinball simulators, lol. Thank a lot for this!
 

schaggo

Members
Members
Oct 29, 2026
1
0
I feel like it's not working, or maybe it is but ragdoll without it would be much much worse 😅
Is there any way to verify if it's doing it's thing?
 

CodesterV4

Members
Members
Sep 27, 2026
3
3
I feel like it's not working, or maybe it is but ragdoll without it would be much much worse 😅
Is there any way to verify if it's doing it's thing?
Yes actually, if you have The Variable, equip it without the mod loaded, load into a solo game, fire it standing up and it will ragdoll you back 6-8ft, then do it with the mod equipped and it will ragdoll you 2-4ft, it is a very noticeable difference. That's the easiest, most reproduceable ragdoll you can do. Just for a frame of reference too, in vanilla the most excessive ragdolls are sending you 40-50ft with this mod it kinda caps you for the most excessive to ~15ft, still a good ragdoll just not crazy excessive like vanilla.