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Auto Tactical Reload-External 自动战术换弹-外置版 1.0.2

A Mod for Helldivers 2
  • LWLER
Auto Tactical Reload-External 自动战术换弹-外置版 akl_mod_preview_image
  • 1111.png
    1111.png
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【梗概】
------

弹匣打空、你还按着左键的时候,它替你松开扳机、按下 R,省掉"发现空仓 → 松手 → 再按 R"那一拍。

和原版 Auto Tactical Reload 的区别只有一个,但是决定性的:它不读游戏内存,也不依赖任何游戏版本偏移。换弹判定来自 HD2 Data Hub 提供的武器弹药数据,按键动作由桌面上一个几十 KB 的小程序完成。

--------------------------------------------------------

【为什么会做这个】
----------------

Auto Tactical Reload 是个很好的MOD,原版 2.0 长期停在 2026-10-11。游戏更新到当前版本后,它彻底挂了

首先读数据的地址失效了。

其次无法输入按键指令。

既然"读"和"按"都死了,那就分俩步走

· 读 —— 交给专门做这件事的 HD2 Data Hub
· 按 —— 交给AutoReload-e

--------------------------------------------------------

【它是怎么工作的】
----------------

游戏里 桌面上
───────────────────────────── ─────────────────────
HD2 Data Hub AutoReload-e.exe
│ 手上武器:弹匣 / 容量 / 备用弹匣 │
│ │
└─→ 状态文件(每秒 20 次) ──────────→ 每秒读几十次
│
空仓 或 弹夹内剩余1发
游戏在前台 且 左键按住
│
松开左键 → 等 50ms
按下 R → 等 50ms → 松开 R
100ms 后还是空的?再来一次

三个细节值得说:

状态文件是及时写入的。 游戏侧先写临时文件再改名,所以外置程序永远读不到写了一半的内容。

数据过期就停手。 状态文件超过 2 秒没更新,外置程序立刻判定失效、不再动作,直到状态文件更新。

只在游戏前台动手。 切出去看网页的时候,它不会启动

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【前置 mod】
--------------

· MDL3 3.0.0-dev.21 或更新 —— mod 加载框架
· HD2 Data Hub 0.3.0 —— 提供弹药数据
· Arsenal(可选) —— 安装工具

系统要求:Windows 10 / 11,.NET Framework 4.8(系统自带)。

--------------------------------------------------------

【如何使用】
----------

▸ 第一步:装游戏内模块

打开 Arsenal → 导入 Auto Tactical Reload (Data Hub).zip → 勾选启用 → Deploy。

Deploy 完就完事了,不需要手动放文件。

▸ 第二步:运行外置程序

双击 AutoReload-e.bat,窗口留着别关,可以最小化。

▸ 第三步:进游戏


▸ 热键

· F8/F9 —— 开 / 关(界面上按钮同步变)
· F10 —— 切换模式

--------------------------------------------------------

【常见问题】
----------

Q:界面上一直显示「等待状态文件」
游戏内模块没跑起来。先进一次游戏,再回来看。如果一直是这个状态,去 MDL3 面板确认 autoreload_feed 是开启的。

Q:显示 (no_hub) 或 (hub_not_ready)
HD2 Data Hub 没加载。它和 MDL3 在同一个包里,Deploy 的时候两个选项都要勾上;MDL3 面板里也要确认它是启用状态。

Q:会不会按得太频繁,会不会导致掉帧?
空仓状态下以 100ms 间隔重试,直到武器不再是空的。这是刻意的 —— 换弹被打断时能自动补上,射击时检索余弹的频率更快,可能导致掉帧。

Q:为什么有时候不能战术换弹
射速太快,检索日志时子弹已经射出,理论上帧数越低越容易触发战术换弹(因为是按帧数输出日志)

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【已知限制】
----------

· 只支持R换弹。 手柄换弹键按不了。
· 必须有外置程序常驻。 这不是纯游戏内 mod,关掉 exe 就只剩"读数据"了。
· 只在游戏窗口前台时动作。
· 射速过快会导致不会战术换弹

这四条是设计上的取舍,不是 bug —— 想绕开它们就得回到"往游戏里注入按键",而那条路在你的游戏版本上已经走不通了。

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【致谢】
--------------------------------------------------------
· Auto Tactical Reload 原作者
· HD2 Data Hub / MDL3 作者
· HD2Runtime(SkyeShade)
· Deepseek
--------------------------------------------------------

[Synopsis]
------
When your magazine is empty and you are still holding down the left button, it will release the trigger for you and press R, eliminating the need to "find the empty magazine → release the button → press R again".
The difference between it and the original Auto Tactical Reload is only one, but it's decisive: it doesn't read game memory, nor does it rely on any game version offsets. The reload judgment comes from the weapon and ammunition data provided by HD2 Data Hub, and the button actions are completed by a small program on the desktop that is only tens of kilobytes in size.
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"Why do we do this?"
----------------
Auto Tactical Reload is a great MOD, but the original version 2.0 has been stuck at 2026-10-11 for a long time. After the game was updated to the current version, it completely stopped working
Firstly, the address for reading data has become invalid.
Secondly, it is unable to input keystrokes or commands.
Since both "reading" and "pressing" are dead, we'll take it two steps at a time
· Reading —— handed over to the HD2 Data Hub, which specializes in this task
· Press —— to hand over to AutoReload-e
--------------------------------------------------------
"How does it work?"
----------------
In the game, on the tabletop
───────────────────────────── ─────────────────────
HD2 Data Hub AutoReload-e.exe
│ Hand weapon: Magazine / Capacity / Spare Magazine │
│ │
└─→ Status files (20 times per second) ──────────→ Read dozens of times per second
│
Empty chamber or 1 round remaining in the magazine
The game is in the foreground and the left button is held down
│
Release the left button → Wait for 50ms
Press R → Wait for 50ms → Release R
Is it still empty after 100ms? Once again
Three details are worth mentioning:
The status file is written in a timely manner. The game side writes a temporary file first and then renames it, so external programs can never read the partially written content.
Stop working once the data is outdated. If the status file hasn't been updated for more than 2 seconds, the external program will immediately determine it as invalid and cease operation until the status file is updated.
It only works in the game's foreground. When I switch out to browse the web, it won't launch
--------------------------------------------------------
[Pre-mod]
--------------
· MDL3 3.0.0-dev.21 or later - mod loading framework
· HD2 Data Hub 0.3.0 —— Provides ammunition data
· Arsenal (optional) —— Installation tool
System requirements: Windows 10 / 11, .NET Framework 4.8 (pre-installed).
--------------------------------------------------------
[How to Use]
----------
▸ Step 1: Install in-game modules
Open Arsenal → Import Auto Tactical Reload (Data Hub).zip → Check Enable → Deploy.
After deployment, everything is done. There is no need to manually place files.
▸ Step 2: Run the external program
Double-click AutoReload-e.bat, keep the window open, and you can minimize it.
▸ Step 3: Enter the game
▸ Hotkeys
· F8/F9 —— On/Off (buttons on the interface change synchronously)
· F10 —— Switch mode
--------------------------------------------------------
[Common problems]
----------
Q: The interface keeps displaying "Waiting for status file"
The in-game module is not running. Try entering the game first and then come back to check. If it remains in this state, go to the MDL3 panel to confirm that autoreload_feed is turned on.
Q: Display (no_hub) or (hub_not_ready)
The HD2 Data Hub is not loaded. It is in the same package as MDL3, and both options need to be checked during deployment; also, make sure it is enabled in the MDL3 panel.
Q: Will pressing too frequently cause frame drops?
In the empty-chamber state, it will retry at 100ms intervals until the weapon is no longer empty. This is intentional - when the reload is interrupted, it can automatically compensate, and the frequency of retrieving remaining bullets during shooting is faster, which may lead to frame drops.
Q: Why can't I change bullets tactically sometimes
The firing rate is too fast. By the time the logs are retrieved, the bullets have already been fired. Theoretically, the lower the frame rate, the easier it is to trigger tactical reloading (as logs are outputted based on frame rate)
--------------------------------------------------------
[Known limitations]
----------
· Only R-key reloading is supported. The reloading button on the controller is not functional.
· An external program must be resident. This is not a pure in-game mod; closing the exe leaves only "reading data".
· Only perform actions when in the foreground of the game window.
· Too fast a shooting rate can lead to a lack of tactical reloading
These four points represent design trade-offs, not bugs - if you want to bypass them, you'll have to revert to "injecting keystrokes into the game", but that path is already blocked in your version of the game.
--------------------------------------------------------
[Acknowledgements]
--------------------------------------------------------
· Original author of Auto Tactical Reload
· Author of HD2 Data Hub / MDL3
· HD2Runtime(SkyeShade)
· Deepseek
--------------------------------------------------------
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