Jar 5 Dom - EAC approved 1.0.2

A Mod for Helldivers 2
Jar 5 Dom - EAC approved akl_mod_preview_image
Here's my personal flavour for the Jar-5.
  • Selectable Automatic, Single and Burst fire.
  • 400 RPM.
  • 30-round drum magazines.
  • Complete P/40-K Bolt Pistol projectile, including AP4 heavy penetration and its impact explosion.
Original reload timings and starting, spare and refill magazine counts remain unchanged.

No Shared Loader or HD2Runtime required.

Installation:
Import the ZIP into HD2 Arsenal or HD2 Mod Manager.

Enable both “Jar-5 Bolter Rifle” and “Uninstall helper”, then deploy.

Launch to the main menu and exit normally.

Voila, full auto bolter rifle.

Removal: Disable the main option while keeping the helper enabled. Deploy, launch and exit normally to restore the originals. Remove the helper afterwards.

Enjoy!
-Rojo

Credits: SHODAN, Medic3038, DSH, FileDiver/xypwn
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Uploaded by
Rojomojo
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558
Comments
43
Views
5,444
First release
Last update
Platform
PC 
Version
1.0.2
Total Size
50 MB
Rating
5.00 star(s) 3 ratings

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  • 5,444

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5.00 star(s) 3 ratings

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Latest updates

  1. Damage table fix

    -Seaf, Cyborgs, Impalers shouldn't instantly annihilate you any longer.
  2. 7.2.2 update

    Just a compatibility push for the new update. -makes it work

dankfan

Members
Members
Sep 29, 2026
23
7
If its the only mod you run, and you go to the ship, exit the game, then go back into the game and go into a mission, does it work then?
I have many mods, but this is the main one for the jar 5 that I use, or lack there of. I'm aware some new mods require the game be restarted like that after I initially install the mod. I'm unsure if I need to do that every single time I want to play the game.
 

Rojomojo

ro.jo.ro
Modder
Members
Sep 26, 2026
56
36
I have many mods, but this is the main one for the jar 5 that I use, or lack there of. I'm aware some new mods require the game be restarted like that after I initially install the mod. I'm unsure if I need to do that every single time I want to play the game.
You do indeed - and they don't combine if they overwrite each other, if you have other mods that are say in the 50~ mb range for like a weapon or utility mod (like more jump pack recharge) chances are they are using the same implementation method of "injecting" themselves into your games files.
as Eime43 commented on my Dea(c)dline mod -

"From what people have told me, Shodan does modify all of those generated_*.dl_bin files (including generated_entities.dl_bin). But another person has said that it does it in a smart way that tries to preserve any modifications other mods do to it before you hit Shodan's "Install into the game" button. Easiest thing to do is to just try the mod out with Shodan, and see if it works.

If the mod doesn't work then open Shodan, click the "Restore the game's files" button. Then try to install (purge and deploy) whatever mod you're trying to install.
Start Helldivers 2, see if the mod is working. If it's not, close Helldivers 2 normally through the game menu (as in hitting esc then going to the bottom and saying quit game; don't just hit alt+F4). Some mods require the game to open, then close normally to apply the changes on a clean close. If the mod still doesn't work at this point, it just might not work, and you'll have to wait for an update unless someone else has something to try.
You can reopen the game and see if the mod works now. If the mod works, close the game, open Shodan, make sure you have the Shodan stats you want loaded, click the "Install into the game" button. Finally, open Helldivers 2 and see if both the mod and Shodan is working.

To clarify, I don't use this mod, so I don't know if it actually works with Shodan sorry. I just wanted to post this information since someone asked and it both took me a long time to find the information and has helped me with Helldivers' current state of modding.

Hopefully this helps anyone else that's been struggling with the new after 7.2.0 mods + Shodan. Good news is, I think it's going to get better quickly with the new mod loaders like Chef's (should help new mods come out) and the mod mergers like Luna's (should help people use multiple mods at the same time) that are being built. So if modding's a little frustrating right now, check back in a month or two."

the advice written here such as using shodan or Luna's will be your best avenue of getting this working in combination with your other mods. good luck :)
 

dankfan

Members
Members
Sep 29, 2026
23
7
You do indeed - and they don't combine if they overwrite each other, if you have other mods that are say in the 50~ mb range for like a weapon or utility mod (like more jump pack recharge) chances are they are using the same implementation method of "injecting" themselves into your games files.
as Eime43 commented on my Dea(c)dline mod -

"From what people have told me, Shodan does modify all of those generated_*.dl_bin files (including generated_entities.dl_bin). But another person has said that it does it in a smart way that tries to preserve any modifications other mods do to it before you hit Shodan's "Install into the game" button. Easiest thing to do is to just try the mod out with Shodan, and see if it works.

If the mod doesn't work then open Shodan, click the "Restore the game's files" button. Then try to install (purge and deploy) whatever mod you're trying to install.
Start Helldivers 2, see if the mod is working. If it's not, close Helldivers 2 normally through the game menu (as in hitting esc then going to the bottom and saying quit game; don't just hit alt+F4). Some mods require the game to open, then close normally to apply the changes on a clean close. If the mod still doesn't work at this point, it just might not work, and you'll have to wait for an update unless someone else has something to try.
You can reopen the game and see if the mod works now. If the mod works, close the game, open Shodan, make sure you have the Shodan stats you want loaded, click the "Install into the game" button. Finally, open Helldivers 2 and see if both the mod and Shodan is working.

To clarify, I don't use this mod, so I don't know if it actually works with Shodan sorry. I just wanted to post this information since someone asked and it both took me a long time to find the information and has helped me with Helldivers' current state of modding.

Hopefully this helps anyone else that's been struggling with the new after 7.2.0 mods + Shodan. Good news is, I think it's going to get better quickly with the new mod loaders like Chef's (should help new mods come out) and the mod mergers like Luna's (should help people use multiple mods at the same time) that are being built. So if modding's a little frustrating right now, check back in a month or two."

the advice written here such as using shodan or Luna's will be your best avenue of getting this working in combination with your other mods. good luck :)
So the damage of 450 is the only thing that works, but the, heavy pen, mag increase and full auto option do not appear or work.
 
Last edited: