AyakaNTEBypasser - NTE Signature Bypass 1.0a

A Mod for Neverness to Everness
AyakaNTEBypasser - NTE Signature Bypass Mod Preview Image

AyakaNTEBypasser
NTE Signature Bypass · Made by AyakaMods & Senku Aoki


> Join NTE Modding Discord Server <

https://discord.gg/ZE3DAAWu85



What is this?

AyakaNTEBypasser is a lightweight runtime patcher for Neverness to Everness that neutralises the game's built-in signature verification check. Without this bypass, the game detects modified or injected assets and refuses to load them. This tool patches a single function in HTGame.exe At startup, no game files are modified on disk.



How it works:

The bypass is injected as a .asi DLL via any standard ASI loader. On attach it:

  1. Checks the host process name, exits silently if it is notHTGame.exe, leaving crash reporters and launchers completely untouched
  2. Scans the loaded module for one of six known byte patterns that identify the signature verification function across game versions
  3. Follows the relative jump from the matched pattern to the actual check routine
  4. Writes a three-byte patch (MOV AL, 1 / RET) that forces the check to always return success

The entire operation completes in under one second and leaves no permanent changes to the game installation.



Stealth features:
  • PEB unlink: the module is removed from all three Windows loader lists (InLoadOrder, InMemoryOrder, InInitializationOrder) so module enumeration tools cannot see it
  • The header erases: the PE/MZ header page, which is zeroed in memory after injection, removing the on-disk signature from any memory scan
  • Compile-time string encryption: all sensitive strings (process name, log filename) are XOR-encrypted at compile time via a constexpr template and only decrypted at runtime
  • No debug symbols: Release builds ship with no PDB and no debug information



Multi-version pattern support:

The patcher carries six independent byte patterns covering different builds and updates of NTE. If the game updates and shifts the function, it will automatically fall through to the next pattern. When a match is found, the pattern number and resolved address are written to the log so you can verify it is working.



Installation:
  1. The Bypasser must be installed in the following folder C:\Program Files\Neverness To Everness\Client\WindowsNoEditor\HT\Binaries\Win64\
  2. The mod installed here: C:\Program Files\Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks\
  3. Create a ~mods folder and put it in the mod files.

Code:
╔══════════════════════════════════════════════════════════════╗
║                    AyakaNTE Mod Loader                                                                                                        ║
║               NTE Bypass Activated Successfully!                                                                                          ║
║                Made by AyakaMods & Senku Aoki                                                                                        ║
╚══════════════════════════════════════════════════════════════╝

Session started: 2026-05-03 00:00:00.871855200
[INFO] <Loader>: Attached to HTGame.exe
[INFO] <Loader>: Stealth applied, module unlinked from PEB
[INFO] <Patcher>: Pattern #2 matched at 0x141275840
[INFO] <Loader>: Patch written at 0x141572260
[INFO] <Loader>: NTE bypass complete



Requirements:
  • Neverness to Everness (PC, HTGame.exe)
  • An ASI loader compatible with the game executable
  • Windows 10 / 11 x64
  • Visual C++ Redistributable 2022 (x64)



Upload Permission:
  • You are strictly forbidden from uploading this file to any other website.




Changelog:
  • Updated installation for beginners to understand. Thanks to @Gnaman77 for making installation better!

Credits by me (Senku Aoki)


AyakaNTEBypasser is provided for modding and preservation purposes.
This tool does not interact with any online services or other players.
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Uploaded by
Senku Aoki
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676
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7,428
First release
Last update
Platform
PC 
Version
1.0a
Total Size
2.6 MB
Rating
5.00 star(s) 1 ratings

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Latest updates

  1. v1.0a

    Removed the dinput8.dll that was mistakenly included. It should fix the detection error when you...

John29F

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Members
Apr 10, 2026
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Are you supposed to create the mods folder in the paks folder?
 

Senku Aoki

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Mar 10, 2018
6,599
30,002
Hi, can i get banned for using this?
Many people have been using mods at Marvel Rivals and have never been banned. It can be hit or miss on NTE. I can't say if it is safe or not, better than sorry
 

ralkey

Members
Members
May 4, 2026
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If someone figured out how to get this to work on Linux (Heroic launcher) please do enlighten me