Aurora Mod Launcher v1.7.0

A Mod for Neverness to Everness
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Aurora Mod Launcher

Aurora is a lightweight modding platform for Neverness To Everness.
Unlike 3DMigoto, this tool uses UE5 PAKs allowing you to play with mods on DX12 and not suffer performance issues.
Note: Aurora does not support .INI (3DM) files! Only .PAK files can be used with Aurora

Features

  • Mod Manager: Support for managing mods directly in the launcher; with features like searching, toggling, applying custom icons, renaming mods, etc.
  • Integrated Installer: With an integrated API based installer, you can search, filter, download and install mods directly from Game Banana without having to manually install.
  • Localization: Aurora has translations for 13+ languages all around the world.
  • Ease-of-Use: Automatic game path detection, Adaptive engine to different game versions to make sure our users never get falsely detected for using third party tools.
  • Troubleshooting: In case of any incompatible mods, corrupted / missing files, errors and other related issues: Aurora will automatically warn the user and attempt an automatic fix.
  • Multiple Engine Methods: Aurora offers multiple mod loading methods to choose from, so if one method doesn't work you can always use an alternative one.


Supported Servers

Aurora supports the following servers:
  • Global Servers (NA, SA, EU, SEA, ASIA)
  • Mainland China (CN)
  • Taiwan (TW)


Built-in Addons with Aurora

Aurora has multiple built-in addons that improve the experience of users:

  • Censorship Patching: Removes the camera censorship applied to camera angles
    (Source)
  • No Drive Line: Removes the 3D waypoint driving line on the map
    (Source)
  • Hide UID: Removes the UID text on the screen for better privacy
    (Source)
  • UI Scaling: Change the in-game UI elements scale if they are too big to your liking.
    (Source)


Installation

Aurora is open-source and the GitHub repository can be found here

Aurora Installer [BETA]

  1. Download the latest release of AuroraInstaller.exe
  2. Run AuroraInstaller.exe and configure installation settings

Portable Installation

  1. Download the latest release of Aurora_vX.X.X.zip
    2. Extract the ZIP file to your desired location
    3. Run Aurora.exe and wait for the UI to load


Mod Implementation to Aurora

If you are a mod creator and would like to properly display your mod inside Aurora, you can add a mod.json file to the root of your mod folder.
Example JSON:
Code:
{
    "Name": "Example Mod Name",
    "Version": "1.0.0",
    "Author": "Example Author Name",
    "Icon": "CharacterName (e.g: Mint)",
    "Optionals": {
        "Support Link": "https://patreon.com/example",
        "Custom Image URL": "https://image.com/example/example.png"
    }
}
This also allows users to press on your Author name to open your support link inside the launcher. This is not required to make sure your mods work with Aurora.

NOTE: If no "Custom Image URL" field is present, Aurora will default to using the "Icon" field. If that also isn't present then it will randomly select a character's icon from the list.

Mod Manager & Game Banana Installer

Below is an extended feature list of both the Mod Manager and GameBanana Installer.

Mod Manager:
  • Mod Searching: Mods dropped into the mod manager can be searched to allow for easy management.
  • Toggling: Mods can be toggled on or off depending on if you want to use them.
  • Renaming and Deleting: Mods can be renamed and deleted via the launcher instead of opening up the File Explorer
  • Mod Groups: You can create mod groups and rename them freely, drag and drop mods into groups for better management.
  • Mod Icons: Aurora automatically puts the correct character icon when it detects the name in the mod (e.g: "Kirou's Nanally Mod"). Other than this, you can either set a character icon from the built-in icons list or add your own custom icons for mods.

GameBanana Installer:
  • General: Aurora will use the Game Banana API to pull mods from the website and show them in the UI for easy installment.
  • Searching: You can freely search for keywords to find specific mods in the launcher.
  • Filtering: Aurora allows for character filtering to only display mods related to the specific selected character.
  • One-click Install: Installing is as easy as clicking the download button on the mod, afterwards the mod will be downloaded and installed directly into Aurora. If a mod has more than one file, Aurora will display all the files and wait for you to choose a file you want to download.


Suggestions and Bug Reports

Suggestions and bug reports can be sent to our Discord server.
or, the comments of this AyakaMods page.
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Uploaded by
Daturas
Downloads
1,961
Comments
81
First release
Last update
Platform
PC 
Version
v1.7.0
Rating
4.60 star(s) 5 ratings

Uploaded by

  • 1,961
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Ratings

4.60 star(s) 5 ratings

Latest updates

  1. v1.7.0

    [MAIN] Preparations for Aurora V2's release
  2. v1.6.7.1

    [ENGINE] Fixed the tuple crash when toggling the Hide UID addon. [ENGINE] Fixed regex casing...
  3. v1.6.7

    [ENGINE] Fixed an issue where game path wouldn't be saved manually if it was invalid at startup...

Daturas

Everything's Desired
Modder
Members
May 25, 2026
0
19
@Daturas , I'm enjoying your launcher a lot! Makes is super easy to keep an overview on it all. Thanks a lot for the continued updates and all.

I am wondering if it would be possible to have your mod also manually override toggle keys of toggle mods?

Had some troubles with it, as toggle mods conflicted. I starting all over and fresh to find out the hidden toggle mods of which I didn't know they were toggle mods. Got my map naming system changed to have "nontog" and "yestog_key0" in it, to easily see in your launcher which toggle mod is set on or off.

Would be epic if your launcher would have the option to re-assign another toggle key to avoid conflicts. I have no clue about such mod making, so no idea if what I said makes sense lol.

In any way, thanks for all you do!
Hi! Thanks a lot!


Unfortunately once a PAK mod is baked, it's pretty hard to change the toggles of said mod unless you disassemble it, change the toggles and bake it again in Unreal Engine. It's possible, but it would add a lot of bloat to Aurora as we'd have to bundle an entire Unreal Engine into the app which would most likely make it hundreds or megabytes big in dependencies, if not gigabytes.

If it were an INI mod, XXMI or 3DMigoto could easily change the toggles because they exist as readable and switchable constants inside of the file. Aurora can't do this because the toggles are not inside a file that can be easily read.

Hope I gave you a clear explanation :)!
 

MrRepus

Members
Members
Jun 11, 2026
0
11
Hi! Thanks a lot!


Unfortunately once a PAK mod is baked, it's pretty hard to change the toggles of said mod unless you disassemble it, change the toggles and bake it again in Unreal Engine. It's possible, but it would add a lot of bloat to Aurora as we'd have to bundle an entire Unreal Engine into the app which would most likely make it hundreds or megabytes big in dependencies, if not gigabytes.

If it were an INI mod, XXMI or 3DMigoto could easily change the toggles because they exist as readable and switchable constants inside of the file. Aurora can't do this because the toggles are not inside a file that can be easily read.

Hope I gave you a clear explanation :)!

Thanks! Yes, it was very clear. Thanks for taking effort! Wouldn't dare ask to change Aurora in that way lol. Being lightweight is what makes it awesome.

I'll just have to keep my toggle mods under control then. Still trying to figure out why some toggle mods conflict. Is it pure the same toggle key conflicting? As Taikispecial's toggle mods work perfectly together with all being key 0
 

Daturas

Everything's Desired
Modder
Members
May 25, 2026
0
19
Thanks! Yes, it was very clear. Thanks for taking effort! Wouldn't dare ask to change Aurora in that way lol. Being lightweight is what makes it awesome.

I'll just have to keep my toggle mods under control then. Still trying to figure out why some toggle mods conflict. Is it pure the same toggle key conflicting? As Taikispecial's toggle mods work perfectly together with all being key 0
I'm not really sure, that's very dependent on how the mod author did it. For example I believe Taiki's mods make sure that the character is actually select/being used before opening the toggle UI/change model.

If the mod author decided to be lazy and add zero checks about the character being used, then that might be why that's happening.
 

MrRepus

Members
Members
Jun 11, 2026
0
11
I'm not really sure, that's very dependent on how the mod author did it. For example I believe Taiki's mods make sure that the character is actually select/being used before opening the toggle UI/change model.

If the mod author decided to be lazy and add zero checks about the character being used, then that might be why that's happening.
Thanks! Good to know such details to understand the how and why around things.
 

Titoir98

Members
Members
Jun 21, 2025
0
2
i found out a weird bug and it's not critical.

trying to found some fix for my gpu hang and/or crashdump i got form time to time so i disactivated fullscreen optimisation and mods does not loads.

Edit: ok launching the game with the Engine Method : Alternate Fix this
 

Daturas

Everything's Desired
Modder
Members
May 25, 2026
0
19
does it work on linux?
Some manage to get it working with Linux, there is a thread in our Discord server where users pointed out some ways to get it working.

For V2, Linux will be supported.
 

MrRepus

Members
Members
Jun 11, 2026
0
11
Totally enjoy your launcher more and more. Got 35 out of 52 enabled now with all Taiki's rpg overworld skins added.

Would it perhaps be possible to alter the UI size or layout of the Mod Manager screen to show more mods? Asking for luxury, can manage the mods still. But if you would consider it, i'd happily wait for it to turn up in one of the future updates.
 

Daturas

Everything's Desired
Modder
Members
May 25, 2026
0
19
Totally enjoy your launcher more and more. Got 35 out of 52 enabled now with all Taiki's rpg overworld skins added.

Would it perhaps be possible to alter the UI size or layout of the Mod Manager screen to show more mods? Asking for luxury, can manage the mods still. But if you would consider it, i'd happily wait for it to turn up in one of the future updates.
Hi! Glad to see you're enjoying it.

I'd recommend you go to our Discord server and try out the beta releases of V2.0.0, it has full window resizing (including windowed fullscreen) and a way better mod manager overall. Or you can wait for V2.0.0's public release which should be coming out in the upcoming week.
 

Aerofru

Members
Members
Jul 2, 2026
0
1
As of the 1.7.0 update, Windows detects this as a threat. Adding it to the exclusions list does not work as Windows still identifies it as a threat, so the install will not go through. Will wait and see if this gets cleared up. I don't want to risk any malicious software at this point since Windows Defender has never previously identified it as a threat or been this picky with any software before.