Deltarune: Like God Intended CH 4

A Mod for Deltarune
Deltarune: Like God Intended akl_mod_preview_image
  • Ralsie desc.png
    Ralsie desc.png
    35.7 KB · Views: 377
  • Sully desc.png
    Sully desc.png
    34.8 KB · Views: 395
  • Something about Sully.png
    Something about Sully.png
    47.2 KB · Views: 379
Deltarune Like God Intended thumbnail.png


What this mod does:
Alters dialogue to make Kris male.
Alters Dialogue and sound files to gender swap Susie and Ralsei.
removes the use of the singular they, and other gender neutral language where it is deemed unnecessary.

Unzip the zip file, and copy paste the files into your game directory.

A lot of people talk smack about both this game, and its predecessor, for reasons you may already know. However, when I played through the first chapter, I found the gameplay, story, and characters to be surprisingly endearing. Unfortunately, a certain slightly less "endeering" individual has made the journey unbearable since I started chapter 2. So in response, I decided to try and save this cozy little adventure. Susie the mean girl is now a bad boy named Sully, and Ralsei the fluffy prince is now Ralsie the fluffy princess. Not to mention that the once genderless main character Kris is male, and is regarded as such in various altered bits of dialogue. And lastly, multiple nonsensical instances of the misused plural pronouns have also been altered, because the singular they is stupid. I hope you enjoy the mod, and the game.
240.7 MB
Log in or sign up to download
Uploaded by
RandomPerson193743
Downloads
10
Comments
7
First release
Last update
Platform
PC 
Version
CH 4
Total Size
240.7 MB
Rating
5.00 star(s) 1 ratings

Uploaded by

  • 10
  • 1,341

Ratings

5.00 star(s) 1 ratings

More mods from RandomPerson193743

  • PC HorsePower Editor

Latest updates

  1. Chapter 4: The Halfway Point

    Changelog: Chapter 4: Changes made in Chapter 4: - Restores the rose animation that can be...
  2. CH 3.1

    Alters some missed lines in which Tenna tells you to push Ralsie.
  3. IT'S CH3 TIME!!!

    Chapter 3 Changelog: Gamewide Additions: - Changes previously altered dialogue that was kinda...

RandomPerson193743

Members
Members
Feb 24, 2026
1
5
Changelog: Chapter 2 is done!!!

Gamewide additions:

- Uses the Ralsei Standardization project face sprites to make Ralsie appear more fluffy and feminine.

What has been changed in chapter 2:


- Reuses the altered soundbytes of Sully and Ralsie from chapter 1.

- Changes all instances of the names Susie and Ralsei to Sully and Ralsie, along with each noun and pronoun associated with either of them.

- Removes singular theys

-Changes Kris's medical outfit textures for the virokun fight so that they are all the headband one.

- Swaps Ralsie's butler outfit into a maid outfit (Textures recycled from the Transfem Ralsei mod.)

- Alters the textures for the swatchlings in Swatch's cafe, removing their hostess tops and making them shirtless men instead.

- Alters dialogue, and textures indicating that Berdly has a crush on Susie (to the best of one's ability). Changes it so that he admires Sully being a gamer and wants to be his friend, but says so in a way that makes Noelle jump to conclusions about Berdly liking him (He most likely clarifies offscreen).

- Changes Alphys' "eye candy" comment on the police to "celebrities".

Errors fixed:

- Fixed an oversight in Chapter 1 where Lancer says "Yeah! She's Right!!" When referring to Sully.
- Fixed an oversight in chapter 1 where Alphys' computer has a wallpaper of two buff superheroes embracing. (The dialogue now mentions a buff hero and a beautiful woman.)

Might change later:

- Make Alphys male by extracting her lab coat skin from Undertale and removing the eyelashes.
I spent about 2 weeks modding this second chapter, because much to my dismay, there was a lot to go through. I have never played Deltarune before I started working on this mod, so I'm modding each chapter as I play them. I will soon start working on chapter 3, so if anyone would like to playtest this mod and inform me about any oversights I might have made, that would be appreciated.
 

TrainerJake

Members
Members
Jul 15, 2026
0
1
Hello! Just finished replaying Chapter 1 with this mod, and wanted to express my appreciation. I was able to look past my initial misgivings of the base game to enjoy Chapter 1 of the original, but like you said, some themes started falling apart in Chapter 2 that made it harder to ignore. I especially love the decision to genderswap Ralsei, fixes the tone and context of a lot of his interactions. And while I do sometimes find it difficult to remember that Susie is now Sully, I do think it was the best decision you could have reasonably made to save this little adventure.

I consider this a must-have mod, to the point that I am willing to put off playing future Chapters until you get around to them. Please take as much time as you need, and thanks for finally letting my replay Deltarune like God intended!

I haven't noticed any errors or overlooked dialogue in Chapter 1, if you wondering. Great work!
 
Last edited:

RandomPerson193743

Members
Members
Feb 24, 2026
1
5
How did you make it so Elnina is always picked as the favored one? And...what is to be done with the Blue Flower?
Both of these are great questions! For Elnina, I simply altered certain pieces of code so that the game would always place the Elnina sprite at Lover's Peak and always place Lanino on the island. I then changed the dialogue to be identical regardless of whether you favored Lanino or Elnina on the first board. To answer your question regarding Blue, I am really hoping to make him a woman. I'm not very good at pixel art or animation, but I would try thinning the body and limbs while also making the head curved with a pointy chin similar to Queen's. Unfortunately, I don't know how to draw, so It may take trial and error to make Blue look as much like a woman as possible without the help of a more talented artist. I am also trying to do something about some of Flowery's voice lines, but I can't make my voice sound like Flowery. I am really hoping that I can find a solution to that predicament.
 

krisdreamer

Members
Members
Aug 6, 2026
0
2
Yeah, but I mean what in the code did you alter specifically? Did you write it down?

But to respond to the second query, I know how to draw(to an extent). You're in luck, because me and a friend in the process of making a mod called Belle the Blue Flower. How do you post images here, I could show you.
 

krisdreamer

Members
Members
Aug 6, 2026
0
2
Another question. Are you sure you can't try to make a Kriselle mod? Like, I wanna put in the effort and i wrote up a bunch of scenes that i can't code.
 

RandomPerson193743

Members
Members
Feb 24, 2026
1
5
Yeah, but I mean what in the code did you alter specifically? Did you write it down?

But to respond to the second query, I know how to draw(to an extent). You're in luck, because me and a friend in the process of making a mod called Belle the Blue Flower. How do you post images here, I could show you.
It seems that if you are commenting, you can only submit images from websites via their links/URL's unfortunately. As for the code, I didn't change the flags, but rather, altered the sprites by implementing the same sprite ID's that exist in the Elnina branch into the Lanino branch. For example; In the Overlookfriendo_create_0 code, I took the idle and pose numbers of Elnina's sprite and copied them onto Lanino.
idle = 4592; <--- Elnina is the favored one.

pose = 4385;

if (global.flag[1017] == 1) <--- Lanino is the favored one.
{
idle = 4592; <--- Sprite Id numbers have been changed to Elnina's sprite.
pose = 4385;
}

And in other cases with the non-board sprites, I simply edited the ID of the sprites being used in the Lovershallway_step_0 cutscene by swapping the names Elnina and Lanino to use the respective sprites.
unfavored = scr_dark_marker(camerax() - 128, 254, spr_lanino_eyesclosed_right_nowand);
favored = scr_dark_marker(camerax() + 640 + 128, 264, spr_elnina_eyesclosed_left_nowand); <--- Elnina is the favored one

if (global.flag[1017] == 1) <--- Lanino is the favored one.
{
unfavored.sprite_index = spr_lanino_eyesclosed_right_nowand; <--- Elnina and Lanino sprites were swapped, X and Y values were changed,
unfavored.y = 254; and left and right were altered so they would face the right directions.
favored.sprite_index = spr_elnina_eyesclosed_left_nowand;
favored.y = 264;

As for Kriselle, I hadn't actually considered that throughout my whole journey of making this mod. I was mainly trying to focus on fixing what was wrong with the game while trying to keep as much of the original story intact. That, and I didn't think it would be possible, because I don't know that much about coding. All the code related changes were me learning the game's code on the fly. I'm not very good at writing either, so I worry that if I change too much of the script, the characters won't really talk like themselves in certain moments. I hope that answers all of your questions. If you want to talk further about this, send me a DM.
P.S. You can also DM me on ModHQ/RPGHQ. They let you submit images there.