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NTE Unreal Mappings 1.3

A Mod for Neverness to Everness
NTE Unreal Mappings akl_mod_preview_image
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    Screenshot 2026-08-11 212428.png
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    Screenshot 2026-08-11 212457.png
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    Screenshot 2026-08-11 212545.png
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The previous .usmap version couldn't load DT_ItemConfig.json from 1.1 2nd half and onwards. This .usmap fixes that until v1.2
The new version supports the 1.3 game version.

Details:
Unreal Engine Version:
5.6.1
Project Name: Neverness to Everness
AES Key: 0x390B40DA3E0805AE7397DFA707E7227DBA06C35E95262E7FFF8F8E60CBC7A69C
OG Credits: Senku Aoki | Neverness to Everness - Unreal Mappings (.usmap)
Requirements:
FModel:
https://fmodel.app/download
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Uploaded by
A.A Productionz
Downloads
463
Comments
2
Views
5,273
First release
Last update
Platform
PC 
Version
1.3
Total Size
1.7 MB
Rating
5.00 star(s) 1 ratings

Uploaded by

  • 463
  • 5,273

Ratings

5.00 star(s) 1 ratings

Latest updates

  1. NTE Unreal Mappings v1.3

    With the version 1.3 update of the game, the previous NTE Unreal Mappings v1.2 has stopped...

IDFKWTP

Members
Members
May 28, 2026
0
2
is this what modders are using to make their stuff in NTE?
 

A.A Productionz

Members
Members
Aug 8, 2026
0
4
is this what modders are using to make their stuff in NTE?
No. A .usmap file is an Unreal Engine mapping file used by FModel to properly interpret cooked game assets. It contains mappings for things like property names, types, structs, enums, and other reflection information, which allows FModel to display the full property names and detailed asset information instead of unresolved IDs or incomplete data.