Adds a Dark Fluid Pack mode, which overrides the custom Height/Distance multiplier to mimic the stats of the Dark Fluid Pack. The cooldown modifications still apply.
Added an optional file that changes the Engineering-Kit passive to instead grant 100% impact immunity and acclimated. This is for people who want to jump around the map without slamming into a tree or rock and instantly dying. (you can still get the concussed affect, but its better than death).
Changed the cooldown from present options to a slider, allowing for more control over cooldown. Remember that new cooldown only apply to the next cooldown after a jump, they do not change a current cooldown. (ex. If you are waiting for a 60s cooldown, you can't change the cooldown to 3s, the new cooldown will only apply after the next jump)
Cleaned up descriptions for some toggles/sliders.
Probably changed some other stuff I forgot