Customizable LIFT-850 Jump Pack - Updates

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PC Customizable LIFT-850 Jump Pack 1.4.0

Updates for Helldivers 2

v1.4.0​

  • Added Mid-Air Controllability.
  • Added Takeoff Duration [UNSTABLE].
  • Improved compatibility with Bingus Shared Loader v19.
  • Improved compatibility with SHODAN Stat Editor for unowned Jump Pack fields.
  • Added clearer diagnostics for missing Mod Options Menu and loader issues.
  • Improved logging reliability.
  • Updated menu descriptions and compatibility information.
  • Preserved existing Jump Height, Travel Distance, Dark Fluid, and Recharge Cooldown behavior.

Check dependencies if you can't get the mod working
New Setting

  • Added [OVERRIDES ALL] Vanilla Behavior at the top of the menu.
  • When enabled, it forces:
    • Vanilla Jump Height
    • Vanilla Travel Distance
    • Vanilla x10 behavior
    • Dark Fluid override disabled in the effective runtime behavior
    • Vanilla 15-second recharge
  • Custom settings remain saved in the background and return when Vanilla Behavior is disabled.
  • Dark Fluid cannot override Vanilla Behavior even if the Dark Fluid option is toggled afterward.
Interface Changes

  • Updated descriptions for:
    • Jump Height
    • Travel Distance
    • Height x10
    • Distance x10
    • Dark Fluid Pack
    • Recharge Cooldown
  • Recharge Cooldown now clearly states that its value is measured in seconds and that vanilla is 15 seconds.
Compatibility Improvements

  • The movement resolver now identifies and validates only the LIFT-850 Jump Pack.
  • Removed the previous dependency on the current Hover Pack and Dark Fluid movement records.
  • Changes made to unrelated Hover Pack or Dark Fluid values should no longer prevent the Jump Pack movement system from initializing.
  • The mod writes only the LIFT-850 movement fields it owns.
  • Recharge continues to write only the LIFT-850 recharge value.
Self-Healing / Reliability

  • LIFT-850 movement values are now checked approximately every 2 seconds.
  • Correct values are only read; they are not continuously rewritten.
  • If another runtime modification unexpectedly changes one of the Jump Pack's owned movement values, the mod restores it.
  • If the cached LIFT-850 structure becomes invalid, the mod can reacquire it.
  • Recharge validation remains approximately every 2 seconds.
Recharge Fixes

  • Restored the proven recharge locator after an experimental compatibility change caused the cooldown slider to stop functioning.
  • The final v1.2.0 uses the recharge implementation confirmed working in gameplay.
  • Changing the cooldown or Vanilla Behavior during an active recharge does not modify that recharge already in progress; the new value applies to the next cooldown.
warp pack next?
Adds a Dark Fluid Pack mode, which overrides the custom Height/Distance multiplier to mimic the stats of the Dark Fluid Pack. The cooldown modifications still apply.

Added an optional file that changes the Engineering-Kit passive to instead grant 100% impact immunity and acclimated. This is for people who want to jump around the map without slamming into a tree or rock and instantly dying. (you can still get the concussed affect, but its better than death).

Changed the cooldown from present options to a slider, allowing for more control over cooldown. Remember that new cooldown only apply to the next cooldown after a jump, they do not change a current cooldown. (ex. If you are waiting for a 60s cooldown, you can't change the cooldown to 3s, the new cooldown will only apply after the next jump)

Cleaned up descriptions for some toggles/sliders.

Probably changed some other stuff I forgot
Bingus Mod Menu is now required for this mod.

New update allows the user to tweak the stats of the jump pack in game.

Let me know if there are any issues.
Bug Fix:

The cooldown wouldn't apply until about 10 minutes into the mission, this update should fix.