DBF Reforged — R50 HellForge edition
Automated Stratagem System (ASS)
For HellForge 0.4 / game build 25480438.
Your stratagems. In the game. Select from a wheel or list and DBF enters the code for you; you throw the beacon yourself.
Features
- Native eight-slot wheel, expanded wedges and List Select, with in-game icons and cooldown displays.
- Mouse and controller selection, with optional Select on Release. Return to the center before releasing to cancel.
- Three cooldown layouts: icon dock, compact overview and compact row. Weapon status appears beside its silhouette.
- An editor for settings, controls and blacklist management. Settings and diagnostics stay separate from the native gameplay HUD.
Install
Close the game, import divers-best-friend-R50-hellforge.11.zip directly into HellForge, enable DBF and restart. Import the DBF ZIP once; NEST is included automatically. There are no inner ZIPs to extract or import.
NEST (Native Extension and Settings Toolkit) provides DBF’s shared menu, input and rendering services. It is bundled with DBF and can serve future mods without a separate overlay for each mod.
Controls and optional mods
- F7: open the DBF editor.
- Page Down: open NEST.
- Open the normal stratagem menu to select a stratagem, then throw the beacon when its code finishes. Default list controls are scroll down for Next, scroll up for Previous and left-click to confirm.
Existing BSL can remain enabled for other mods, with no BSL version requirement. The optional HellForge edition of DBF-MCM edits the same DBF preferences.
Upgrading: If standalone NEST 0.8.1 is still enabled, disable it and restart once. DBF starts its bundled NEST automatically. A compatible standalone NEST 0.8.2 is reused.
Media gallery
Historical native-selection demo (R24)
Historical controller and Select on Release demo (R30)
Cooldown displays
Stratagem selection
Controller selection
Stratagem demo
Settings demo
Credits and feedback
Thank you to CowboyBingus for the shared loader, bindings/settings infrastructure and wider modding groundwork that made this possible. This is a separate project by Goose / HWG90; please report ASS-specific problems here or through GitHub Issues. Include the revision, game build, mode/layout and reproduction steps.
Thank you to everyone using the mod and saying such nice things. I really appreciate it.
This project was developed with AI-assisted coding and hands-on game testing. Full credits | Source code | MIT license for the project code. The game and separately installed dependencies retain their own ownership and licenses.