- Full Unsafe Railgun charge now delivers up to 2750 normal / 562.5 durable
direct damage at AP5.
the point of the bump is to actually one-tap the cyborg agitators with AV2 chestplates that, in all of arrowheads logic, makes them impervious to being one-shot by a fucking railgun at full overcharge. everything else is a bit softer as a result, bugs tend to go splosh. it really doesn't make a massive power imbalance despite the damage leap of 1250+.
- Fully overcharged shots produce a single 2-metre impact burst and stop at the first hit.
this is both a very cool additional visual effect (the flash is awesome) and a slight 100dmg/100 durable+ to the full overcharge shot.