"Did you know you can farm Super Credits?" Mod 2.3

A Mod for Helldivers 2
"Did you know you can farm Super Credits?" Mod akl_mod_preview_image
To the Arrowhead employee reading this…

English:
hi :D This mod wouldn’t exist if you guys hadn’t tried to nuke modding, so this one’s on you. Cheers! Actions have consequences.

Swedish:
Till den anställda på Arrowhead som läser detta: Hej :D Den här modden hade inte funnits om ni inte hade försökt utplåna moddning – så det här får ni ta på er. Skål! Handlingar får konsekvenser.

Spawns crashed pods at extract with potential goodies inside. Crack them open and see what you find!

Two modes, one goodies selector

  • Single Player: Spawns tightly packed rings of 40 crashed pods around supported extraction sites. Targets 93 known extraction layouts.
  • Multiplayer: Changes the potential goodies inside naturally placed pods, shipping containers, and eligible bunker caches. Uses existing containers without adding pod rings.
  • Choose your preferred goodies through the same configuration window for either mode.
MULTIPLAYER NOTICE: Select Multiplayer mode when hosting other players. Do not use the Single Player pod-ring mode with other players—it has caused crashes and disconnects for joining players. Multiplayer mode has worked in reported natural-pod and shipping-container tests, but compatibility across every setup is not guaranteed.

KNOWN ISSUES

Purging and Deploying takes a while, be patient, I hope to fix this later!

Some layouts may have missing pods or purple question marks instead of pods.

Maps with secondary extraction sites can have multiple rings. Some rings or individual pods may be empty; check the other extraction site if available. Placement and loot population still vary between maps.

STANDALONE OR LUNA

Works standalone or through Luna’s Modloader.

Extract the entire ZIP and run Farm Mod v0.2.3.exe to choose your mode and goodies, or drop the ZIP into Luna and click Configure to set them there. In Luna, apply your selection, then Deploy.

Close the game before applying changes. Keep only one farm-mod version enabled. Experimental Lua is not required.

I recommend using a mod manager for easier switching and troubleshooting.

RESTORE / UNINSTALL FIX

For errors such as:

“Installed file changed; refusing overwrite…”
“A managed file changed; preserving it…”


  1. Close the game and the mod’s configuration window.
  2. Luna installation: Disable the farm-mod row, click Purge, then deploy your remaining mods.
  3. Standalone installation: Open Uninstall Mod v0.2.3.exe, click Check installation, review the results, then choose Uninstall recognized files. You can also use Restore previous files or Uninstall / repair in the configurator.
  4. If a conflict remains, keep the uninstall report for troubleshooting. Unknown changed files are preserved rather than overwritten.
Do not delete .creditfarm-mod. It contains installation records and recovery backups. The old folder-deletion workaround is no longer recommended.

Logs and reports now go to %LOCALAPPDATA%\CreditFarmMod\Logs, rather than Downloads.
66 MB
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Uploaded by
Narrowhead
Downloads
2,976
Comments
145
Views
22,207
First release
Last update
Platform
PC 
Version
2.3
Total Size
66 MB
Rating
5.00 star(s) 12 ratings

Uploaded by

  • 2,976
  • 22,207

Ratings

5.00 star(s) 12 ratings

Latest updates

  1. Bug Fixes, Added Features

    Added Single Player and Multiplayer compatible toggles

LoliCongress

Members
Members
Sep 30, 2026
6
1
tried the latest version and got NativeCreditEntityTest in my Downloads, had same question with wald
 

Narrowhead

Members
Members
Oct 24, 2026
36
20
ok ty so much but just of curiosity, these are expected things, right? Nothing strange? Bcs they appeared after I purge the process.
Those are diagnostic logs/status files left by an older build. Luna’s Purge removes deployed mod files but leaves generated logs behind.

You can safely delete the CreditMissionProbe and NativeCreditEntityTest .log/.txt files shown. Their presence doesn’t mean the mod is still installed.

The latest build stores new logs under %LOCALAPPDATA%\CreditFarmMod\Logs instead of Downloads.
 

LoliCongress

Members
Members
Sep 30, 2026
6
1
shouldnt show up again, if it does let me know
can confirm 0.2.3 create NativeCreditEntityTest.log once I launch HD2 after "Apply Selection", does this file matter at all anyway?

Edit: I am using the standalone exe and I didn't close the mod window when launching game, in case you need this information
 

Narrowhead

Members
Members
Oct 24, 2026
36
20
can confirm 0.2.3 create NativeCreditEntityTest.log once I launch HD2 after "Apply Selection", does this file matter at all anyway?
it doesnt matter, it can be deleted if you really dont want it, it is meant for reporting errors or any helpful info during development, i will see about fixing that next update
 

Sunky.MPEG

Members
Members
Sep 28, 2026
5
1
I may be doing something wrong as the crashed pods don't seem to be spawning at/near extract. I may have missed a memo or other instruction but wanted to leave the comment anyways.
 

dark3

Members
Members
Sep 14, 2026
4
0
I may be doing something wrong as the crashed pods don't seem to be spawning at/near extract. I may have missed a memo or other instruction but wanted to leave the comment anyways.
did u select single player?